My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Baby Dragon P.E.K.K.A Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider Night Witch
Giant Snowball
Archers Goblin Gang Hog Rider Baby Dragon Night Witch
Zap
Archers Goblin Gang Night Witch
Barbarian Barrel
Archers Goblin Gang Night Witch
The Log
Archers Goblin Gang Hog Rider
Earthquake
Archers Goblin Gang Hog Rider
Arrows
Archers Goblin Gang Night Witch
Royal Delivery
Archers Goblin Gang Hog Rider Baby Dragon P.E.K.K.A Night Witch
Fireball
Archers Goblin Gang Hog Rider Baby Dragon Night Witch
Poison
Archers Goblin Gang Night Witch
Lightning
Baby Dragon Night Witch
Rocket
Hog Rider Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon P.E.K.K.A Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Gang Tornado Hog Rider Baby Dragon Night Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Goblin Gang Tornado

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado P.E.K.K.A Archers Baby Dragon Night Witch
Archers
Zap Hog Rider Baby Dragon P.E.K.K.A
Goblin Gang
Hog Rider Baby Dragon P.E.K.K.A
Hog Rider
Zap Goblin Gang Archers Tornado Baby Dragon
Tornado
Zap Baby Dragon P.E.K.K.A Hog Rider Night Witch
Baby Dragon
Tornado Zap Archers Goblin Gang Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Tornado Archers Goblin Gang Baby Dragon Night Witch
Night Witch
Zap Tornado P.E.K.K.A

Defense Synergies 1 13

Zap
Archers Goblin Gang Tornado Baby Dragon P.E.K.K.A Night Witch
Archers
Zap Goblin Gang Tornado Baby Dragon P.E.K.K.A
Goblin Gang
Zap Archers P.E.K.K.A
Hog Rider
Tornado
P.E.K.K.A Zap Archers Baby Dragon
Baby Dragon
Zap Archers Tornado P.E.K.K.A
P.E.K.K.A
Tornado Zap Archers Goblin Gang Baby Dragon
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon
P.E.K.K.A Zap Goblin Gang Night Witch
Goblin Gang Tornado P.E.K.K.A Archers Night Witch
P.E.K.K.A Night Witch Goblin Gang
Tornado P.E.K.K.A
Goblin Gang Tornado Zap Archers Baby Dragon Night Witch
Tornado Zap Archers Goblin Gang Baby Dragon Night Witch
Zap Baby Dragon P.E.K.K.A
P.E.K.K.A Goblin Gang Tornado Night Witch
Goblin Gang Tornado Archers Night Witch
Archers Goblin Gang Zap Tornado Baby Dragon Night Witch
Zap Archers Goblin Gang Tornado Baby Dragon Night Witch
P.E.K.K.A Night Witch Zap Goblin Gang
Zap Goblin Gang Tornado Baby Dragon P.E.K.K.A Night Witch
P.E.K.K.A Goblin Gang
Tornado Zap Goblin Gang P.E.K.K.A
Goblin Gang Tornado P.E.K.K.A Night Witch
Zap Archers Goblin Gang Tornado Baby Dragon Night Witch
Zap Tornado Baby Dragon Archers
P.E.K.K.A Tornado
Goblin Gang Archers Baby Dragon P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers P.E.K.K.A
Zap Archers Goblin Gang Baby Dragon
Goblin Gang P.E.K.K.A Zap
Goblin Gang P.E.K.K.A Zap Tornado Night Witch
P.E.K.K.A Goblin Gang Night Witch
Zap Archers Goblin Gang Tornado Baby Dragon
Goblin Gang P.E.K.K.A Archers Night Witch
P.E.K.K.A
Zap P.E.K.K.A Tornado Baby Dragon
P.E.K.K.A Goblin Gang
P.E.K.K.A
P.E.K.K.A Zap Tornado
P.E.K.K.A Goblin Gang Night Witch
Archers Baby Dragon
Goblin Gang Zap Archers Tornado Baby Dragon P.E.K.K.A Night Witch
Zap Archers Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Tornado Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Tornado Baby Dragon
Archers Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado
Goblin Gang Tornado Night Witch
Zap Tornado
Zap Archers Tornado Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Tornado
Night Witch
Zap Archers Baby Dragon
Zap Tornado Baby Dragon
Baby Dragon Night Witch
Tornado
Tornado
Zap Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Archers Tornado Baby Dragon Night Witch
Zap
Night Witch
Zap Night Witch
Zap
P.E.K.K.A
Zap Archers Goblin Gang Night Witch
Zap Archers Tornado Baby Dragon
Goblin Gang Baby Dragon
Zap Baby Dragon
Zap Tornado
P.E.K.K.A
Zap Goblin Gang Tornado Baby Dragon
Zap Tornado
Zap Tornado Baby Dragon

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