My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

3 problems 6 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Baby Dragon Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Baby Dragon Witch Executioner P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions
Giant Snowball
Bomber Minions Musketeer Baby Dragon Witch
Zap
Bomber Minions Witch
Barbarian Barrel
Bomber Musketeer Witch Executioner
The Log
Bomber Musketeer Witch
Earthquake
Bomber Witch
Arrows
Bomber Minions Witch
Royal Delivery
Bomber Minions Musketeer Baby Dragon Witch Executioner P.E.K.K.A
Fireball
Bomber Minions Musketeer Baby Dragon Witch Executioner
Poison
Bomber Minions Musketeer Witch Executioner
Lightning
Musketeer Baby Dragon Witch Executioner
Rocket
Musketeer Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Executioner P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Minions Musketeer Baby Dragon Witch Executioner P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Minions Musketeer Baby Dragon

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Baby Dragon P.E.K.K.A Mega Knight
Minions
Mega Knight Bomber Baby Dragon P.E.K.K.A
Musketeer
Baby Dragon P.E.K.K.A Mega Knight
Baby Dragon
Bomber Minions Musketeer Witch P.E.K.K.A Mega Knight
Witch
Baby Dragon P.E.K.K.A Mega Knight
Executioner
P.E.K.K.A Mega Knight
P.E.K.K.A
Bomber Minions Musketeer Baby Dragon Witch Executioner
Mega Knight
Minions Bomber Musketeer Baby Dragon Witch Executioner

Defense Synergies 0 13

Bomber
P.E.K.K.A
Minions
Musketeer Baby Dragon P.E.K.K.A Mega Knight
Musketeer
Minions Baby Dragon P.E.K.K.A Mega Knight
Baby Dragon
Minions Musketeer Witch P.E.K.K.A Mega Knight
Witch
Baby Dragon Mega Knight
Executioner
Mega Knight
P.E.K.K.A
Bomber Minions Musketeer Baby Dragon
Mega Knight
Minions Musketeer Baby Dragon Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Musketeer Baby Dragon Executioner
P.E.K.K.A Bomber Minions Musketeer Witch Executioner Mega Knight
Witch P.E.K.K.A Mega Knight Bomber Minions Musketeer Executioner
Witch P.E.K.K.A Bomber Minions Musketeer Mega Knight
Bomber P.E.K.K.A Mega Knight
Bomber Minions Musketeer Baby Dragon Executioner Mega Knight
Minions Musketeer Baby Dragon Witch Executioner
Musketeer Baby Dragon P.E.K.K.A Mega Knight
Witch P.E.K.K.A Minions Musketeer
Bomber Musketeer Mega Knight
Minions Witch Executioner Bomber Musketeer Baby Dragon Mega Knight
Minions Musketeer Executioner Baby Dragon Witch
P.E.K.K.A Mega Knight Bomber Minions Musketeer Witch
Bomber Executioner Mega Knight Minions Baby Dragon Witch P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight
Mega Knight Bomber Minions Musketeer Witch Executioner P.E.K.K.A
Mega Knight Bomber Minions Musketeer Baby Dragon Witch Executioner
Baby Dragon Witch Executioner Bomber Minions Musketeer Mega Knight
P.E.K.K.A Musketeer
Bomber Mega Knight Minions Musketeer Baby Dragon Witch Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch P.E.K.K.A
Bomber Musketeer Baby Dragon Executioner Mega Knight
P.E.K.K.A Mega Knight Minions Musketeer Witch
P.E.K.K.A Mega Knight Musketeer
P.E.K.K.A Musketeer Witch Executioner Mega Knight
Executioner Minions Musketeer Baby Dragon Witch
P.E.K.K.A Minions Musketeer Witch
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Minions Baby Dragon Witch
Witch P.E.K.K.A Musketeer
P.E.K.K.A Mega Knight Minions Musketeer Witch
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Witch Executioner
Bomber Musketeer Baby Dragon Witch Executioner Mega Knight
Witch Bomber Minions Musketeer Baby Dragon Executioner P.E.K.K.A
Minions Executioner Mega Knight Bomber Musketeer Baby Dragon Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon
Musketeer Baby Dragon Executioner
Baby Dragon
Musketeer
Bomber Executioner Baby Dragon Mega Knight
Executioner Minions Musketeer Baby Dragon Witch
Bomber Musketeer Baby Dragon Witch Executioner
Baby Dragon Executioner
Minions Musketeer
Musketeer
Musketeer Baby Dragon Executioner
Musketeer Baby Dragon Executioner
Minions Musketeer Baby Dragon
Musketeer Baby Dragon
Bomber Musketeer Baby Dragon Witch Executioner
Musketeer Baby Dragon Executioner Mega Knight
Bomber Minions
Bomber Musketeer Baby Dragon Executioner Mega Knight
Bomber Baby Dragon Witch Mega Knight
Minions Musketeer Baby Dragon Mega Knight
Musketeer
Musketeer Baby Dragon
Bomber Baby Dragon Witch Executioner Mega Knight
Witch
Musketeer Baby Dragon Witch Executioner
Musketeer Baby Dragon Witch Mega Knight
Musketeer Baby Dragon
Musketeer Baby Dragon Witch Executioner
Minions Musketeer Witch
Bomber Musketeer Mega Knight
P.E.K.K.A Mega Knight
Minions Musketeer Witch
Musketeer Baby Dragon Witch Executioner
Musketeer Baby Dragon Executioner Mega Knight
Bomber Musketeer Baby Dragon Executioner
Musketeer Executioner P.E.K.K.A Mega Knight
Minions Musketeer Baby Dragon Witch
Musketeer Witch Executioner
Musketeer Baby Dragon Witch Executioner Mega Knight

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