My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards Inferno Dragon
Giant Snowball
Bats Hog Rider Guards Inferno Dragon
Zap
Bats Guards Inferno Dragon
Barbarian Barrel
Guards
The Log
Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Bats Guards
Royal Delivery
Bats Hog Rider Guards P.E.K.K.A Inferno Dragon
Fireball
Hog Rider Inferno Dragon
Poison
Bats Guards
Lightning
Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards Poison P.E.K.K.A Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Guards Hog Rider Poison Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Guards

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap P.E.K.K.A Inferno Dragon
Zap
Arrows Hog Rider P.E.K.K.A Bats Guards Poison
Arrows
Zap Hog Rider P.E.K.K.A
Hog Rider
Bats Zap Arrows Guards Poison
Guards
Zap Hog Rider
Poison
P.E.K.K.A Zap Hog Rider
P.E.K.K.A
Zap Arrows Poison Bats
Inferno Dragon
Bats

Defense Synergies 0 10

Bats
Zap P.E.K.K.A Inferno Dragon
Zap
Bats Arrows Guards Poison P.E.K.K.A Inferno Dragon
Arrows
Zap P.E.K.K.A
Hog Rider
Guards
Zap Poison
Poison
Zap Guards
P.E.K.K.A
Bats Zap Arrows
Inferno Dragon
Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
P.E.K.K.A Inferno Dragon Bats Zap
P.E.K.K.A Bats Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Guards
Arrows Poison P.E.K.K.A
Arrows Bats Zap Guards
Bats Inferno Dragon Zap Arrows Poison
Zap Arrows Poison P.E.K.K.A
P.E.K.K.A Inferno Dragon
Guards
Bats Guards Poison Zap Arrows
Arrows Inferno Dragon Bats Zap Poison
P.E.K.K.A Bats Zap Guards
Bats Zap Arrows Guards Poison P.E.K.K.A
P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Inferno Dragon
Bats Arrows Poison P.E.K.K.A
Arrows Bats Zap Guards
Zap Arrows Poison Bats Guards Inferno Dragon
P.E.K.K.A Inferno Dragon
Bats Arrows Guards Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap P.E.K.K.A
Poison Zap Arrows Inferno Dragon
Guards P.E.K.K.A Bats Zap
Guards P.E.K.K.A Bats Zap
P.E.K.K.A Guards Inferno Dragon
Arrows Poison Bats Zap
Guards P.E.K.K.A Bats
P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Bats Poison Inferno Dragon
P.E.K.K.A Guards Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Guards
P.E.K.K.A Zap Arrows Guards Poison
P.E.K.K.A Guards
Guards Bats Zap Poison P.E.K.K.A Inferno Dragon
Bats Arrows Poison Zap P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Guards
Arrows Poison Zap
Arrows Poison
Arrows Guards Poison
Poison Zap Arrows
Arrows Poison Bats Zap
Arrows Poison
Arrows Poison Zap
Arrows Poison Zap
Bats Guards Poison
Poison Zap Arrows
Poison Zap Arrows
Poison
Arrows Poison
Zap Arrows Poison
Zap Arrows Poison
Arrows Poison
Arrows Poison
Bats
Zap Arrows Poison
Zap Arrows Poison
Poison
Arrows Poison
Zap Arrows Poison
Zap Arrows Poison
Inferno Dragon
Arrows Poison Zap
Zap Arrows Poison
Poison Zap Arrows
Poison Bats Zap Arrows
Zap Bats Guards Poison
Poison Zap Arrows
Zap Arrows Poison
P.E.K.K.A
Arrows Poison
Zap Bats Guards
Poison Zap Arrows
Arrows
Poison
Arrows Zap Poison
Zap Arrows Poison
P.E.K.K.A
Zap Bats Guards Poison
Bats Zap Poison
Poison Zap

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