My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Golem Elixir Collector Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Ice Golem P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Three Musketeers
Giant Snowball
Archers Three Musketeers
Zap
Archers Three Musketeers
Barbarian Barrel
Archers Elite Barbarians Three Musketeers
The Log
Archers Elite Barbarians Three Musketeers
Earthquake
Archers Elixir Collector
Arrows
Archers
Royal Delivery
Archers Elite Barbarians Three Musketeers P.E.K.K.A
Fireball
Archers Elite Barbarians Elixir Collector Three Musketeers
Poison
Archers Elixir Collector Three Musketeers
Lightning
Elite Barbarians Ice Golem Elixir Collector Three Musketeers
Rocket
Elite Barbarians Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Elixir Collector Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Archers Tornado Elite Barbarians Elixir Collector P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Archers Tornado

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Ice Golem Elite Barbarians P.E.K.K.A
Elite Barbarians
Archers Ice Golem Three Musketeers The Log
Ice Golem
Archers Three Musketeers Elite Barbarians
Elixir Collector
Three Musketeers
Ice Golem Elite Barbarians Tornado The Log
Tornado
P.E.K.K.A Three Musketeers The Log
P.E.K.K.A
Tornado Archers The Log
The Log
Elite Barbarians Three Musketeers Tornado P.E.K.K.A

Defense Synergies 3 11

Archers
Ice Golem Tornado P.E.K.K.A The Log
Elite Barbarians
Ice Golem The Log
Ice Golem
Archers Elite Barbarians Three Musketeers Tornado The Log
Elixir Collector
Three Musketeers
Ice Golem Tornado The Log
Tornado
P.E.K.K.A Archers Ice Golem Three Musketeers The Log
P.E.K.K.A
Tornado The Log Archers
The Log
P.E.K.K.A Archers Elite Barbarians Ice Golem Three Musketeers Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem The Log
Elite Barbarians P.E.K.K.A Three Musketeers The Log
Three Musketeers Tornado P.E.K.K.A Archers Elite Barbarians
Elite Barbarians Three Musketeers P.E.K.K.A
Elite Barbarians Tornado P.E.K.K.A The Log
Tornado The Log Archers
Three Musketeers Tornado Archers
Ice Golem P.E.K.K.A The Log
Three Musketeers P.E.K.K.A Elite Barbarians Tornado
Elite Barbarians Tornado Archers Ice Golem
Archers Ice Golem Tornado The Log
Three Musketeers Archers Tornado
P.E.K.K.A Elite Barbarians Three Musketeers The Log
Three Musketeers Tornado P.E.K.K.A The Log
Elite Barbarians P.E.K.K.A Three Musketeers
Tornado Elite Barbarians Three Musketeers P.E.K.K.A The Log
Three Musketeers Elite Barbarians Tornado P.E.K.K.A
Archers Elite Barbarians Three Musketeers Tornado The Log
Tornado The Log Archers Ice Golem
P.E.K.K.A Elite Barbarians Three Musketeers Tornado
Archers Elite Barbarians P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Elite Barbarians Ice Golem P.E.K.K.A
Archers Elite Barbarians Ice Golem The Log
P.E.K.K.A Elite Barbarians Ice Golem The Log
P.E.K.K.A Elite Barbarians Ice Golem Tornado The Log
P.E.K.K.A Elite Barbarians Three Musketeers
Archers Ice Golem Three Musketeers Tornado
P.E.K.K.A Archers Elite Barbarians Ice Golem
P.E.K.K.A Elite Barbarians
P.E.K.K.A Elite Barbarians Ice Golem Tornado The Log
P.E.K.K.A Three Musketeers
P.E.K.K.A Elite Barbarians
P.E.K.K.A Elite Barbarians Tornado The Log
Elite Barbarians P.E.K.K.A Ice Golem Three Musketeers
Archers Three Musketeers
Elite Barbarians Archers Ice Golem Three Musketeers Tornado P.E.K.K.A The Log
Archers Elite Barbarians Ice Golem P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem The Log
Tornado The Log
The Log
Ice Golem The Log
The Log
Ice Golem Tornado
Archers Tornado The Log
The Log Ice Golem Tornado
The Log Tornado
Elite Barbarians Three Musketeers Tornado
Tornado The Log
Archers Tornado
Elite Barbarians Ice Golem Three Musketeers The Log
Elite Barbarians Ice Golem The Log
Three Musketeers The Log
Three Musketeers The Log
Three Musketeers Tornado
Archers Three Musketeers The Log
Tornado The Log
The Log
Tornado
Tornado The Log
The Log
Ice Golem Tornado The Log
The Log Tornado
Tornado The Log
Tornado The Log
Elite Barbarians Archers Ice Golem Tornado
Elite Barbarians
The Log
P.E.K.K.A
The Log
Archers
Archers Three Musketeers Tornado
The Log
Three Musketeers
The Log Ice Golem
Tornado
Elite Barbarians Three Musketeers P.E.K.K.A
Elite Barbarians Tornado The Log
Tornado
Tornado The Log

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