My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Battle Ram Witch P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram Witch
Zap
Battle Ram Witch Bandit
Barbarian Barrel
Battle Ram Witch Bandit Electro Wizard
The Log
Battle Ram Witch Bandit
Earthquake
Witch
Arrows
Witch
Royal Delivery
Battle Ram Witch P.E.K.K.A Bandit Electro Wizard
Fireball
Battle Ram Witch Bandit Electro Wizard
Poison
Witch Electro Wizard
Lightning
Ice Golem Battle Ram Witch Bandit Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Ram Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Bandit Battle Ram Poison Electro Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Ice Golem Bandit Battle Ram

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram P.E.K.K.A Electro Wizard Ice Golem Poison Witch Bandit
Ice Golem
Battle Ram Zap Witch Electro Wizard
Battle Ram
Zap Ice Golem Poison Bandit Witch P.E.K.K.A Electro Wizard
Poison
Battle Ram P.E.K.K.A Zap
Witch
Zap Ice Golem Battle Ram P.E.K.K.A Bandit
P.E.K.K.A
Zap Poison Electro Wizard Battle Ram Witch
Bandit
Battle Ram Zap Witch Electro Wizard
Electro Wizard
Zap P.E.K.K.A Ice Golem Battle Ram Bandit

Defense Synergies 1 14

Zap
Electro Wizard Ice Golem Poison Witch P.E.K.K.A Bandit
Ice Golem
Zap Poison Witch Bandit Electro Wizard
Battle Ram
Poison
Zap Ice Golem Electro Wizard
Witch
Zap Ice Golem Bandit Electro Wizard
P.E.K.K.A
Zap Electro Wizard
Bandit
Zap Ice Golem Witch Electro Wizard
Electro Wizard
Zap Ice Golem Poison Witch P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Electro Wizard
P.E.K.K.A Zap Witch Bandit Electro Wizard
Witch P.E.K.K.A Bandit Electro Wizard
Witch P.E.K.K.A Bandit Electro Wizard
Poison P.E.K.K.A
Zap Bandit Electro Wizard
Electro Wizard Zap Poison Witch
Zap Ice Golem Poison P.E.K.K.A Bandit Electro Wizard
Witch P.E.K.K.A
Ice Golem Bandit Electro Wizard
Poison Witch Electro Wizard Zap Ice Golem Bandit
Zap Poison Witch Electro Wizard
P.E.K.K.A Zap Witch Bandit Electro Wizard
Zap Poison Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Zap P.E.K.K.A Bandit Electro Wizard
Poison Witch P.E.K.K.A Electro Wizard
Zap Witch Bandit Electro Wizard
Zap Poison Witch Ice Golem Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Poison Witch P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Ice Golem Witch P.E.K.K.A Bandit Electro Wizard
Poison Bandit Electro Wizard Zap Ice Golem
P.E.K.K.A Bandit Zap Ice Golem Witch Electro Wizard
P.E.K.K.A Zap Ice Golem Bandit Electro Wizard
P.E.K.K.A Witch Bandit
Poison Zap Ice Golem Witch Electro Wizard
P.E.K.K.A Ice Golem Witch Bandit Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Ice Golem Poison Witch Bandit
Witch P.E.K.K.A
P.E.K.K.A Witch
P.E.K.K.A Zap Poison Electro Wizard
P.E.K.K.A Ice Golem Witch Bandit
Witch
Witch Electro Wizard Zap Ice Golem Poison P.E.K.K.A
Poison Zap Ice Golem Witch P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem Bandit
Poison Zap Bandit Electro Wizard
Poison Bandit
Ice Golem Poison
Poison Zap
Poison Zap Ice Golem Witch
Poison Witch
Poison Zap Ice Golem
Poison Zap Bandit
Poison Electro Wizard
Poison Zap Bandit Electro Wizard
Poison Zap
Poison Ice Golem Bandit
Poison Bandit
Zap Ice Golem Poison
Zap Poison Witch Bandit
Poison Bandit
Poison
Zap Poison Bandit Electro Wizard
Zap Poison Witch
Poison
Poison
Zap Poison
Zap Ice Golem Poison Witch
Witch
Poison Zap Witch Bandit Electro Wizard
Zap Poison Witch Bandit
Poison Zap Bandit
Poison Zap Ice Golem Witch Electro Wizard
Zap Electro Wizard Poison Witch
Poison Zap Bandit
Zap Poison Electro Wizard
P.E.K.K.A
Poison
Zap Electro Wizard Witch Bandit
Poison Zap Witch Electro Wizard
Poison Electro Wizard
Zap Ice Golem Poison
Zap Poison
P.E.K.K.A
Zap Poison Witch Electro Wizard
Zap Poison Witch Electro Wizard
Poison Zap Witch Bandit Electro Wizard

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