My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight Wizard P.E.K.K.A Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A P.E.K.K.A Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Lava Hound
Giant Snowball
Bomber Archers Lava Hound
Zap
Bomber Archers Inferno Tower Lava Hound
Barbarian Barrel
Bomber Archers Knight Inferno Tower Wizard
The Log
Bomber Archers Mini P.E.K.K.A
Earthquake
Bomber Archers Inferno Tower
Arrows
Bomber Archers Lava Hound
Royal Delivery
Bomber Archers Knight Mini P.E.K.K.A Wizard P.E.K.K.A Lava Hound
Fireball
Bomber Archers Inferno Tower Wizard Lava Hound
Poison
Bomber Archers Inferno Tower Wizard Lava Hound
Lightning
Knight Mini P.E.K.K.A Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Inferno Tower P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Knight Mini P.E.K.K.A Inferno Tower Wizard P.E.K.K.A Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Archers Knight Mini P.E.K.K.A

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Mini P.E.K.K.A P.E.K.K.A
Archers
Knight Mini P.E.K.K.A P.E.K.K.A Lava Hound
Knight
Archers Bomber Wizard
Mini P.E.K.K.A
Bomber Archers Wizard
Inferno Tower
Wizard
Knight Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Bomber Archers Wizard
Lava Hound
Archers

Defense Synergies 3 9

Bomber
Knight Mini P.E.K.K.A P.E.K.K.A
Archers
Knight Mini P.E.K.K.A Inferno Tower P.E.K.K.A
Knight
Bomber Archers Inferno Tower Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Bomber Archers Knight Wizard
Inferno Tower
Knight Archers
Wizard
Knight Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Bomber Archers Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Inferno Tower Wizard
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Bomber Knight
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Bomber Archers Knight
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Bomber Knight
Bomber Mini P.E.K.K.A P.E.K.K.A
Bomber Archers
Inferno Tower Archers Wizard
Inferno Tower P.E.K.K.A
Mini P.E.K.K.A Inferno Tower P.E.K.K.A
Knight Bomber Archers Mini P.E.K.K.A Inferno Tower
Archers Bomber Knight Wizard
Inferno Tower Archers Wizard
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Bomber Knight Wizard
Bomber Wizard Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Knight
Inferno Tower Mini P.E.K.K.A P.E.K.K.A
Wizard Bomber Knight Mini P.E.K.K.A Inferno Tower P.E.K.K.A
Bomber Archers Knight Wizard
Wizard Bomber Archers Knight
Mini P.E.K.K.A P.E.K.K.A Inferno Tower
Bomber Wizard Archers Knight Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Archers Inferno Tower P.E.K.K.A
Bomber Archers Knight Mini P.E.K.K.A Wizard
P.E.K.K.A Knight Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A P.E.K.K.A Knight Inferno Tower
Inferno Tower P.E.K.K.A Knight Mini P.E.K.K.A
Wizard Archers
Mini P.E.K.K.A P.E.K.K.A Archers Knight Inferno Tower
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Knight
P.E.K.K.A Knight Mini P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A
P.E.K.K.A Knight Mini P.E.K.K.A Inferno Tower
P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Knight Inferno Tower Wizard
Wizard Bomber Archers
Inferno Tower Bomber Archers Knight Mini P.E.K.K.A P.E.K.K.A
Bomber Archers Mini P.E.K.K.A Inferno Tower Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Knight
Bomber Wizard
Wizard
Bomber Archers Wizard
Wizard
Wizard
Mini P.E.K.K.A
Knight Wizard
Archers Wizard
Knight
Bomber Wizard
Wizard
Bomber Mini P.E.K.K.A
Bomber Archers Mini P.E.K.K.A Wizard
Bomber Wizard
Wizard
Bomber Wizard
Wizard
Wizard
Archers Wizard
Wizard
Mini P.E.K.K.A
Bomber Wizard
P.E.K.K.A
Wizard
Archers
Archers Wizard
Knight Mini P.E.K.K.A Wizard
Bomber Wizard
P.E.K.K.A

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