My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Witch P.E.K.K.A Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Musketeer Skeleton Army Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Musketeer Wizard Skeleton Army Witch
The Log
Musketeer Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Musketeer Wizard Skeleton Army Witch P.E.K.K.A
Fireball
Musketeer Wizard Skeleton Army Witch
Poison
Musketeer Wizard Skeleton Army Witch
Lightning
Musketeer Wizard Witch Monk
Rocket
Musketeer Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Skeleton Army Musketeer Wizard Witch Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Skeleton Army Musketeer

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
P.E.K.K.A The Log
Wizard
Rage P.E.K.K.A
Rage
Witch Wizard
Skeleton Army
Witch
Rage P.E.K.K.A
P.E.K.K.A
Musketeer Wizard Witch The Log
The Log
Musketeer P.E.K.K.A
Monk

Defense Synergies 2 7

Musketeer
The Log Skeleton Army P.E.K.K.A
Wizard
Skeleton Army P.E.K.K.A The Log
Rage
Skeleton Army
Musketeer Wizard The Log
Witch
The Log
P.E.K.K.A
The Log Musketeer Wizard
The Log
Musketeer P.E.K.K.A Wizard Skeleton Army Witch
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Wizard The Log
Skeleton Army P.E.K.K.A Musketeer Witch The Log Monk
Skeleton Army Witch P.E.K.K.A Musketeer
Skeleton Army Witch P.E.K.K.A Musketeer Monk
Skeleton Army P.E.K.K.A The Log Monk
Skeleton Army The Log Musketeer
Musketeer Wizard Witch
Musketeer P.E.K.K.A The Log Monk
Witch P.E.K.K.A Musketeer Skeleton Army
Skeleton Army Musketeer
Skeleton Army Witch Musketeer Wizard The Log
Musketeer Wizard Witch
Skeleton Army P.E.K.K.A Musketeer Wizard Witch The Log
Wizard Skeleton Army Witch P.E.K.K.A The Log
Skeleton Army P.E.K.K.A
Skeleton Army Monk P.E.K.K.A The Log
Wizard Musketeer Skeleton Army Witch P.E.K.K.A
Musketeer Wizard Skeleton Army Witch The Log
Wizard Witch The Log Musketeer
P.E.K.K.A Musketeer
Wizard Skeleton Army Musketeer Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch P.E.K.K.A
Musketeer Wizard The Log Monk
Skeleton Army P.E.K.K.A Musketeer Witch The Log
Skeleton Army P.E.K.K.A Musketeer The Log Monk
P.E.K.K.A Musketeer Skeleton Army Witch
Wizard Musketeer Witch Monk
Skeleton Army P.E.K.K.A Musketeer Witch
P.E.K.K.A Skeleton Army
P.E.K.K.A Skeleton Army Witch The Log Monk
Witch P.E.K.K.A Musketeer Skeleton Army
P.E.K.K.A Musketeer Witch
Skeleton Army P.E.K.K.A Monk The Log
Skeleton Army P.E.K.K.A Wizard Witch
Wizard Musketeer Skeleton Army Witch
Skeleton Army Witch Musketeer P.E.K.K.A The Log Monk
Musketeer Wizard Witch P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log Monk
Monk Musketeer The Log
The Log
Musketeer The Log
Wizard The Log
Wizard Musketeer Witch Monk
Musketeer Wizard Witch The Log
The Log Wizard
The Log Monk Wizard
Musketeer
Monk Musketeer Wizard The Log
Monk Musketeer Wizard
Musketeer The Log
Musketeer Monk
Musketeer The Log
Musketeer Wizard Witch The Log
Musketeer Wizard The Log
Monk
Musketeer Wizard The Log Monk
Wizard Witch The Log Monk
Musketeer The Log Monk
Wizard
Musketeer The Log Monk
Musketeer The Log Monk
The Log Wizard Witch
Witch
The Log Musketeer Wizard Witch Monk
Musketeer Wizard Witch The Log Monk
Musketeer The Log
Musketeer Wizard Witch
Musketeer Wizard Witch
Musketeer Wizard The Log
Monk
P.E.K.K.A
Wizard The Log Monk
Musketeer Skeleton Army Witch
Musketeer Wizard Witch Monk
The Log
Musketeer Wizard
The Log Musketeer Wizard
Monk
Musketeer P.E.K.K.A
Musketeer Witch The Log
Musketeer Witch
Musketeer Witch The Log Monk
P.E.K.K.A
Wizard Monk

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