My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats P.E.K.K.A Princess Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins P.E.K.K.A Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Guards
Giant Snowball
Spear Goblins Bats Guards Princess Lumberjack
Zap
Spear Goblins Bats Guards Princess
Barbarian Barrel
Spear Goblins Guards Princess Lumberjack
The Log
Spear Goblins Guards Princess Lumberjack
Earthquake
Spear Goblins Guards
Arrows
Spear Goblins Bats Guards Princess
Royal Delivery
Spear Goblins Bats Guards P.E.K.K.A Princess Lumberjack
Fireball
Princess Lumberjack
Poison
Spear Goblins Bats Guards Princess
Lightning
Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Guards P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Guards Princess Fireball Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Zap Guards

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Princess Lumberjack
Bats
Zap P.E.K.K.A Lumberjack
Zap
Fireball P.E.K.K.A Spear Goblins Bats Guards Princess Lumberjack
Fireball
Zap Princess
Guards
Zap Lumberjack
P.E.K.K.A
Zap Bats Princess Lumberjack
Princess
Spear Goblins Zap Fireball P.E.K.K.A
Lumberjack
Spear Goblins Bats Zap Guards P.E.K.K.A

Defense Synergies 1 17

Spear Goblins
Bats Zap Guards P.E.K.K.A Lumberjack
Bats
Spear Goblins Zap P.E.K.K.A Lumberjack
Zap
Fireball Spear Goblins Bats Guards P.E.K.K.A Princess Lumberjack
Fireball
Zap Princess Lumberjack
Guards
Spear Goblins Zap Princess Lumberjack
P.E.K.K.A
Spear Goblins Bats Zap Princess
Princess
Zap Fireball Guards P.E.K.K.A
Lumberjack
Spear Goblins Bats Zap Fireball Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Fireball
P.E.K.K.A Lumberjack Bats Zap
P.E.K.K.A Lumberjack Bats
P.E.K.K.A Lumberjack Bats Guards
Fireball P.E.K.K.A Princess Lumberjack
Fireball Spear Goblins Bats Zap Guards Lumberjack
Bats Spear Goblins Zap Fireball Princess
Zap Fireball P.E.K.K.A
P.E.K.K.A Princess Lumberjack
Guards Spear Goblins Lumberjack
Bats Guards Spear Goblins Zap Fireball Princess Lumberjack
Spear Goblins Bats Zap Fireball Princess
P.E.K.K.A Lumberjack Bats Zap Fireball Guards
Fireball Bats Zap Guards P.E.K.K.A Princess Lumberjack
P.E.K.K.A Lumberjack
Zap Fireball P.E.K.K.A Lumberjack
Bats Fireball P.E.K.K.A Lumberjack
Fireball Spear Goblins Bats Zap Guards Lumberjack
Zap Spear Goblins Bats Fireball Guards Princess Lumberjack
P.E.K.K.A Lumberjack
Spear Goblins Bats Fireball Guards P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Spear Goblins Zap Fireball P.E.K.K.A
Fireball Zap Lumberjack
Guards P.E.K.K.A Lumberjack Spear Goblins Bats Zap
Guards P.E.K.K.A Lumberjack Bats Zap Fireball
P.E.K.K.A Guards Lumberjack
Fireball Bats Zap Princess
Guards P.E.K.K.A Spear Goblins Bats Fireball Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Spear Goblins Bats Fireball
P.E.K.K.A Guards
P.E.K.K.A Bats Guards Lumberjack
P.E.K.K.A Zap Fireball Guards
P.E.K.K.A Fireball Guards Lumberjack
Fireball Princess
Guards Spear Goblins Bats Zap Fireball P.E.K.K.A Lumberjack
Bats Zap Fireball P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Guards
Fireball Zap Princess
Fireball
Fireball Guards
Fireball Zap
Fireball Spear Goblins Bats Zap Princess
Princess
Fireball Zap Princess
Fireball Zap
Bats Fireball Guards Lumberjack
Zap Fireball Princess
Fireball Zap Princess
Fireball Princess
Fireball Princess
Princess Zap Fireball
Spear Goblins Zap Fireball Princess
Fireball Princess
Fireball
Bats
Zap Fireball Princess
Zap Fireball Princess
Fireball
Fireball Princess
Zap Fireball
Zap Fireball Princess
Fireball Zap Princess
Fireball Zap Princess
Fireball Zap
Bats Zap Fireball Princess
Zap Bats Fireball Guards
Fireball
Zap Fireball
Zap Fireball Princess
P.E.K.K.A
Fireball Princess
Zap Spear Goblins Bats Fireball Guards Princess
Fireball Zap Princess
Fireball
Fireball Princess Lumberjack
Zap Fireball Princess
Zap Fireball
P.E.K.K.A
Zap Bats Fireball Guards Princess
Bats Zap Fireball Princess
Zap Fireball Princess

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