My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Mega Minion Musketeer Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Mega Minion Elixir Golem Musketeer Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem
Giant Snowball
Bats Mega Minion Musketeer
Zap
Bats
Barbarian Barrel
Tesla Elixir Golem Musketeer Wizard Ice Wizard
The Log
Elixir Golem Musketeer
Earthquake
Tesla Elixir Golem
Arrows
Bats
Royal Delivery
Bats Mega Minion Elixir Golem Musketeer Wizard Ice Wizard
Fireball
Tesla Mega Minion Elixir Golem Musketeer Wizard Ice Wizard
Poison
Bats Mega Minion Elixir Golem Musketeer Wizard Ice Wizard
Lightning
Tesla Mega Minion Musketeer Wizard Ice Wizard
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Elixir Golem Tornado Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Mega Minion Elixir Golem Tornado Ice Wizard Tesla Musketeer Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Mega Minion Elixir Golem Tornado

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Minion Elixir Golem
Tesla
Mega Minion
Bats Elixir Golem
Elixir Golem
Bats Mega Minion Musketeer Wizard Tornado Ice Wizard
Musketeer
Elixir Golem
Wizard
Tornado Elixir Golem
Tornado
Wizard Elixir Golem Ice Wizard
Ice Wizard
Elixir Golem Tornado

Defense Synergies 3 12

Bats
Tesla Musketeer Ice Wizard
Tesla
Musketeer Bats Mega Minion Wizard Tornado
Mega Minion
Tesla Musketeer Wizard Tornado Ice Wizard
Elixir Golem
Musketeer
Tesla Bats Mega Minion Tornado
Wizard
Tornado Tesla Mega Minion Ice Wizard
Tornado
Wizard Ice Wizard Tesla Mega Minion Musketeer
Ice Wizard
Tornado Bats Mega Minion Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Mega Minion Musketeer Wizard
Bats Tesla Mega Minion Musketeer Ice Wizard
Tesla Tornado Bats Mega Minion Musketeer Ice Wizard
Tesla Bats Mega Minion Musketeer Ice Wizard
Tornado
Tornado Bats Tesla Mega Minion Musketeer Ice Wizard
Bats Tesla Mega Minion Musketeer Tornado Wizard Ice Wizard
Tesla Musketeer
Tesla Musketeer Tornado Ice Wizard
Tornado Tesla Musketeer Ice Wizard
Bats Ice Wizard Tesla Mega Minion Musketeer Wizard Tornado
Tesla Mega Minion Musketeer Bats Wizard Tornado Ice Wizard
Tesla Bats Musketeer Wizard Ice Wizard
Wizard Bats Tesla Mega Minion Tornado
Tesla
Tornado Tesla
Tesla Wizard Bats Musketeer Tornado
Tesla Bats Mega Minion Musketeer Wizard Tornado Ice Wizard
Wizard Tornado Bats Tesla Mega Minion Musketeer Ice Wizard
Tesla Musketeer Tornado
Wizard Bats Tesla Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla
Tesla Mega Minion Musketeer Wizard
Bats Musketeer
Bats Tesla Musketeer Tornado
Tesla Musketeer
Wizard Bats Tesla Musketeer Tornado Ice Wizard
Bats Tesla Mega Minion Musketeer Ice Wizard
Tesla
Bats Mega Minion Tornado
Tesla Mega Minion Musketeer
Bats Tesla Mega Minion Musketeer
Tornado
Tesla Wizard
Wizard Tesla Musketeer
Tesla Bats Mega Minion Musketeer Tornado
Bats Tesla Mega Minion Musketeer Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Musketeer Tornado Ice Wizard
Musketeer
Wizard
Wizard Bats Mega Minion Musketeer Tornado Ice Wizard
Musketeer Wizard Tornado
Wizard Tornado Ice Wizard
Wizard Tornado
Bats Musketeer Tornado
Musketeer Wizard Tornado
Musketeer Wizard Tornado
Musketeer
Musketeer
Musketeer
Musketeer Wizard
Musketeer Wizard
Tornado
Bats
Mega Minion Musketeer Wizard
Wizard Tornado
Musketeer
Wizard Tornado
Musketeer Tornado
Musketeer
Tornado Wizard Ice Wizard
Mega Minion
Musketeer Wizard Tornado Ice Wizard
Musketeer Wizard Tornado
Musketeer Tornado
Bats Musketeer Wizard Tornado Ice Wizard
Bats Mega Minion Musketeer Wizard
Mega Minion
Musketeer Wizard
Wizard
Bats Musketeer
Mega Minion Musketeer Wizard Tornado Ice Wizard
Mega Minion Musketeer Wizard
Musketeer Wizard
Tornado
Mega Minion Musketeer
Bats Musketeer Tornado
Bats Musketeer Tornado
Musketeer Tornado

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