My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Three Musketeers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Three Musketeers P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers
Giant Snowball
Barbarians Three Musketeers
Zap
Inferno Tower Three Musketeers
Barbarian Barrel
Barbarians Inferno Tower Wizard Three Musketeers Ice Wizard
The Log
Barbarians Three Musketeers
Earthquake
Barbarians Inferno Tower
Arrows
Royal Delivery
Barbarians Wizard Three Musketeers P.E.K.K.A Ice Wizard
Fireball
Barbarians Inferno Tower Wizard Three Musketeers Ice Wizard
Poison
Barbarians Inferno Tower Wizard Three Musketeers Ice Wizard
Lightning
Inferno Tower Wizard Three Musketeers Ice Wizard
Rocket
Barbarians Inferno Tower Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Freeze P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Three Musketeers Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Wizard Fireball Freeze Barbarians Inferno Tower Wizard P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Ice Wizard Fireball Freeze Barbarians

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Freeze
Inferno Tower
Wizard
P.E.K.K.A
Three Musketeers
Freeze
Fireball
P.E.K.K.A
Wizard Ice Wizard
Ice Wizard
P.E.K.K.A

Defense Synergies 0 8

Barbarians
Fireball
Inferno Tower Freeze Ice Wizard
Inferno Tower
Fireball Ice Wizard
Wizard
Freeze P.E.K.K.A Ice Wizard
Three Musketeers
Freeze
Fireball Wizard
P.E.K.K.A
Wizard Ice Wizard
Ice Wizard
Fireball Inferno Tower Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Wizard
Barbarians Inferno Tower P.E.K.K.A Three Musketeers Ice Wizard
Barbarians Inferno Tower Three Musketeers P.E.K.K.A Freeze Ice Wizard
Barbarians Inferno Tower Three Musketeers P.E.K.K.A Ice Wizard
Barbarians Fireball P.E.K.K.A
Fireball Freeze Ice Wizard
Inferno Tower Three Musketeers Fireball Wizard Freeze Ice Wizard
Barbarians Fireball Inferno Tower P.E.K.K.A
Barbarians Inferno Tower Three Musketeers P.E.K.K.A Ice Wizard
Barbarians Inferno Tower Ice Wizard
Barbarians Ice Wizard Fireball Wizard Freeze
Inferno Tower Three Musketeers Fireball Wizard Ice Wizard
Barbarians Inferno Tower P.E.K.K.A Fireball Wizard Three Musketeers Freeze Ice Wizard
Fireball Wizard Three Musketeers Barbarians Freeze P.E.K.K.A
Barbarians Inferno Tower P.E.K.K.A Three Musketeers
Barbarians Inferno Tower Fireball Three Musketeers Freeze P.E.K.K.A
Barbarians Wizard Three Musketeers Fireball Inferno Tower P.E.K.K.A
Fireball Barbarians Wizard Three Musketeers Ice Wizard
Wizard Freeze Barbarians Fireball Ice Wizard
Barbarians P.E.K.K.A Inferno Tower Three Musketeers
Wizard Barbarians Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Inferno Tower P.E.K.K.A
Fireball Wizard
Barbarians P.E.K.K.A Inferno Tower
P.E.K.K.A Barbarians Fireball Inferno Tower
Barbarians Inferno Tower P.E.K.K.A Three Musketeers
Fireball Wizard Three Musketeers Freeze Ice Wizard
P.E.K.K.A Barbarians Fireball Inferno Tower Ice Wizard
Inferno Tower P.E.K.K.A Barbarians
Freeze P.E.K.K.A Barbarians Fireball Inferno Tower
Inferno Tower P.E.K.K.A Barbarians Three Musketeers
P.E.K.K.A Barbarians Inferno Tower
P.E.K.K.A Barbarians Fireball
Barbarians P.E.K.K.A Fireball Inferno Tower Wizard Three Musketeers
Wizard Barbarians Fireball Three Musketeers
Barbarians Inferno Tower Fireball Three Musketeers Freeze P.E.K.K.A
Barbarians Fireball Inferno Tower Wizard Freeze P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Ice Wizard
Fireball
Barbarians Fireball Freeze
Fireball Wizard
Fireball Wizard Freeze Ice Wizard
Wizard
Fireball Wizard Freeze Ice Wizard
Fireball Wizard
Fireball Three Musketeers
Fireball Wizard
Fireball Wizard
Fireball Three Musketeers
Fireball Freeze
Fireball
Fireball Wizard Three Musketeers
Fireball Wizard Three Musketeers
Fireball Three Musketeers Freeze
Fireball Wizard Three Musketeers
Fireball Wizard
Fireball
Fireball Wizard
Barbarians Fireball
Freeze Fireball Wizard Ice Wizard
Fireball Wizard Ice Wizard
Fireball Wizard
Fireball
Fireball Wizard Ice Wizard
Fireball Wizard Freeze
Fireball
Fireball Wizard
Fireball Freeze
P.E.K.K.A
Fireball Wizard
Barbarians Fireball Freeze
Fireball Wizard Three Musketeers Ice Wizard
Freeze
Fireball
Fireball Wizard Three Musketeers
Fireball Wizard
Fireball
Three Musketeers P.E.K.K.A
Fireball Freeze
Fireball
Fireball Freeze

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