My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Cannon Musketeer Hog Rider Guards
Zap
Cannon Guards
Barbarian Barrel
Cannon Musketeer Valkyrie Wizard Guards
The Log
Cannon Musketeer Hog Rider Guards
Earthquake
Cannon Hog Rider Guards
Arrows
Guards
Royal Delivery
Musketeer Valkyrie Hog Rider Wizard Guards
Fireball
Cannon Musketeer Hog Rider Wizard
Poison
Cannon Musketeer Wizard Guards
Lightning
Cannon Musketeer Valkyrie Wizard
Rocket
Musketeer Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Guards Fireball Musketeer Valkyrie Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Cannon Guards Fireball

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Fireball
Hog Rider The Log
Musketeer
Valkyrie Hog Rider The Log
Valkyrie
Musketeer Hog Rider Wizard
Hog Rider
Fireball Musketeer Valkyrie The Log Wizard Guards
Wizard
Valkyrie Hog Rider
Guards
Hog Rider The Log
The Log
Hog Rider Fireball Musketeer Guards

Defense Synergies 6 11

Cannon
Musketeer The Log Fireball Valkyrie Wizard Guards
Fireball
The Log Cannon Musketeer Valkyrie
Musketeer
Cannon Valkyrie Guards The Log Fireball
Valkyrie
Musketeer Cannon Fireball Wizard The Log
Hog Rider
Wizard
Cannon Valkyrie Guards The Log
Guards
Musketeer Cannon Wizard The Log
The Log
Cannon Fireball Musketeer Valkyrie Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Musketeer Valkyrie Wizard The Log
Cannon Musketeer Valkyrie The Log
Cannon Musketeer Valkyrie
Cannon Musketeer Valkyrie Guards
Fireball Valkyrie The Log
Fireball The Log Cannon Musketeer Valkyrie Guards
Musketeer Cannon Fireball Wizard
Cannon Fireball Musketeer Valkyrie The Log
Cannon Musketeer
Guards Cannon Musketeer Valkyrie
Valkyrie Guards Cannon Fireball Musketeer Wizard The Log
Musketeer Fireball Wizard
Cannon Fireball Musketeer Valkyrie Wizard Guards The Log
Fireball Valkyrie Wizard Cannon Guards The Log
Cannon
Cannon Fireball The Log
Wizard Cannon Fireball Musketeer Valkyrie
Cannon Fireball Musketeer Valkyrie Wizard Guards The Log
Valkyrie Wizard The Log Cannon Fireball Musketeer Guards
Cannon Musketeer
Valkyrie Wizard Cannon Fireball Musketeer Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Fireball
Fireball Musketeer Valkyrie Wizard The Log
Guards Musketeer Valkyrie The Log
Valkyrie Guards Fireball Musketeer The Log
Cannon Musketeer Valkyrie Guards
Fireball Wizard Musketeer
Guards Fireball Musketeer Valkyrie
Valkyrie
Fireball Valkyrie The Log
Cannon Musketeer Guards
Musketeer Valkyrie Guards
Fireball Valkyrie Guards The Log
Cannon Fireball Valkyrie Wizard Guards
Wizard Cannon Fireball Musketeer Valkyrie
Guards Fireball Musketeer Valkyrie The Log
Valkyrie Cannon Fireball Musketeer Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie Guards The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer Valkyrie Guards The Log
Fireball Wizard Valkyrie The Log
Fireball Wizard Musketeer
Musketeer Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Fireball Musketeer Guards
Fireball Musketeer Valkyrie Wizard The Log
Fireball Musketeer Wizard
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer Wizard The Log
Fireball Musketeer Wizard The Log
Fireball
Fireball Musketeer Wizard The Log
Fireball Valkyrie Wizard The Log
Fireball Musketeer The Log
Fireball Wizard
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball Valkyrie Wizard
Fireball The Log Musketeer Wizard
Fireball Musketeer Wizard The Log
Fireball Musketeer The Log
Fireball Musketeer Wizard
Fireball Musketeer Wizard Guards
Fireball
Fireball Musketeer Wizard The Log
Fireball
Fireball Wizard The Log
Fireball Musketeer Guards
Fireball Musketeer Wizard
The Log Fireball
Fireball Musketeer Valkyrie Wizard
The Log Fireball Musketeer Wizard
Fireball
Musketeer
Fireball Musketeer Guards The Log
Fireball Musketeer
Fireball Musketeer The Log

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