My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Baby Dragon Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Baby Dragon Executioner P.E.K.K.A Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers
Giant Snowball
Three Musketeers Baby Dragon Lumberjack
Zap
Three Musketeers
Barbarian Barrel
Three Musketeers Executioner Electro Wizard Lumberjack
The Log
Three Musketeers Lumberjack
Earthquake
Arrows
Royal Delivery
Three Musketeers Baby Dragon Executioner P.E.K.K.A Electro Wizard Lumberjack
Fireball
Three Musketeers Baby Dragon Executioner Electro Wizard Lumberjack
Poison
Three Musketeers Executioner Electro Wizard
Lightning
Three Musketeers Baby Dragon Executioner Electro Wizard Lumberjack
Rocket
Three Musketeers Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Executioner P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Baby Dragon Electro Wizard Lumberjack Executioner P.E.K.K.A Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Tornado Baby Dragon Electro Wizard Lumberjack

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Three Musketeers
Tornado
Tornado
Baby Dragon Executioner P.E.K.K.A Three Musketeers Mega Knight
Baby Dragon
Tornado P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Executioner
Tornado P.E.K.K.A Mega Knight
P.E.K.K.A
Tornado Electro Wizard Baby Dragon Executioner Lumberjack
Electro Wizard
P.E.K.K.A Baby Dragon Lumberjack Mega Knight
Lumberjack
Baby Dragon P.E.K.K.A Electro Wizard Mega Knight
Mega Knight
Tornado Baby Dragon Executioner Electro Wizard Lumberjack

Defense Synergies 2 12

Three Musketeers
Tornado
Tornado
Executioner P.E.K.K.A Three Musketeers Baby Dragon Electro Wizard Mega Knight
Baby Dragon
Tornado P.E.K.K.A Lumberjack Mega Knight
Executioner
Tornado Lumberjack Mega Knight
P.E.K.K.A
Tornado Baby Dragon Electro Wizard
Electro Wizard
Tornado P.E.K.K.A Lumberjack Mega Knight
Lumberjack
Baby Dragon Executioner Electro Wizard
Mega Knight
Tornado Baby Dragon Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Executioner Electro Wizard
P.E.K.K.A Lumberjack Three Musketeers Executioner Electro Wizard Mega Knight
Three Musketeers Tornado P.E.K.K.A Lumberjack Mega Knight Executioner Electro Wizard
Three Musketeers P.E.K.K.A Lumberjack Electro Wizard Mega Knight
Tornado P.E.K.K.A Lumberjack Mega Knight
Tornado Baby Dragon Executioner Electro Wizard Lumberjack Mega Knight
Three Musketeers Tornado Electro Wizard Baby Dragon Executioner
Baby Dragon P.E.K.K.A Electro Wizard Mega Knight
Three Musketeers P.E.K.K.A Tornado Lumberjack
Tornado Electro Wizard Lumberjack Mega Knight
Executioner Electro Wizard Tornado Baby Dragon Lumberjack Mega Knight
Three Musketeers Executioner Tornado Baby Dragon Electro Wizard
P.E.K.K.A Lumberjack Mega Knight Three Musketeers Electro Wizard
Three Musketeers Executioner Mega Knight Tornado Baby Dragon P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Three Musketeers Electro Wizard Lumberjack Mega Knight
Tornado Three Musketeers P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Three Musketeers Mega Knight Tornado Executioner P.E.K.K.A Electro Wizard Lumberjack
Mega Knight Three Musketeers Tornado Baby Dragon Executioner Electro Wizard Lumberjack
Tornado Baby Dragon Executioner Electro Wizard Lumberjack Mega Knight
P.E.K.K.A Three Musketeers Tornado Electro Wizard Lumberjack
Mega Knight Baby Dragon Executioner P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight P.E.K.K.A Electro Wizard
Electro Wizard Baby Dragon Executioner Lumberjack Mega Knight
P.E.K.K.A Lumberjack Mega Knight Electro Wizard
P.E.K.K.A Lumberjack Mega Knight Tornado Electro Wizard
P.E.K.K.A Three Musketeers Executioner Lumberjack Mega Knight
Executioner Three Musketeers Tornado Baby Dragon Electro Wizard
P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Mega Knight Lumberjack
P.E.K.K.A Electro Wizard Mega Knight Tornado Baby Dragon
P.E.K.K.A Three Musketeers
P.E.K.K.A Mega Knight Lumberjack
P.E.K.K.A Mega Knight Tornado Electro Wizard
P.E.K.K.A Mega Knight Three Musketeers Executioner Lumberjack
Three Musketeers Baby Dragon Executioner Mega Knight
Electro Wizard Three Musketeers Tornado Baby Dragon Executioner P.E.K.K.A Lumberjack
Executioner Mega Knight Baby Dragon P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Tornado Baby Dragon Executioner Electro Wizard
Baby Dragon
Executioner Baby Dragon Mega Knight
Executioner Tornado Baby Dragon
Tornado Baby Dragon Executioner
Tornado Baby Dragon Executioner
Tornado
Three Musketeers Tornado Electro Wizard Lumberjack
Tornado Electro Wizard
Tornado Baby Dragon Executioner
Three Musketeers Baby Dragon Executioner
Baby Dragon
Baby Dragon
Three Musketeers Baby Dragon Executioner
Three Musketeers Baby Dragon Executioner Mega Knight
Three Musketeers Tornado
Three Musketeers Baby Dragon Executioner Electro Wizard Mega Knight
Tornado Baby Dragon Mega Knight
Baby Dragon Mega Knight
Tornado
Tornado
Baby Dragon
Tornado Baby Dragon Executioner Mega Knight
Tornado Baby Dragon Executioner Electro Wizard
Tornado Baby Dragon Mega Knight
Tornado Baby Dragon
Tornado Baby Dragon Executioner Electro Wizard
Electro Wizard
Mega Knight
Electro Wizard
P.E.K.K.A Mega Knight
Electro Wizard
Three Musketeers Tornado Baby Dragon Executioner Electro Wizard
Three Musketeers Baby Dragon Executioner Electro Wizard Lumberjack Mega Knight
Baby Dragon Executioner
Tornado
Three Musketeers Executioner P.E.K.K.A Mega Knight
Tornado Baby Dragon Electro Wizard
Tornado Executioner Electro Wizard
Tornado Baby Dragon Executioner Electro Wizard Mega Knight

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