My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Three Musketeers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Collector Three Musketeers P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Three Musketeers Miner
Giant Snowball
Goblins Bats Three Musketeers Miner
Zap
Goblins Bats Three Musketeers
Barbarian Barrel
Goblins Three Musketeers Electro Wizard
The Log
Goblins Three Musketeers
Earthquake
Elixir Collector
Arrows
Goblins Bats
Royal Delivery
Goblins Bats Three Musketeers P.E.K.K.A Miner Electro Wizard
Fireball
Elixir Collector Three Musketeers Electro Wizard
Poison
Bats Elixir Collector Three Musketeers Electro Wizard
Lightning
Elixir Collector Three Musketeers Electro Wizard
Rocket
Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Collector P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Three Musketeers Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Zap Miner Electro Wizard Elixir Collector P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Zap Miner

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Zap
Bats
Miner Zap P.E.K.K.A
Zap
P.E.K.K.A Miner Electro Wizard Goblins Bats Three Musketeers
Elixir Collector
Three Musketeers
Zap Miner
P.E.K.K.A
Zap Electro Wizard Bats
Miner
Goblins Bats Zap Three Musketeers Electro Wizard
Electro Wizard
Zap P.E.K.K.A Miner

Defense Synergies 1 9

Goblins
Zap Electro Wizard
Bats
Zap P.E.K.K.A Electro Wizard
Zap
Electro Wizard Goblins Bats Three Musketeers P.E.K.K.A Miner
Elixir Collector
Three Musketeers
Zap
P.E.K.K.A
Bats Zap Electro Wizard
Miner
Zap
Electro Wizard
Zap Goblins Bats P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
P.E.K.K.A Goblins Bats Zap Three Musketeers Electro Wizard
Three Musketeers P.E.K.K.A Goblins Bats Electro Wizard
Three Musketeers P.E.K.K.A Goblins Bats Electro Wizard
P.E.K.K.A
Goblins Bats Zap Electro Wizard
Bats Three Musketeers Electro Wizard Zap
Zap P.E.K.K.A Electro Wizard
Three Musketeers P.E.K.K.A Goblins
Goblins Miner Electro Wizard
Goblins Bats Electro Wizard Zap
Three Musketeers Bats Zap Electro Wizard
P.E.K.K.A Bats Zap Three Musketeers Electro Wizard
Three Musketeers Goblins Bats Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Three Musketeers Electro Wizard
Zap Three Musketeers P.E.K.K.A Electro Wizard
Three Musketeers Goblins Bats P.E.K.K.A Electro Wizard
Goblins Bats Zap Three Musketeers Electro Wizard
Zap Bats Electro Wizard
P.E.K.K.A Three Musketeers Electro Wizard
Goblins Bats P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Miner
P.E.K.K.A Goblins Bats Zap Electro Wizard
P.E.K.K.A Bats Zap Electro Wizard
P.E.K.K.A Three Musketeers
Bats Zap Three Musketeers Electro Wizard
P.E.K.K.A Goblins Bats Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Goblins Bats
P.E.K.K.A Three Musketeers
P.E.K.K.A Bats
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Three Musketeers
Three Musketeers
Electro Wizard Goblins Bats Zap Three Musketeers P.E.K.K.A
Bats Zap P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Miner Electro Wizard
Miner
Zap
Bats Zap
Zap
Miner Zap
Goblins Bats Three Musketeers Electro Wizard
Miner Zap Electro Wizard
Zap
Three Musketeers Miner
Zap
Zap Three Musketeers
Three Musketeers
Three Musketeers
Bats
Zap Three Musketeers Electro Wizard
Zap Miner
Zap
Zap
Miner Zap Electro Wizard
Zap Miner
Miner Zap
Bats Zap Electro Wizard
Zap Electro Wizard Bats
Zap Miner
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Bats
Zap Three Musketeers Electro Wizard
Miner Three Musketeers Electro Wizard
Zap
Zap
Three Musketeers P.E.K.K.A
Zap Bats Electro Wizard
Bats Zap Electro Wizard
Zap Miner Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: