My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Witch P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Graveyard
Giant Snowball
Bats Skeleton Army Witch Lumberjack Graveyard
Zap
Bats Skeleton Army Witch Graveyard
Barbarian Barrel
Tesla Skeleton Army Witch Lumberjack Graveyard
The Log
Skeleton Army Witch Lumberjack Graveyard
Earthquake
Tesla Skeleton Army Witch Graveyard
Arrows
Bats Skeleton Army Witch Graveyard
Royal Delivery
Bats Skeleton Army Witch P.E.K.K.A Lumberjack Graveyard
Fireball
Tesla Skeleton Army Witch Lumberjack
Poison
Bats Skeleton Army Witch Graveyard
Lightning
Tesla Witch Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Army Tesla Lumberjack Witch Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Skeleton Army Tesla

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
P.E.K.K.A Lumberjack Graveyard
Arrows
P.E.K.K.A Graveyard Lumberjack
Tesla
Skeleton Army
Witch
P.E.K.K.A Lumberjack Graveyard
P.E.K.K.A
Arrows Bats Witch Lumberjack Graveyard
Lumberjack
Bats Arrows Witch P.E.K.K.A Graveyard
Graveyard
Arrows Bats Witch P.E.K.K.A Lumberjack

Defense Synergies 0 9

Bats
Tesla P.E.K.K.A Lumberjack
Arrows
Tesla P.E.K.K.A Lumberjack
Tesla
Bats Arrows Skeleton Army
Skeleton Army
Tesla Lumberjack
Witch
Lumberjack
P.E.K.K.A
Bats Arrows
Lumberjack
Bats Arrows Skeleton Army Witch
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla
Skeleton Army P.E.K.K.A Lumberjack Bats Tesla Witch
Tesla Skeleton Army Witch P.E.K.K.A Lumberjack Bats
Tesla Skeleton Army Witch P.E.K.K.A Lumberjack Bats
Arrows Skeleton Army P.E.K.K.A Lumberjack
Arrows Skeleton Army Bats Tesla Lumberjack
Bats Tesla Arrows Witch
Arrows Tesla P.E.K.K.A
Tesla Witch P.E.K.K.A Skeleton Army Lumberjack
Skeleton Army Tesla Lumberjack
Bats Skeleton Army Witch Arrows Tesla Lumberjack
Arrows Tesla Bats Witch
Tesla Skeleton Army P.E.K.K.A Lumberjack Bats Witch
Skeleton Army Bats Arrows Tesla Witch P.E.K.K.A Lumberjack
Skeleton Army P.E.K.K.A Tesla Lumberjack
Skeleton Army Tesla P.E.K.K.A Lumberjack
Tesla Bats Arrows Skeleton Army Witch P.E.K.K.A Lumberjack
Arrows Tesla Bats Skeleton Army Witch Lumberjack
Arrows Witch Bats Tesla Lumberjack
P.E.K.K.A Tesla Lumberjack
Skeleton Army Bats Arrows Tesla Witch P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Tesla Witch P.E.K.K.A
Arrows Tesla Lumberjack
Skeleton Army P.E.K.K.A Lumberjack Bats Witch
Skeleton Army P.E.K.K.A Lumberjack Bats Tesla
P.E.K.K.A Tesla Skeleton Army Witch Lumberjack
Arrows Bats Tesla Witch
Skeleton Army P.E.K.K.A Bats Tesla Witch Lumberjack
P.E.K.K.A Tesla Skeleton Army Lumberjack
P.E.K.K.A Bats Skeleton Army Witch
Witch P.E.K.K.A Tesla Skeleton Army
P.E.K.K.A Bats Tesla Witch Lumberjack
Skeleton Army P.E.K.K.A Arrows
Skeleton Army P.E.K.K.A Tesla Witch Lumberjack
Tesla Skeleton Army Witch
Tesla Skeleton Army Witch Bats P.E.K.K.A Lumberjack
Bats Arrows Tesla Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Bats Witch
Arrows Witch
Arrows
Arrows
Bats Lumberjack
Arrows
Arrows
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Bats
Arrows
Arrows Witch
Arrows
Arrows
Arrows Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Bats Arrows Witch
Bats Witch
Arrows
Arrows
P.E.K.K.A
Arrows
Bats Skeleton Army Witch
Arrows Witch
Arrows
Lumberjack
Arrows
Arrows
P.E.K.K.A
Bats Witch
Bats Witch
Witch

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