My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Three Musketeers Ice Wizard Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Three Musketeers P.E.K.K.A Ice Wizard Electro Wizard Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Three Musketeers Night Witch
Giant Snowball
Bats Three Musketeers Night Witch
Zap
Bats Three Musketeers Night Witch
Barbarian Barrel
Three Musketeers Ice Wizard Electro Wizard Night Witch
The Log
Three Musketeers
Earthquake
Arrows
Bats Night Witch
Royal Delivery
Bats Three Musketeers P.E.K.K.A Ice Wizard Electro Wizard Night Witch
Fireball
Three Musketeers Ice Wizard Electro Wizard Night Witch
Poison
Bats Three Musketeers Ice Wizard Electro Wizard Night Witch
Lightning
Three Musketeers Ice Wizard Electro Wizard Night Witch
Rocket
Three Musketeers Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A Ice Wizard Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Ice Wizard Electro Wizard Night Witch P.E.K.K.A Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Ice Wizard Electro Wizard

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap P.E.K.K.A
Zap
P.E.K.K.A Electro Wizard Bats Three Musketeers Ice Wizard Night Witch Mega Knight
Three Musketeers
Zap
P.E.K.K.A
Zap Electro Wizard Bats Ice Wizard Night Witch
Ice Wizard
Zap P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Mega Knight
Night Witch
Zap P.E.K.K.A Mega Knight
Mega Knight
Bats Zap Electro Wizard Night Witch

Defense Synergies 2 16

Bats
Zap P.E.K.K.A Ice Wizard Electro Wizard Mega Knight
Zap
Electro Wizard Mega Knight Bats Three Musketeers P.E.K.K.A Ice Wizard Night Witch
Three Musketeers
Zap
P.E.K.K.A
Bats Zap Ice Wizard Electro Wizard
Ice Wizard
Bats Zap P.E.K.K.A Night Witch Mega Knight
Electro Wizard
Zap Bats P.E.K.K.A Night Witch Mega Knight
Night Witch
Zap Ice Wizard Electro Wizard Mega Knight
Mega Knight
Zap Bats Ice Wizard Electro Wizard Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
P.E.K.K.A Bats Zap Three Musketeers Ice Wizard Electro Wizard Night Witch Mega Knight
Three Musketeers P.E.K.K.A Mega Knight Bats Ice Wizard Electro Wizard Night Witch
Three Musketeers P.E.K.K.A Night Witch Bats Ice Wizard Electro Wizard Mega Knight
P.E.K.K.A Mega Knight
Bats Zap Ice Wizard Electro Wizard Night Witch Mega Knight
Bats Three Musketeers Electro Wizard Zap Ice Wizard Night Witch
Zap P.E.K.K.A Electro Wizard Mega Knight
Three Musketeers P.E.K.K.A Ice Wizard Night Witch
Ice Wizard Electro Wizard Night Witch Mega Knight
Bats Ice Wizard Electro Wizard Zap Night Witch Mega Knight
Three Musketeers Bats Zap Ice Wizard Electro Wizard Night Witch
P.E.K.K.A Night Witch Mega Knight Bats Zap Three Musketeers Ice Wizard Electro Wizard
Three Musketeers Mega Knight Bats Zap P.E.K.K.A Electro Wizard Night Witch
P.E.K.K.A Three Musketeers Electro Wizard Mega Knight
Zap Three Musketeers P.E.K.K.A Electro Wizard Mega Knight
Three Musketeers Mega Knight Bats P.E.K.K.A Electro Wizard Night Witch
Mega Knight Bats Zap Three Musketeers Ice Wizard Electro Wizard Night Witch
Zap Bats Ice Wizard Electro Wizard Mega Knight
P.E.K.K.A Three Musketeers Electro Wizard
Mega Knight Bats P.E.K.K.A Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Mega Knight
P.E.K.K.A Mega Knight Bats Zap Electro Wizard
P.E.K.K.A Mega Knight Bats Zap Electro Wizard Night Witch
P.E.K.K.A Three Musketeers Night Witch Mega Knight
Bats Zap Three Musketeers Ice Wizard Electro Wizard
P.E.K.K.A Bats Ice Wizard Electro Wizard Night Witch
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Electro Wizard Mega Knight Bats
P.E.K.K.A Three Musketeers
P.E.K.K.A Mega Knight Bats
P.E.K.K.A Mega Knight Zap Electro Wizard
P.E.K.K.A Mega Knight Three Musketeers Night Witch
Three Musketeers Mega Knight
Electro Wizard Bats Zap Three Musketeers P.E.K.K.A Night Witch
Bats Mega Knight Zap P.E.K.K.A Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Ice Wizard Electro Wizard
Zap Mega Knight
Bats Zap Ice Wizard
Zap Ice Wizard
Zap
Bats Three Musketeers Electro Wizard Night Witch
Zap Electro Wizard
Zap
Three Musketeers
Zap
Zap Three Musketeers
Three Musketeers Mega Knight
Three Musketeers
Bats Night Witch
Zap Three Musketeers Electro Wizard Mega Knight
Zap Mega Knight
Night Witch Mega Knight
Zap
Zap Ice Wizard Mega Knight
Zap Ice Wizard Electro Wizard
Zap Mega Knight
Zap
Bats Zap Ice Wizard Electro Wizard Night Witch
Zap Electro Wizard Bats
Night Witch
Zap Night Witch Mega Knight
Zap Electro Wizard
P.E.K.K.A Mega Knight
Zap Electro Wizard Bats Night Witch
Zap Three Musketeers Ice Wizard Electro Wizard
Three Musketeers Electro Wizard Mega Knight
Zap
Zap
Three Musketeers P.E.K.K.A Mega Knight
Zap Bats Electro Wizard
Bats Zap Electro Wizard
Zap Electro Wizard Mega Knight

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