My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Rascals Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Rascals Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Hog Rider Miner
Giant Snowball
Bats Minions Hog Rider Witch Miner
Zap
Bats Minions Mortar Witch
Barbarian Barrel
Mortar Rascals Witch
The Log
Rascals Hog Rider Witch
Earthquake
Mortar Hog Rider Witch
Arrows
Bats Minions Rascals Witch
Royal Delivery
Bats Minions Rascals Hog Rider Witch Miner
Fireball
Minions Mortar Rascals Hog Rider Witch
Poison
Bats Minions Mortar Rascals Witch
Lightning
Mortar Witch
Rocket
Mortar Rascals Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Minions Miner Mortar Hog Rider Rascals Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Minions Miner

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Miner Zap Minions Mortar Rascals
Zap
Hog Rider Miner Bats Minions Mortar Witch
Minions
Hog Rider Miner Bats Zap Mortar Rascals
Mortar
Miner Bats Zap Minions Hog Rider
Rascals
Bats Minions Hog Rider Miner
Hog Rider
Bats Zap Minions Mortar Rascals Witch
Witch
Zap Hog Rider Miner
Miner
Bats Zap Minions Mortar Rascals Witch

Defense Synergies 0 10

Bats
Zap Minions Mortar Rascals
Zap
Bats Minions Mortar Rascals Witch Miner
Minions
Bats Zap Mortar
Mortar
Bats Zap Minions
Rascals
Bats Zap
Hog Rider
Witch
Zap
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mortar
Bats Zap Minions Mortar Rascals Witch
Mortar Witch Bats Minions Rascals
Witch Bats Minions Mortar Rascals
Bats Zap Minions Rascals
Bats Minions Zap Mortar Rascals Witch
Zap Rascals
Witch Minions Mortar Rascals
Rascals Miner
Bats Minions Witch Zap Rascals
Minions Bats Zap Rascals Witch
Mortar Bats Zap Minions Rascals Witch
Bats Zap Minions Mortar Rascals Witch
Mortar Rascals
Zap Mortar Rascals
Bats Minions Mortar Rascals Witch
Mortar Bats Zap Minions Rascals Witch
Zap Mortar Witch Bats Minions Rascals
Mortar
Rascals Bats Minions Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Zap Witch
Zap Mortar Miner
Bats Zap Minions Rascals Witch
Bats Zap Rascals
Rascals Witch
Bats Zap Minions Rascals Witch
Rascals Bats Minions Witch
Rascals
Zap Bats Minions Mortar Witch
Witch
Bats Minions Rascals Witch
Zap
Rascals Witch
Rascals Witch
Rascals Witch Bats Zap Minions Mortar
Bats Minions Zap Rascals Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Rascals
Mortar Zap Miner
Miner
Rascals
Zap Mortar
Bats Zap Minions Witch
Mortar Witch
Zap
Miner Zap Mortar
Bats Minions
Miner Zap Mortar
Zap
Mortar Miner
Minions Mortar
Zap Mortar
Zap Mortar Witch
Mortar
Mortar
Bats Minions
Zap Mortar
Zap Mortar Witch Miner
Minions
Zap Mortar
Zap Mortar Witch
Witch
Mortar Miner Zap Witch
Zap Mortar Witch Miner
Miner Zap Mortar
Bats Zap Witch
Zap Bats Minions Witch
Zap Mortar Miner
Zap
Zap Bats Minions Witch
Zap Witch
Miner Rascals
Zap Mortar
Zap
Zap Bats Minions Rascals Witch
Bats Zap Witch
Zap Mortar Witch Miner

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