My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Graveyard
Giant Snowball
Archers Graveyard
Zap
Archers Graveyard
Barbarian Barrel
Ice Spirit Archers Electro Wizard Graveyard
The Log
Ice Spirit Archers Graveyard
Earthquake
Archers Graveyard
Arrows
Ice Spirit Archers Graveyard
Royal Delivery
Ice Spirit Archers P.E.K.K.A Electro Wizard Graveyard
Fireball
Archers Electro Wizard
Poison
Archers Electro Wizard Graveyard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Freeze Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Freeze Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Freeze Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Archers Freeze Poison Electro Wizard Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit The Log Archers Freeze

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Archers Graveyard
Archers
Ice Spirit P.E.K.K.A Graveyard
Freeze
Graveyard Poison
Poison
P.E.K.K.A Graveyard Freeze The Log
P.E.K.K.A
Ice Spirit Poison Electro Wizard Archers The Log Graveyard
The Log
Poison P.E.K.K.A Graveyard
Electro Wizard
P.E.K.K.A Graveyard
Graveyard
Freeze Poison Electro Wizard Ice Spirit Archers P.E.K.K.A The Log

Defense Synergies 1 13

Ice Spirit
Archers Poison P.E.K.K.A The Log Electro Wizard
Archers
Ice Spirit P.E.K.K.A The Log Electro Wizard
Freeze
Electro Wizard
Poison
Ice Spirit The Log Electro Wizard
P.E.K.K.A
The Log Ice Spirit Archers Electro Wizard
The Log
P.E.K.K.A Ice Spirit Archers Poison Electro Wizard
Electro Wizard
Ice Spirit Archers Freeze Poison P.E.K.K.A The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
P.E.K.K.A Ice Spirit The Log Electro Wizard
P.E.K.K.A Archers Freeze Electro Wizard
P.E.K.K.A Electro Wizard
Poison P.E.K.K.A The Log
Freeze The Log Archers Electro Wizard
Electro Wizard Ice Spirit Archers Freeze Poison
Poison P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
Ice Spirit Archers Electro Wizard
Archers Poison Electro Wizard Freeze The Log
Archers Poison Electro Wizard
P.E.K.K.A Ice Spirit Freeze The Log Electro Wizard
Ice Spirit Freeze Poison P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Ice Spirit Freeze P.E.K.K.A The Log Electro Wizard
Poison P.E.K.K.A Electro Wizard
Ice Spirit Archers The Log Electro Wizard
Freeze Poison The Log Ice Spirit Archers Electro Wizard
P.E.K.K.A Electro Wizard
Archers Poison P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers P.E.K.K.A Electro Wizard
Poison Electro Wizard Archers The Log
P.E.K.K.A Ice Spirit The Log Electro Wizard
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
Poison Ice Spirit Archers Freeze Electro Wizard
P.E.K.K.A Archers Electro Wizard
P.E.K.K.A
Freeze P.E.K.K.A Electro Wizard Ice Spirit Poison The Log
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Poison The Log Electro Wizard
P.E.K.K.A
Archers
Electro Wizard Ice Spirit Archers Freeze Poison P.E.K.K.A The Log
Poison Archers Freeze P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Freeze The Log
Poison The Log Electro Wizard
Poison The Log
Freeze Poison The Log
Poison The Log
Poison Ice Spirit Freeze
Archers Poison The Log
Poison The Log Ice Spirit Freeze
Poison The Log
Poison Electro Wizard
Poison The Log Electro Wizard
Poison Archers
Poison The Log
Freeze Poison
Poison The Log
Poison The Log
Poison The Log
Freeze Poison
Archers Poison The Log Electro Wizard
Poison The Log
Poison The Log
Poison
The Log
Poison The Log
Freeze Poison The Log Ice Spirit
Poison The Log Electro Wizard
Poison The Log
Poison The Log
Poison Archers Electro Wizard
Electro Wizard Ice Spirit Freeze Poison
Poison The Log
Ice Spirit Freeze Poison Electro Wizard
P.E.K.K.A
Poison The Log
Electro Wizard Ice Spirit Archers Freeze
Poison Archers Electro Wizard
Freeze
The Log
Poison Electro Wizard
The Log Poison
Poison
P.E.K.K.A
Ice Spirit Freeze Poison The Log Electro Wizard
Poison Electro Wizard
Poison Freeze The Log Electro Wizard

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