My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Skeleton Army Graveyard
Giant Snowball
Bats Archers Skeleton Army Graveyard
Zap
Bats Archers Mortar Skeleton Army Graveyard
Barbarian Barrel
Archers Knight Mortar Skeleton Army Graveyard
The Log
Archers Skeleton Army Graveyard
Earthquake
Archers Mortar Skeleton Army Graveyard
Arrows
Bats Archers Skeleton Army Graveyard
Royal Delivery
Bats Archers Knight Skeleton Army Graveyard
Fireball
Archers Mortar Skeleton Army
Poison
Bats Archers Mortar Skeleton Army Graveyard
Lightning
Knight Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mortar

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Arrows Knight Skeleton Army Mortar Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Arrows

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Zap Mortar Graveyard
Zap
Arrows Graveyard Bats Archers Knight Mortar
Archers
Knight Zap Arrows Mortar Graveyard
Arrows
Zap Graveyard Archers Knight Mortar
Knight
Bats Archers Mortar Graveyard Zap Arrows
Mortar
Knight Bats Zap Archers Arrows
Skeleton Army
Graveyard
Zap Arrows Knight Bats Archers

Defense Synergies 2 14

Bats
Knight Zap Mortar
Zap
Bats Archers Arrows Knight Mortar Skeleton Army
Archers
Knight Zap Mortar Skeleton Army
Arrows
Zap Knight Mortar
Knight
Bats Archers Zap Arrows Mortar Skeleton Army
Mortar
Bats Zap Archers Arrows Knight Skeleton Army
Skeleton Army
Zap Archers Knight Mortar
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mortar
Skeleton Army Bats Zap Knight Mortar
Mortar Skeleton Army Bats Archers Knight
Skeleton Army Bats Knight Mortar
Arrows Skeleton Army
Arrows Skeleton Army Bats Zap Archers
Bats Zap Archers Arrows Mortar
Zap Arrows
Mortar Skeleton Army
Knight Skeleton Army Archers
Bats Archers Skeleton Army Zap Arrows Knight
Arrows Bats Zap Archers
Mortar Skeleton Army Bats Zap Knight
Skeleton Army Bats Zap Arrows Mortar
Skeleton Army Knight Mortar
Skeleton Army Zap Mortar
Bats Arrows Knight Mortar Skeleton Army
Arrows Mortar Bats Zap Archers Knight Skeleton Army
Zap Arrows Mortar Bats Archers Knight
Mortar
Skeleton Army Bats Archers Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Zap Archers
Zap Archers Arrows Knight Mortar
Skeleton Army Bats Zap Knight
Skeleton Army Bats Zap Knight
Knight Skeleton Army
Arrows Bats Zap Archers
Skeleton Army Bats Archers Knight
Knight Skeleton Army
Zap Bats Knight Mortar Skeleton Army
Skeleton Army
Bats Knight
Skeleton Army Zap Arrows
Skeleton Army Knight
Archers Skeleton Army
Skeleton Army Bats Zap Archers Knight Mortar
Bats Arrows Zap Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar
Arrows Mortar Zap
Arrows
Arrows Knight
Zap Arrows Mortar
Arrows Bats Zap
Archers Arrows Mortar
Arrows Zap
Arrows Zap Mortar
Bats
Zap Arrows Knight Mortar
Zap Archers Arrows
Knight Mortar
Arrows Mortar
Zap Arrows Mortar
Zap Arrows Mortar
Arrows Mortar
Arrows Mortar
Bats
Zap Archers Arrows Mortar
Zap Arrows Mortar
Arrows
Zap Arrows Mortar
Zap Arrows Mortar
Arrows Mortar Zap
Zap Arrows Mortar
Zap Arrows Mortar
Bats Zap Archers Arrows
Zap Bats
Zap Arrows Mortar
Zap Arrows
Arrows
Zap Bats Archers Skeleton Army
Zap Archers Arrows
Arrows
Knight
Arrows Zap Mortar
Zap Arrows
Zap Bats
Bats Zap
Zap Mortar

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