My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Executioner Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Executioner P.E.K.K.A Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Night Witch
Giant Snowball
Goblins Archers Lumberjack Night Witch
Zap
Goblins Archers Night Witch
Barbarian Barrel
Goblins Archers Executioner Lumberjack Night Witch
The Log
Goblins Archers Lumberjack
Earthquake
Archers
Arrows
Goblins Archers Night Witch
Royal Delivery
Goblins Archers Executioner P.E.K.K.A Lumberjack Night Witch
Fireball
Archers Executioner Lumberjack Night Witch
Poison
Archers Executioner Night Witch
Lightning
Executioner Lumberjack Night Witch
Rocket
Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Executioner P.E.K.K.A Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Archers Arrows Lumberjack Night Witch Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Archers Arrows

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers
Archers
Goblins Arrows P.E.K.K.A Lumberjack
Arrows
P.E.K.K.A Archers Lumberjack Night Witch
Executioner
P.E.K.K.A The Log
P.E.K.K.A
Arrows Archers Executioner The Log Lumberjack Night Witch
The Log
Executioner P.E.K.K.A Lumberjack
Lumberjack
Archers Arrows P.E.K.K.A The Log Night Witch
Night Witch
Arrows P.E.K.K.A Lumberjack

Defense Synergies 1 12

Goblins
Archers The Log Night Witch
Archers
Goblins P.E.K.K.A The Log Lumberjack
Arrows
P.E.K.K.A Lumberjack
Executioner
The Log Lumberjack
P.E.K.K.A
The Log Archers Arrows
The Log
P.E.K.K.A Goblins Archers Executioner Lumberjack Night Witch
Lumberjack
Archers Arrows Executioner The Log
Night Witch
Goblins The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log
P.E.K.K.A Lumberjack Goblins Executioner The Log Night Witch
P.E.K.K.A Lumberjack Goblins Archers Executioner Night Witch
P.E.K.K.A Lumberjack Night Witch Goblins
Arrows P.E.K.K.A The Log Lumberjack
Arrows The Log Goblins Archers Executioner Lumberjack Night Witch
Archers Arrows Executioner Night Witch
Arrows P.E.K.K.A The Log
P.E.K.K.A Goblins Lumberjack Night Witch
Goblins Archers Lumberjack Night Witch
Goblins Archers Executioner Arrows The Log Lumberjack Night Witch
Arrows Executioner Archers Night Witch
P.E.K.K.A Lumberjack Night Witch The Log
Executioner Goblins Arrows P.E.K.K.A The Log Lumberjack Night Witch
P.E.K.K.A Lumberjack
P.E.K.K.A The Log Lumberjack
Goblins Arrows Executioner P.E.K.K.A Lumberjack Night Witch
Arrows Goblins Archers Executioner The Log Lumberjack Night Witch
Arrows Executioner The Log Archers Lumberjack
P.E.K.K.A Lumberjack
Goblins Archers Arrows Executioner P.E.K.K.A The Log Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Archers P.E.K.K.A
Archers Arrows Executioner The Log Lumberjack
P.E.K.K.A Lumberjack Goblins The Log
P.E.K.K.A Lumberjack The Log Night Witch
P.E.K.K.A Executioner Lumberjack Night Witch
Arrows Executioner Archers
P.E.K.K.A Goblins Archers Lumberjack Night Witch
P.E.K.K.A Lumberjack
P.E.K.K.A Goblins The Log
P.E.K.K.A
P.E.K.K.A Lumberjack
P.E.K.K.A Arrows The Log
P.E.K.K.A Executioner Lumberjack Night Witch
Archers Executioner
Goblins Archers Executioner P.E.K.K.A The Log Lumberjack Night Witch
Arrows Executioner Archers P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Executioner The Log
Arrows The Log
Arrows The Log
Executioner Arrows The Log
Arrows Executioner
Archers Arrows Executioner The Log
Arrows The Log Executioner
Arrows The Log
Goblins Lumberjack Night Witch
Arrows The Log
Archers Arrows Executioner
Executioner The Log
Arrows
Arrows The Log
Arrows Executioner The Log
Arrows Executioner The Log
Arrows
Night Witch
Archers Arrows Executioner The Log
Arrows The Log
The Log Night Witch
Arrows
The Log
Arrows The Log
Arrows The Log Executioner
Arrows The Log Executioner
Arrows The Log
Arrows The Log
Archers Arrows Executioner Night Witch
Night Witch
Arrows The Log Night Witch
Arrows
P.E.K.K.A
Arrows The Log
Archers Night Witch
Archers Arrows Executioner
Arrows The Log
Executioner Lumberjack
Arrows The Log Executioner
Arrows
Executioner P.E.K.K.A
The Log
Executioner
Executioner The Log

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