My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Archers Balloon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Archers Balloon
Giant Snowball
Skeletons Bats Archers Balloon Lumberjack
Zap
Skeletons Bats Archers Balloon
Barbarian Barrel
Skeletons Archers Lumberjack
The Log
Skeletons Archers Lumberjack
Earthquake
Skeletons Archers
Arrows
Skeletons Bats Archers
Royal Delivery
Skeletons Bats Archers Balloon P.E.K.K.A Lumberjack
Fireball
Archers Balloon Lumberjack
Poison
Bats Archers Balloon
Lightning
Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Archers Arrows Lumberjack Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Zap Archers

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Balloon Zap P.E.K.K.A Lumberjack
Zap
Arrows Balloon P.E.K.K.A Bats Archers Lumberjack
Archers
Zap Arrows Balloon P.E.K.K.A Lumberjack
Arrows
Zap Balloon P.E.K.K.A Archers Lumberjack
Balloon
Bats Zap Arrows Lumberjack Archers
P.E.K.K.A
Zap Arrows Bats Archers Lumberjack
Lumberjack
Balloon Bats Zap Archers Arrows P.E.K.K.A

Defense Synergies 0 16

Skeletons
Bats Zap Archers P.E.K.K.A Lumberjack
Bats
Skeletons Zap P.E.K.K.A Lumberjack
Zap
Skeletons Bats Archers Arrows P.E.K.K.A Lumberjack
Archers
Skeletons Zap P.E.K.K.A Lumberjack
Arrows
Zap P.E.K.K.A Lumberjack
Balloon
P.E.K.K.A
Skeletons Bats Zap Archers Arrows
Lumberjack
Skeletons Bats Zap Archers Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
P.E.K.K.A Lumberjack Skeletons Bats Zap
P.E.K.K.A Lumberjack Skeletons Bats Archers
P.E.K.K.A Lumberjack Skeletons Bats
Arrows P.E.K.K.A Lumberjack
Arrows Skeletons Bats Zap Archers Lumberjack
Bats Zap Archers Arrows
Zap Arrows P.E.K.K.A
P.E.K.K.A Skeletons Lumberjack
Skeletons Archers Lumberjack
Bats Archers Skeletons Zap Arrows Lumberjack
Arrows Bats Zap Archers
P.E.K.K.A Lumberjack Skeletons Bats Zap
Bats Zap Arrows P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Lumberjack
Skeletons Bats Arrows P.E.K.K.A Lumberjack
Arrows Bats Zap Archers Lumberjack
Zap Arrows Bats Archers Lumberjack
P.E.K.K.A Lumberjack
Bats Archers Arrows P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Zap Archers P.E.K.K.A
Zap Archers Arrows Lumberjack
P.E.K.K.A Lumberjack Skeletons Bats Zap
P.E.K.K.A Lumberjack Bats Zap
P.E.K.K.A Skeletons Lumberjack
Arrows Skeletons Bats Zap Archers
P.E.K.K.A Skeletons Bats Archers Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Skeletons Bats
P.E.K.K.A Skeletons
P.E.K.K.A Bats Lumberjack
P.E.K.K.A Zap Arrows
P.E.K.K.A Skeletons Lumberjack
Archers
Skeletons Bats Zap Archers P.E.K.K.A Lumberjack
Bats Arrows Zap Archers P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Zap Arrows
Arrows Bats Zap
Archers Arrows
Arrows Zap
Arrows Zap
Bats Lumberjack
Zap Arrows
Zap Archers Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Bats
Zap Archers Arrows
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows Zap
Zap Arrows
Zap Arrows
Bats Zap Archers Arrows
Zap Bats
Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows
Zap Bats Archers
Zap Archers Arrows
Arrows
Lumberjack
Arrows Zap
Zap Arrows
P.E.K.K.A
Zap Bats
Bats Zap
Zap

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