My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Musketeer Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Archers Barbarians Musketeer
Zap
Archers Royal Giant
Barbarian Barrel
Archers Barbarians Musketeer Barbarian Hut
The Log
Archers Barbarians Royal Giant Musketeer Barbarian Hut
Earthquake
Archers Barbarians Barbarian Hut
Arrows
Archers
Royal Delivery
Archers Barbarians Musketeer
Fireball
Archers Barbarians Musketeer Barbarian Hut
Poison
Archers Barbarians Musketeer Barbarian Hut
Lightning
Musketeer Barbarian Hut
Rocket
Barbarians Musketeer Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Fireball Musketeer Barbarians Royal Giant Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Arrows Fireball

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Royal Giant Barbarian Hut
Arrows
Royal Giant Fireball Archers Barbarian Hut
Barbarians
Royal Giant
Arrows Fireball Archers Musketeer Barbarian Hut The Log
Fireball
Arrows Royal Giant The Log
Musketeer
Barbarian Hut Royal Giant The Log
Barbarian Hut
Musketeer Archers Arrows Royal Giant
The Log
Royal Giant Fireball Musketeer

Defense Synergies 2 9

Archers
Barbarian Hut The Log
Arrows
Barbarians Fireball Barbarian Hut
Barbarians
Arrows
Royal Giant
Fireball
The Log Arrows Musketeer Barbarian Hut
Musketeer
The Log Fireball Barbarian Hut
Barbarian Hut
Archers Arrows Fireball Musketeer The Log
The Log
Fireball Musketeer Archers Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Fireball Musketeer The Log
Barbarians Barbarian Hut Musketeer The Log
Barbarians Barbarian Hut Archers Musketeer
Barbarians Barbarian Hut Musketeer
Arrows Barbarians Fireball The Log
Arrows Fireball The Log Archers Musketeer
Musketeer Archers Arrows Fireball Barbarian Hut
Barbarian Hut Arrows Barbarians Fireball Musketeer The Log
Barbarians Barbarian Hut Musketeer
Archers Barbarians Musketeer
Archers Barbarians Arrows Fireball Musketeer The Log
Arrows Musketeer Archers Fireball Barbarian Hut
Barbarians Barbarian Hut Fireball Musketeer The Log
Fireball Barbarian Hut Arrows Barbarians The Log
Barbarians Barbarian Hut
Barbarians Barbarian Hut Fireball The Log
Barbarians Barbarian Hut Arrows Fireball Musketeer
Arrows Fireball Archers Barbarians Musketeer Barbarian Hut The Log
Arrows The Log Archers Barbarians Fireball Musketeer Barbarian Hut
Barbarians Barbarian Hut Musketeer
Archers Arrows Barbarians Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Archers Fireball
Fireball Archers Arrows Musketeer The Log
Barbarians Musketeer Barbarian Hut The Log
Barbarians Fireball Musketeer Barbarian Hut The Log
Barbarians Barbarian Hut Musketeer
Arrows Fireball Archers Musketeer
Archers Barbarians Fireball Musketeer Barbarian Hut
Barbarians Barbarian Hut
Barbarians Fireball Barbarian Hut The Log
Barbarians Musketeer Barbarian Hut
Barbarians Musketeer
Arrows Barbarians Fireball The Log
Barbarians Fireball Barbarian Hut
Archers Barbarians Fireball Musketeer Barbarian Hut
Barbarians Archers Fireball Musketeer Barbarian Hut The Log
Arrows Archers Barbarians Fireball Musketeer Barbarian Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer Barbarian Hut The Log
Arrows Fireball Musketeer The Log
Arrows Fireball Barbarian Hut The Log
Arrows Barbarians Fireball Musketeer Barbarian Hut The Log
Fireball Arrows The Log
Arrows Fireball Musketeer
Archers Arrows Musketeer The Log
Arrows Fireball The Log Barbarian Hut
Arrows Fireball The Log
Fireball Musketeer
Arrows Fireball Musketeer The Log
Fireball Archers Arrows Musketeer
Fireball Musketeer Barbarian Hut The Log
Arrows Fireball Musketeer
Arrows Fireball Musketeer Barbarian Hut The Log
Arrows Fireball Musketeer Barbarian Hut The Log
Arrows Fireball Musketeer Barbarian Hut The Log
Arrows Fireball
Archers Arrows Fireball Musketeer The Log
Arrows Fireball The Log
Fireball Musketeer The Log
Arrows Fireball
Musketeer The Log
Arrows Barbarians Fireball Musketeer Barbarian Hut The Log
Arrows The Log Fireball
Arrows Fireball The Log Musketeer
Fireball Arrows Musketeer The Log
Fireball Arrows Musketeer The Log
Archers Arrows Fireball Musketeer
Fireball Musketeer
Fireball
Arrows Fireball Musketeer The Log
Arrows Fireball
Arrows Fireball The Log
Archers Barbarians Fireball Musketeer Barbarian Hut
Fireball Archers Arrows Musketeer
Arrows The Log Fireball
Fireball Musketeer
Arrows The Log Fireball Musketeer
Arrows Fireball
Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log

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