My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Battle Ram P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Battle Ram Hog Rider Skeleton Army
Giant Snowball
Archers Minions Battle Ram Hog Rider Skeleton Army
Zap
Archers Minions Battle Ram Skeleton Army
Barbarian Barrel
Archers Battle Ram Skeleton Army
The Log
Archers Battle Ram Hog Rider Skeleton Army
Earthquake
Archers Hog Rider Skeleton Army
Arrows
Archers Minions Skeleton Army
Royal Delivery
Archers Minions Battle Ram Hog Rider Skeleton Army P.E.K.K.A
Fireball
Archers Minions Battle Ram Hog Rider Skeleton Army
Poison
Archers Minions Skeleton Army
Lightning
Battle Ram
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Minions Skeleton Army Battle Ram Hog Rider Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Minions Skeleton Army

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Battle Ram Hog Rider P.E.K.K.A
Minions
Hog Rider Battle Ram P.E.K.K.A
Battle Ram
The Log Archers Minions Lightning P.E.K.K.A
Hog Rider
Minions Lightning The Log Archers
Skeleton Army
Lightning
Hog Rider Battle Ram
P.E.K.K.A
Archers Minions Battle Ram The Log
The Log
Battle Ram Hog Rider P.E.K.K.A

Defense Synergies 1 8

Archers
Minions Skeleton Army P.E.K.K.A The Log
Minions
Archers P.E.K.K.A The Log
Battle Ram
Hog Rider
Skeleton Army
Archers The Log
Lightning
The Log
P.E.K.K.A
The Log Archers Minions
The Log
P.E.K.K.A Archers Minions Skeleton Army Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions The Log
Skeleton Army P.E.K.K.A Minions The Log
Skeleton Army P.E.K.K.A Archers Minions Lightning
Skeleton Army P.E.K.K.A Minions
Lightning Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Archers Minions
Minions Lightning Archers
Lightning P.E.K.K.A The Log
P.E.K.K.A Minions Skeleton Army
Skeleton Army Archers
Archers Minions Skeleton Army The Log
Minions Archers
Skeleton Army P.E.K.K.A Minions Lightning The Log
Skeleton Army Minions P.E.K.K.A The Log
Skeleton Army P.E.K.K.A
Skeleton Army Lightning P.E.K.K.A The Log
Minions Skeleton Army P.E.K.K.A
Archers Minions Skeleton Army The Log
The Log Archers Minions
P.E.K.K.A
Skeleton Army Archers Minions P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers P.E.K.K.A
Archers Lightning The Log
Skeleton Army P.E.K.K.A Minions Lightning The Log
Skeleton Army Lightning P.E.K.K.A The Log
P.E.K.K.A Skeleton Army
Archers Minions
Skeleton Army P.E.K.K.A Archers Minions Lightning
P.E.K.K.A Skeleton Army
Lightning P.E.K.K.A Minions Skeleton Army The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A Minions
Skeleton Army Lightning P.E.K.K.A The Log
Skeleton Army Lightning P.E.K.K.A
Archers Skeleton Army
Skeleton Army Archers Minions Lightning P.E.K.K.A The Log
Minions Archers P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log
The Log
Lightning The Log
Lightning The Log
The Log
Minions
Archers The Log
The Log Lightning
The Log Lightning
Lightning Minions
Lightning The Log
Lightning Archers
Lightning The Log
Lightning Minions
Lightning The Log
Lightning The Log
Lightning The Log
Lightning
Minions Lightning
Lightning Archers The Log
Lightning The Log
Lightning Minions The Log
Lightning
Lightning The Log
Lightning The Log
The Log
The Log Lightning
Lightning The Log
Lightning The Log
Lightning Archers
Lightning Minions
Lightning
Lightning The Log
Lightning
P.E.K.K.A
Lightning The Log
Lightning Archers Minions Skeleton Army
Lightning Archers
The Log
Lightning
The Log Lightning
Lightning
P.E.K.K.A
Minions Lightning The Log
Lightning
Lightning The Log

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