My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Flying Machine Giant Bowler P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Rascals Flying Machine Giant P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Flying Machine
Zap
Flying Machine
Barbarian Barrel
Knight Rascals
The Log
Rascals
Earthquake
Arrows
Rascals Flying Machine
Royal Delivery
Knight Rascals Flying Machine Bowler P.E.K.K.A
Fireball
Rascals Flying Machine Bowler
Poison
Rascals Flying Machine
Lightning
Knight Bowler
Rocket
Rascals Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Bowler P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Fireball Flying Machine Rascals Giant Bowler Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Knight Fireball Flying Machine Rascals

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Fireball Flying Machine
Rascals
Flying Machine
Fireball
Knight Giant
Flying Machine
Knight Rascals Giant Bowler P.E.K.K.A
Giant
Fireball Flying Machine Rocket Bowler
Rocket
Giant
Bowler
Flying Machine Giant
P.E.K.K.A
Flying Machine

Defense Synergies 0 5

Knight
Fireball Flying Machine Bowler
Rascals
Fireball
Knight
Flying Machine
Knight Bowler P.E.K.K.A
Giant
Rocket
Bowler
Knight Flying Machine
P.E.K.K.A
Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Knight Fireball Flying Machine
P.E.K.K.A Knight Rascals Flying Machine
Rocket Bowler P.E.K.K.A Knight Rascals
P.E.K.K.A Knight Rascals Bowler
Fireball Rocket Bowler P.E.K.K.A
Fireball Bowler Rascals Flying Machine
Rocket Rascals Fireball Flying Machine
Rocket Bowler Rascals Fireball Flying Machine P.E.K.K.A
P.E.K.K.A Rascals
Knight Rascals Bowler
Knight Rascals Fireball Flying Machine Bowler
Rascals Fireball Flying Machine
Bowler P.E.K.K.A Knight Rascals Fireball Flying Machine Rocket
Fireball Rocket Bowler Rascals P.E.K.K.A
P.E.K.K.A Knight Rascals
Rocket Rascals Fireball Bowler P.E.K.K.A
Knight Rascals Fireball Bowler P.E.K.K.A
Fireball Knight Rascals Flying Machine Bowler
Knight Rascals Fireball Flying Machine Bowler
P.E.K.K.A
Rascals Bowler Knight Fireball Flying Machine P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Fireball Bowler P.E.K.K.A
Fireball Knight Flying Machine Rocket Bowler
P.E.K.K.A Knight Rascals Rocket Bowler
Rocket Bowler P.E.K.K.A Knight Rascals Fireball
P.E.K.K.A Knight Rascals Bowler
Fireball Rocket Rascals Flying Machine
Rascals Rocket P.E.K.K.A Knight Fireball Flying Machine Bowler
P.E.K.K.A Knight Rascals
Rocket P.E.K.K.A Knight Fireball Flying Machine
P.E.K.K.A
P.E.K.K.A Knight Rascals Flying Machine Bowler
Rocket P.E.K.K.A Fireball Bowler
Rascals Rocket Bowler P.E.K.K.A Knight Fireball
Rascals Fireball Flying Machine Bowler
Rascals Knight Fireball Flying Machine Rocket Bowler P.E.K.K.A
Bowler Rascals Fireball Flying Machine P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Rascals Flying Machine Rocket
Fireball Flying Machine Bowler
Rocket Fireball Flying Machine
Knight Rascals Fireball Flying Machine Rocket
Fireball Rocket Bowler
Fireball Flying Machine Rocket
Flying Machine Bowler
Fireball Flying Machine Bowler
Fireball Flying Machine
Rocket Fireball Bowler
Rocket Knight Fireball Flying Machine Bowler
Fireball Flying Machine Rocket
Flying Machine Rocket Knight Fireball Bowler
Fireball Flying Machine Rocket
Fireball Flying Machine
Rocket Fireball Flying Machine Bowler
Fireball Flying Machine Rocket Bowler
Fireball Rocket
Rocket
Rocket Fireball Flying Machine Bowler
Rocket Fireball Flying Machine Bowler
Rocket Fireball Bowler
Rocket Fireball
Rocket Bowler
Rocket Fireball Flying Machine
Fireball Bowler
Fireball Flying Machine Bowler
Fireball Flying Machine Bowler
Fireball Rocket
Fireball Flying Machine
Rocket Fireball Flying Machine
Fireball Bowler
Fireball Rocket
Rocket Fireball
P.E.K.K.A
Rocket Fireball Bowler
Fireball Flying Machine Rocket
Fireball Rocket Flying Machine
Fireball
Fireball Knight Rascals Flying Machine Rocket Bowler
Fireball Flying Machine Bowler
Rocket Fireball
Flying Machine P.E.K.K.A
Rascals Fireball Flying Machine Rocket Bowler
Fireball Flying Machine Rocket
Fireball Flying Machine Rocket Bowler

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