My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Musketeer Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Electro Wizard Mega Knight Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Electro Wizard Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Miner
Giant Snowball
Goblin Gang Musketeer Miner
Zap
Goblin Gang Firecracker Inferno Tower
Barbarian Barrel
Goblin Gang Firecracker Musketeer Inferno Tower Electro Wizard
The Log
Goblin Gang Firecracker Musketeer
Earthquake
Goblin Gang Firecracker Inferno Tower
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Musketeer Miner Electro Wizard Boss Bandit
Fireball
Goblin Gang Firecracker Musketeer Inferno Tower Electro Wizard Boss Bandit
Poison
Goblin Gang Firecracker Musketeer Inferno Tower Electro Wizard Boss Bandit
Lightning
Musketeer Inferno Tower Electro Wizard Boss Bandit
Rocket
Musketeer Inferno Tower Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Miner Mega Knight Boss Bandit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Miner Musketeer Electro Wizard Inferno Tower Boss Bandit Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Firecracker Miner Musketeer

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Miner Firecracker
Firecracker
Miner Goblin Gang Mega Knight
Musketeer
Miner Mega Knight
Inferno Tower
Miner
Goblin Gang Firecracker Musketeer Electro Wizard Mega Knight
Electro Wizard
Miner Mega Knight
Mega Knight
Firecracker Musketeer Miner Electro Wizard
Boss Bandit

Defense Synergies 3 14

Goblin Gang
Musketeer Inferno Tower Firecracker Miner Electro Wizard
Firecracker
Goblin Gang Musketeer Inferno Tower Electro Wizard Mega Knight
Musketeer
Goblin Gang Firecracker Inferno Tower Miner Electro Wizard Mega Knight
Inferno Tower
Goblin Gang Electro Wizard Firecracker Musketeer Mega Knight
Miner
Goblin Gang Musketeer Mega Knight
Electro Wizard
Inferno Tower Goblin Gang Firecracker Musketeer Mega Knight
Mega Knight
Firecracker Musketeer Inferno Tower Miner Electro Wizard
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Inferno Tower Electro Wizard
Inferno Tower Goblin Gang Firecracker Musketeer Electro Wizard Mega Knight
Goblin Gang Inferno Tower Mega Knight Musketeer Electro Wizard
Inferno Tower Goblin Gang Firecracker Musketeer Electro Wizard Mega Knight
Firecracker Mega Knight
Goblin Gang Firecracker Musketeer Electro Wizard Mega Knight
Musketeer Inferno Tower Electro Wizard Goblin Gang Firecracker
Musketeer Inferno Tower Electro Wizard Mega Knight
Inferno Tower Goblin Gang Musketeer
Goblin Gang Firecracker Musketeer Inferno Tower Miner Electro Wizard Mega Knight
Goblin Gang Electro Wizard Firecracker Musketeer Mega Knight
Musketeer Inferno Tower Goblin Gang Firecracker Electro Wizard
Inferno Tower Mega Knight Goblin Gang Musketeer Electro Wizard
Mega Knight Goblin Gang Firecracker Electro Wizard
Inferno Tower Goblin Gang Electro Wizard Mega Knight
Inferno Tower Goblin Gang Electro Wizard Mega Knight
Mega Knight Goblin Gang Firecracker Musketeer Inferno Tower Electro Wizard
Mega Knight Goblin Gang Firecracker Musketeer Electro Wizard
Firecracker Musketeer Electro Wizard Mega Knight
Musketeer Inferno Tower Electro Wizard
Goblin Gang Mega Knight Firecracker Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Inferno Tower Electro Wizard
Electro Wizard Goblin Gang Firecracker Musketeer Miner Mega Knight
Goblin Gang Mega Knight Musketeer Inferno Tower Electro Wizard
Goblin Gang Mega Knight Musketeer Inferno Tower Electro Wizard
Inferno Tower Goblin Gang Musketeer Mega Knight
Firecracker Goblin Gang Musketeer Electro Wizard
Goblin Gang Musketeer Inferno Tower Electro Wizard
Inferno Tower Mega Knight
Electro Wizard Mega Knight Firecracker Inferno Tower
Inferno Tower Goblin Gang Musketeer
Mega Knight Musketeer Inferno Tower
Mega Knight Electro Wizard
Mega Knight Goblin Gang Inferno Tower
Firecracker Musketeer Mega Knight
Goblin Gang Inferno Tower Electro Wizard Firecracker Musketeer
Mega Knight Firecracker Musketeer Inferno Tower Electro Wizard
Inferno Tower Electro Wizard
Mega Knight
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer
Firecracker Musketeer Miner Electro Wizard
Miner
Firecracker Musketeer
Firecracker Mega Knight
Firecracker Musketeer
Firecracker Musketeer
Firecracker
Miner Firecracker
Goblin Gang Musketeer Electro Wizard
Firecracker Miner Musketeer Electro Wizard
Firecracker Musketeer
Firecracker Musketeer Miner
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer Mega Knight
Firecracker Musketeer Electro Wizard Mega Knight
Firecracker Miner Mega Knight
Musketeer Mega Knight
Musketeer
Musketeer
Firecracker Mega Knight
Firecracker Miner Musketeer Electro Wizard
Musketeer Miner Mega Knight
Miner Firecracker Musketeer
Firecracker Musketeer Electro Wizard
Electro Wizard Firecracker Musketeer
Musketeer Miner Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker
Electro Wizard Goblin Gang Musketeer
Firecracker Musketeer Electro Wizard
Miner Goblin Gang Firecracker Musketeer Electro Wizard Mega Knight
Firecracker Musketeer
Firecracker Musketeer Mega Knight
Goblin Gang Firecracker Musketeer Electro Wizard
Firecracker Musketeer Electro Wizard
Firecracker Musketeer Miner Electro Wizard Mega Knight
Firecracker Mega Knight

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