My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Bowler Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Miner
Giant Snowball
Bats Goblin Gang Musketeer Miner
Zap
Bats Goblin Gang Goblin Giant
Barbarian Barrel
Goblin Gang Musketeer
The Log
Goblin Gang Musketeer
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Musketeer Bowler Miner
Fireball
Goblin Gang Musketeer Bowler
Poison
Bats Goblin Gang Musketeer
Lightning
Musketeer Bowler
Rocket
Musketeer Bowler

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Rocket Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Bowler Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Giant Snowball Goblin Gang Miner Musketeer Bowler Rocket Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Giant Snowball Goblin Gang Miner

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Bowler Goblin Giant
Giant Snowball
Musketeer Bowler Goblin Giant Miner
Goblin Gang
Miner Bowler Goblin Giant
Musketeer
Giant Snowball Bowler Goblin Giant Miner
Rocket
Miner
Bowler
Bats Giant Snowball Goblin Gang Musketeer Miner
Goblin Giant
Bats Giant Snowball Goblin Gang Musketeer
Miner
Bats Goblin Gang Giant Snowball Musketeer Rocket Bowler

Defense Synergies 2 11

Bats
Giant Snowball Musketeer Bowler Goblin Giant
Giant Snowball
Goblin Gang Bats Musketeer Bowler Goblin Giant Miner
Goblin Gang
Giant Snowball Musketeer Miner
Musketeer
Goblin Gang Bats Giant Snowball Bowler Miner
Rocket
Bowler
Bats Giant Snowball Musketeer
Goblin Giant
Bats Giant Snowball
Miner
Giant Snowball Goblin Gang Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Musketeer Goblin Giant
Bats Goblin Gang Musketeer
Goblin Gang Rocket Bowler Bats Giant Snowball Musketeer
Bats Goblin Gang Musketeer Bowler
Rocket Bowler
Goblin Gang Bowler Bats Giant Snowball Musketeer
Bats Giant Snowball Musketeer Rocket Goblin Gang
Rocket Bowler Musketeer Goblin Giant
Goblin Gang Musketeer
Goblin Gang Giant Snowball Musketeer Bowler Miner
Bats Goblin Gang Giant Snowball Musketeer Bowler Goblin Giant
Musketeer Bats Giant Snowball Goblin Gang
Bowler Bats Giant Snowball Goblin Gang Musketeer Rocket
Rocket Bowler Bats Giant Snowball Goblin Gang
Goblin Gang
Rocket Giant Snowball Goblin Gang Bowler
Bats Goblin Gang Musketeer Bowler
Bats Giant Snowball Goblin Gang Musketeer Bowler
Giant Snowball Bats Musketeer Bowler
Musketeer
Goblin Gang Bowler Bats Giant Snowball Musketeer Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Snowball Bowler
Giant Snowball Goblin Gang Musketeer Rocket Bowler Miner
Goblin Gang Bats Musketeer Rocket Bowler Goblin Giant
Goblin Gang Rocket Bowler Bats Musketeer Goblin Giant
Goblin Gang Musketeer Bowler Goblin Giant
Rocket Bats Giant Snowball Goblin Gang Musketeer Goblin Giant
Goblin Gang Rocket Bats Musketeer Bowler Goblin Giant
Goblin Giant
Rocket Bats Giant Snowball
Goblin Gang Musketeer Goblin Giant
Bats Musketeer Bowler
Rocket Giant Snowball Bowler Goblin Giant
Rocket Bowler Goblin Gang Goblin Giant
Musketeer Bowler
Goblin Gang Bats Musketeer Rocket Bowler Goblin Giant
Bats Bowler Giant Snowball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Rocket
Giant Snowball Musketeer Bowler Miner
Rocket Goblin Giant Miner
Musketeer Rocket
Rocket Giant Snowball Bowler
Bats Giant Snowball Musketeer Rocket Goblin Giant
Musketeer Bowler
Giant Snowball Bowler
Miner Giant Snowball
Rocket Bats Giant Snowball Goblin Gang Musketeer Bowler
Rocket Miner Musketeer Bowler
Giant Snowball Musketeer Rocket
Rocket Giant Snowball Musketeer Bowler Miner
Musketeer Rocket
Giant Snowball Musketeer
Rocket Giant Snowball Musketeer Bowler
Musketeer Rocket Bowler
Giant Snowball Rocket
Bats Rocket
Rocket Giant Snowball Musketeer Bowler
Rocket Giant Snowball Bowler Miner
Rocket Musketeer Bowler
Rocket Giant Snowball
Rocket Musketeer Bowler
Rocket Giant Snowball Musketeer
Giant Snowball Bowler
Miner Giant Snowball Musketeer Bowler
Giant Snowball Musketeer Bowler Miner
Rocket Miner Musketeer
Bats Giant Snowball Musketeer
Rocket Bats Giant Snowball Musketeer
Giant Snowball Bowler
Giant Snowball Musketeer Rocket Miner
Rocket Giant Snowball
Rocket Giant Snowball Bowler
Bats Goblin Gang Musketeer Rocket
Rocket Giant Snowball Musketeer
Miner Goblin Gang Musketeer Rocket Bowler
Giant Snowball Musketeer Bowler
Rocket Giant Snowball
Musketeer
Bats Giant Snowball Goblin Gang Musketeer Rocket Bowler
Bats Giant Snowball Musketeer Rocket
Giant Snowball Musketeer Rocket Bowler Goblin Giant Miner

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