My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Bats Archers Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Mortar Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Archers
Giant Snowball
Spear Goblins Bats Archers
Zap
Spear Goblins Bats Archers Mortar
Barbarian Barrel
Ice Spirit Spear Goblins Archers Mortar Valkyrie
The Log
Ice Spirit Spear Goblins Archers
Earthquake
Spear Goblins Archers Mortar
Arrows
Ice Spirit Spear Goblins Bats Archers
Royal Delivery
Ice Spirit Spear Goblins Bats Archers Valkyrie
Fireball
Archers Mortar
Poison
Spear Goblins Bats Archers Mortar
Lightning
Mortar Valkyrie
Rocket
Mortar Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Mortar Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Bats Arrows Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Bats The Log Archers Arrows Mortar Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Spear Goblins Bats The Log

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Spear Goblins Bats Archers Mortar
Spear Goblins
Valkyrie Ice Spirit Mortar
Bats
Valkyrie Ice Spirit Mortar
Archers
Valkyrie Ice Spirit Arrows Mortar
Arrows
Archers Mortar
Mortar
Ice Spirit Spear Goblins Bats Archers Arrows The Log
Valkyrie
Ice Spirit Spear Goblins Bats Archers
The Log
Mortar

Defense Synergies 1 22

Ice Spirit
Spear Goblins Bats Archers Mortar Valkyrie The Log
Spear Goblins
Ice Spirit Bats Archers Arrows Mortar Valkyrie The Log
Bats
Ice Spirit Spear Goblins Mortar Valkyrie The Log
Archers
Valkyrie Ice Spirit Spear Goblins Mortar The Log
Arrows
Spear Goblins Mortar Valkyrie
Mortar
Ice Spirit Spear Goblins Bats Archers Arrows Valkyrie The Log
Valkyrie
Archers Ice Spirit Spear Goblins Bats Arrows Mortar The Log
The Log
Ice Spirit Spear Goblins Bats Archers Mortar Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Mortar Valkyrie The Log
Ice Spirit Bats Mortar Valkyrie The Log
Mortar Bats Archers Valkyrie
Bats Mortar Valkyrie
Arrows Valkyrie The Log
Arrows The Log Spear Goblins Bats Archers Valkyrie
Bats Ice Spirit Spear Goblins Archers Arrows Mortar
Arrows Valkyrie The Log
Mortar
Ice Spirit Spear Goblins Archers Valkyrie
Bats Archers Valkyrie Spear Goblins Arrows The Log
Arrows Spear Goblins Bats Archers
Mortar Ice Spirit Bats Valkyrie The Log
Valkyrie Ice Spirit Bats Arrows Mortar The Log
Mortar
Ice Spirit Mortar The Log
Bats Arrows Mortar Valkyrie
Ice Spirit Arrows Mortar Spear Goblins Bats Archers Valkyrie The Log
Arrows Mortar Valkyrie The Log Ice Spirit Spear Goblins Bats Archers
Mortar
Valkyrie Spear Goblins Bats Archers Arrows The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins Archers
Archers Arrows Mortar Valkyrie The Log
Ice Spirit Spear Goblins Bats Valkyrie The Log
Valkyrie Bats The Log
Valkyrie
Arrows Ice Spirit Bats Archers
Spear Goblins Bats Archers Valkyrie
Valkyrie
Ice Spirit Spear Goblins Bats Mortar Valkyrie The Log
Bats Valkyrie
Arrows Valkyrie The Log
Valkyrie
Archers Valkyrie
Ice Spirit Spear Goblins Bats Archers Mortar Valkyrie The Log
Bats Arrows Valkyrie Archers The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Valkyrie The Log
Arrows Mortar The Log
Arrows The Log
Arrows Valkyrie The Log
Arrows Mortar Valkyrie The Log
Arrows Ice Spirit Spear Goblins Bats
Archers Arrows Mortar The Log
Arrows The Log Ice Spirit
Arrows The Log Mortar
Bats
Arrows Mortar Valkyrie The Log
Archers Arrows
Mortar The Log
Arrows Mortar
Arrows Mortar The Log
Spear Goblins Arrows Mortar The Log
Arrows Mortar The Log
Arrows Mortar
Bats
Archers Arrows Mortar The Log
Arrows Mortar Valkyrie The Log
The Log
Arrows
The Log
Arrows Mortar The Log
Arrows The Log Ice Spirit Mortar Valkyrie
Arrows Mortar The Log
Arrows Mortar The Log
Arrows Mortar The Log
Bats Archers Arrows
Ice Spirit Bats
Arrows Mortar The Log
Ice Spirit Arrows
Arrows The Log
Ice Spirit Spear Goblins Bats Archers
Archers Arrows
Arrows The Log
Valkyrie
Arrows The Log Mortar
Arrows
Ice Spirit Bats The Log
Bats
Mortar The Log

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