My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons
Barbarian Barrel
Skeletons Ice Spirit Executioner Electro Wizard
The Log
Skeletons Ice Spirit Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Hog Rider Executioner P.E.K.K.A Electro Wizard
Fireball
Hog Rider Executioner Electro Wizard
Poison
Executioner Electro Wizard
Lightning
Executioner Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Tornado Fireball Hog Rider Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Ice Spirit Tornado Fireball

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Hog Rider P.E.K.K.A Executioner
Fireball
Hog Rider Tornado Electro Wizard
Hog Rider
Ice Spirit Fireball Tornado Executioner Electro Wizard
Tornado
Fireball Executioner P.E.K.K.A Hog Rider
Executioner
Tornado Ice Spirit Hog Rider P.E.K.K.A
P.E.K.K.A
Ice Spirit Tornado Electro Wizard Executioner
Electro Wizard
P.E.K.K.A Fireball Hog Rider

Defense Synergies 3 13

Skeletons
Ice Spirit Tornado Executioner P.E.K.K.A Electro Wizard
Ice Spirit
Skeletons Fireball Tornado Executioner P.E.K.K.A Electro Wizard
Fireball
Tornado Ice Spirit Electro Wizard
Hog Rider
Tornado
Fireball Executioner P.E.K.K.A Skeletons Ice Spirit Electro Wizard
Executioner
Tornado Skeletons Ice Spirit
P.E.K.K.A
Tornado Skeletons Ice Spirit Electro Wizard
Electro Wizard
Skeletons Ice Spirit Fireball Tornado P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner Electro Wizard
P.E.K.K.A Skeletons Ice Spirit Executioner Electro Wizard
Tornado P.E.K.K.A Skeletons Executioner Electro Wizard
P.E.K.K.A Skeletons Electro Wizard
Fireball Tornado P.E.K.K.A
Fireball Tornado Skeletons Executioner Electro Wizard
Tornado Electro Wizard Ice Spirit Fireball Executioner
Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A Skeletons Tornado
Tornado Skeletons Ice Spirit Electro Wizard
Executioner Electro Wizard Skeletons Fireball Tornado
Executioner Fireball Tornado Electro Wizard
P.E.K.K.A Skeletons Ice Spirit Fireball Electro Wizard
Fireball Executioner Ice Spirit Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Tornado Ice Spirit Fireball P.E.K.K.A Electro Wizard
Skeletons Fireball Tornado Executioner P.E.K.K.A Electro Wizard
Ice Spirit Fireball Tornado Executioner Electro Wizard
Tornado Executioner Ice Spirit Fireball Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Fireball Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Executioner
P.E.K.K.A Skeletons Ice Spirit Electro Wizard
P.E.K.K.A Fireball Tornado Electro Wizard
P.E.K.K.A Skeletons Executioner
Fireball Executioner Skeletons Ice Spirit Tornado Electro Wizard
P.E.K.K.A Skeletons Fireball Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Skeletons Ice Spirit Fireball Tornado
P.E.K.K.A Skeletons
P.E.K.K.A
P.E.K.K.A Fireball Tornado Electro Wizard
P.E.K.K.A Skeletons Fireball Executioner
Fireball Executioner
Electro Wizard Skeletons Ice Spirit Fireball Tornado Executioner P.E.K.K.A
Executioner Fireball P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Tornado Executioner Electro Wizard
Fireball
Fireball
Fireball Executioner
Fireball Executioner Ice Spirit Tornado
Tornado Executioner
Fireball Ice Spirit Tornado Executioner
Fireball Tornado
Fireball Tornado Electro Wizard
Fireball Tornado Electro Wizard
Fireball Tornado Executioner
Fireball Executioner
Fireball
Fireball
Fireball Executioner
Fireball Executioner
Fireball Tornado
Fireball Executioner Electro Wizard
Fireball Tornado
Fireball
Fireball Tornado
Tornado
Fireball
Tornado Ice Spirit Fireball Executioner
Fireball Tornado Executioner Electro Wizard
Fireball Tornado
Fireball Tornado
Fireball Tornado Executioner Electro Wizard
Electro Wizard Ice Spirit Fireball
Fireball
Fireball
Ice Spirit Fireball Electro Wizard
P.E.K.K.A
Fireball
Electro Wizard Ice Spirit Fireball
Fireball Tornado Executioner Electro Wizard
Fireball
Fireball Executioner Electro Wizard
Fireball Executioner
Fireball Tornado
Executioner P.E.K.K.A
Ice Spirit Fireball Tornado Electro Wizard
Fireball Tornado Executioner Electro Wizard
Fireball Tornado Executioner Electro Wizard

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