My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Flying Machine Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Flying Machine Three Musketeers Giant Skeleton Electro Giant Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Three Musketeers Electro Giant Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Flying Machine Giant Skeleton Electro Giant Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Giant Skeleton Lava Hound
Giant Snowball
Barbarians Flying Machine Three Musketeers Lava Hound
Zap
Mortar Flying Machine Three Musketeers Lava Hound
Barbarian Barrel
Mortar Tesla Barbarians Three Musketeers Giant Skeleton
The Log
Barbarians Three Musketeers Giant Skeleton
Earthquake
Mortar Tesla Barbarians
Arrows
Flying Machine Lava Hound
Royal Delivery
Barbarians Flying Machine Three Musketeers Giant Skeleton Lava Hound
Fireball
Mortar Tesla Barbarians Flying Machine Three Musketeers Lava Hound
Poison
Mortar Barbarians Flying Machine Three Musketeers Lava Hound
Lightning
Mortar Tesla Three Musketeers
Rocket
Mortar Barbarians Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Three Musketeers Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mortar Tesla Flying Machine Barbarians Giant Skeleton Electro Giant Lava Hound Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Mortar Tesla Flying Machine Barbarians

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Flying Machine
Tesla
Barbarians
Flying Machine
Lava Hound Mortar Three Musketeers Giant Skeleton
Three Musketeers
Flying Machine
Giant Skeleton
Flying Machine
Electro Giant
Lava Hound
Flying Machine

Defense Synergies 0 3

Mortar
Tesla Flying Machine
Tesla
Mortar
Barbarians
Flying Machine
Mortar Giant Skeleton
Three Musketeers
Giant Skeleton
Flying Machine
Electro Giant
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Tesla Flying Machine
Barbarians Mortar Tesla Flying Machine Three Musketeers
Mortar Tesla Barbarians Three Musketeers Giant Skeleton
Tesla Barbarians Three Musketeers Mortar
Barbarians Giant Skeleton
Tesla Flying Machine
Tesla Three Musketeers Mortar Flying Machine
Tesla Barbarians Flying Machine Giant Skeleton Electro Giant
Tesla Barbarians Three Musketeers Mortar
Tesla Barbarians Giant Skeleton
Barbarians Tesla Flying Machine Giant Skeleton Electro Giant
Tesla Three Musketeers Flying Machine
Mortar Tesla Barbarians Flying Machine Three Musketeers Giant Skeleton
Three Musketeers Mortar Tesla Barbarians
Barbarians Mortar Tesla Three Musketeers
Barbarians Mortar Tesla Three Musketeers Electro Giant
Tesla Barbarians Three Musketeers Mortar
Mortar Tesla Barbarians Flying Machine Three Musketeers
Mortar Tesla Barbarians Flying Machine Giant Skeleton
Barbarians Mortar Tesla Three Musketeers
Tesla Barbarians Flying Machine Giant Skeleton Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Tesla Giant Skeleton Electro Giant
Mortar Tesla Flying Machine
Barbarians Giant Skeleton
Giant Skeleton Tesla Barbarians
Barbarians Giant Skeleton Tesla Three Musketeers
Electro Giant Tesla Flying Machine Three Musketeers
Tesla Barbarians Flying Machine Giant Skeleton
Giant Skeleton Tesla Barbarians
Giant Skeleton Mortar Barbarians Flying Machine
Tesla Barbarians Three Musketeers
Tesla Barbarians Flying Machine Giant Skeleton
Barbarians Giant Skeleton Electro Giant
Barbarians Giant Skeleton Tesla Three Musketeers
Tesla Barbarians Flying Machine Three Musketeers Electro Giant
Tesla Barbarians Electro Giant Mortar Flying Machine Three Musketeers Giant Skeleton
Tesla Barbarians Flying Machine Giant Skeleton Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Flying Machine Giant Skeleton
Mortar Flying Machine
Flying Machine Giant Skeleton
Barbarians Flying Machine Giant Skeleton
Mortar
Electro Giant Flying Machine
Mortar Flying Machine
Flying Machine
Mortar Flying Machine
Three Musketeers
Mortar Flying Machine
Flying Machine
Flying Machine Mortar Three Musketeers
Mortar Flying Machine
Mortar Flying Machine
Mortar Flying Machine Three Musketeers
Mortar Flying Machine Three Musketeers
Mortar Three Musketeers
Mortar Flying Machine Three Musketeers
Mortar Flying Machine Electro Giant
Giant Skeleton
Mortar Barbarians Flying Machine
Electro Giant Mortar
Mortar Flying Machine
Mortar Flying Machine
Mortar
Flying Machine Electro Giant
Flying Machine Electro Giant
Mortar
Giant Skeleton
Barbarians Flying Machine
Flying Machine Three Musketeers
Flying Machine Three Musketeers
Mortar Flying Machine
Giant Skeleton Electro Giant
Flying Machine Three Musketeers
Electro Giant Flying Machine Giant Skeleton
Flying Machine
Mortar Flying Machine Giant Skeleton Electro Giant

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