My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Valkyrie Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Valkyrie Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Mega Minion Musketeer Hog Rider Guards
Zap
Mortar Guards
Barbarian Barrel
Mortar Musketeer Valkyrie Guards Royal Ghost Electro Wizard
The Log
Musketeer Hog Rider Guards
Earthquake
Mortar Hog Rider Guards
Arrows
Guards
Royal Delivery
Mega Minion Musketeer Valkyrie Hog Rider Guards Royal Ghost Electro Wizard
Fireball
Mortar Mega Minion Musketeer Hog Rider Electro Wizard
Poison
Mortar Mega Minion Musketeer Guards Electro Wizard
Lightning
Mortar Mega Minion Musketeer Valkyrie Electro Wizard
Rocket
Mortar Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Valkyrie Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie Guards Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Guards Royal Ghost Mortar Musketeer Valkyrie Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Mega Minion Guards Royal Ghost Mortar

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Mega Minion Musketeer Hog Rider
Mega Minion
Mortar Valkyrie
Musketeer
Valkyrie Hog Rider Mortar Royal Ghost
Valkyrie
Musketeer Hog Rider Mega Minion Royal Ghost Electro Wizard
Hog Rider
Musketeer Valkyrie Mortar Guards Electro Wizard
Guards
Hog Rider
Royal Ghost
Musketeer Valkyrie Electro Wizard
Electro Wizard
Valkyrie Hog Rider Royal Ghost

Defense Synergies 2 14

Mortar
Mega Minion Musketeer Valkyrie Guards Electro Wizard
Mega Minion
Mortar Musketeer Valkyrie Guards Electro Wizard
Musketeer
Valkyrie Guards Mortar Mega Minion Royal Ghost Electro Wizard
Valkyrie
Musketeer Mortar Mega Minion Electro Wizard
Hog Rider
Guards
Musketeer Mortar Mega Minion Electro Wizard
Royal Ghost
Musketeer Electro Wizard
Electro Wizard
Mortar Mega Minion Musketeer Valkyrie Guards Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Mega Minion Musketeer Valkyrie Electro Wizard
Mortar Mega Minion Musketeer Valkyrie Electro Wizard
Mortar Mega Minion Musketeer Valkyrie Electro Wizard
Mortar Mega Minion Musketeer Valkyrie Guards Electro Wizard
Valkyrie
Mega Minion Musketeer Valkyrie Guards Royal Ghost Electro Wizard
Mega Minion Musketeer Electro Wizard Mortar
Musketeer Valkyrie Electro Wizard
Mortar Musketeer
Guards Musketeer Valkyrie Royal Ghost Electro Wizard
Valkyrie Guards Electro Wizard Mega Minion Musketeer Royal Ghost
Mega Minion Musketeer Electro Wizard
Mortar Musketeer Valkyrie Guards Electro Wizard
Valkyrie Mortar Mega Minion Guards Royal Ghost Electro Wizard
Mortar Electro Wizard
Mortar Electro Wizard
Mortar Musketeer Valkyrie Electro Wizard
Mortar Mega Minion Musketeer Valkyrie Guards Royal Ghost Electro Wizard
Mortar Valkyrie Mega Minion Musketeer Guards Royal Ghost Electro Wizard
Mortar Musketeer Electro Wizard
Valkyrie Royal Ghost Musketeer Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Royal Ghost Electro Wizard
Electro Wizard Mortar Mega Minion Musketeer Valkyrie Royal Ghost
Guards Musketeer Valkyrie Electro Wizard
Valkyrie Guards Musketeer Electro Wizard
Musketeer Valkyrie Guards
Musketeer Electro Wizard
Guards Mega Minion Musketeer Valkyrie Electro Wizard
Valkyrie
Electro Wizard Mortar Mega Minion Valkyrie
Mega Minion Musketeer Guards
Mega Minion Musketeer Valkyrie Guards
Valkyrie Guards Electro Wizard
Valkyrie Guards
Musketeer Valkyrie
Guards Electro Wizard Mortar Mega Minion Musketeer Valkyrie
Valkyrie Mega Minion Musketeer Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Musketeer Valkyrie Guards Royal Ghost
Mortar Musketeer Royal Ghost Electro Wizard
Musketeer Valkyrie Guards
Mortar Valkyrie
Mega Minion Musketeer
Mortar Musketeer
Mortar
Musketeer Guards Electro Wizard
Mortar Musketeer Valkyrie Electro Wizard
Musketeer
Mortar Musketeer
Mortar Musketeer
Mortar Musketeer
Mortar Musketeer
Mortar Musketeer
Mortar
Mortar Mega Minion Musketeer Electro Wizard
Mortar Valkyrie
Musketeer
Musketeer
Mortar Musketeer
Mortar Valkyrie
Mega Minion
Mortar Musketeer Royal Ghost Electro Wizard
Mortar Musketeer
Mortar Musketeer
Musketeer Electro Wizard
Electro Wizard Mega Minion Musketeer Guards
Mega Minion
Mortar Musketeer
Electro Wizard
Electro Wizard Musketeer Guards
Mega Minion Musketeer Electro Wizard
Mega Minion Musketeer Valkyrie Electro Wizard
Mortar Musketeer
Mega Minion Musketeer
Musketeer Guards Electro Wizard
Musketeer Electro Wizard
Mortar Musketeer Royal Ghost Electro Wizard

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