My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers
Zap
Archers Mortar
Barbarian Barrel
Archers Knight Mortar Ice Wizard
The Log
Archers Mini P.E.K.K.A
Earthquake
Archers Mortar
Arrows
Archers
Royal Delivery
Archers Knight Mini P.E.K.K.A P.E.K.K.A Ice Wizard
Fireball
Archers Mortar Ice Wizard
Poison
Archers Mortar Ice Wizard
Lightning
Knight Mortar Mini P.E.K.K.A Ice Wizard
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Knight Ice Wizard Mortar Mini P.E.K.K.A P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Knight

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Mortar Mini P.E.K.K.A P.E.K.K.A
Arrows
P.E.K.K.A Archers Knight Mortar Mini P.E.K.K.A
Knight
Archers Mortar Arrows The Log Ice Wizard
Mortar
Knight Archers Arrows The Log
Mini P.E.K.K.A
Archers Arrows The Log Ice Wizard
P.E.K.K.A
Arrows Archers The Log Ice Wizard
The Log
Knight Mortar Mini P.E.K.K.A P.E.K.K.A
Ice Wizard
Knight Mini P.E.K.K.A P.E.K.K.A

Defense Synergies 4 18

Archers
Knight Mortar Mini P.E.K.K.A P.E.K.K.A The Log Ice Wizard
Arrows
Knight Mortar Mini P.E.K.K.A P.E.K.K.A Ice Wizard
Knight
Archers Ice Wizard Arrows Mortar Mini P.E.K.K.A The Log
Mortar
Archers Arrows Knight The Log Ice Wizard
Mini P.E.K.K.A
The Log Archers Arrows Knight Ice Wizard
P.E.K.K.A
The Log Archers Arrows Ice Wizard
The Log
Mini P.E.K.K.A P.E.K.K.A Archers Knight Mortar Ice Wizard
Ice Wizard
Knight Archers Arrows Mortar Mini P.E.K.K.A P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar The Log
Mini P.E.K.K.A P.E.K.K.A Knight Mortar The Log Ice Wizard
Mortar Mini P.E.K.K.A P.E.K.K.A Archers Knight Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Knight Mortar Ice Wizard
Arrows Mini P.E.K.K.A P.E.K.K.A The Log
Arrows The Log Archers Ice Wizard
Archers Arrows Mortar Ice Wizard
Arrows P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Mortar Ice Wizard
Knight Archers Mini P.E.K.K.A Ice Wizard
Archers Ice Wizard Arrows Knight The Log
Arrows Archers Ice Wizard
Mortar Mini P.E.K.K.A P.E.K.K.A Knight The Log Ice Wizard
Arrows Mortar Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Knight Mortar
Mortar Mini P.E.K.K.A P.E.K.K.A The Log
Arrows Knight Mortar Mini P.E.K.K.A P.E.K.K.A
Arrows Mortar Archers Knight The Log Ice Wizard
Arrows Mortar The Log Archers Knight Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Mortar
Archers Arrows Knight Mini P.E.K.K.A P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Archers P.E.K.K.A
Archers Arrows Knight Mortar Mini P.E.K.K.A The Log
P.E.K.K.A Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Knight The Log
P.E.K.K.A Knight Mini P.E.K.K.A
Arrows Archers Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Archers Knight Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Knight
P.E.K.K.A Knight Mortar Mini P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A Knight Mini P.E.K.K.A
P.E.K.K.A Arrows The Log
Mini P.E.K.K.A P.E.K.K.A Knight
Archers
Archers Knight Mortar Mini P.E.K.K.A P.E.K.K.A The Log
Arrows Archers Mini P.E.K.K.A P.E.K.K.A The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar The Log
Arrows Mortar The Log Ice Wizard
Arrows The Log
Arrows Knight The Log
Arrows Mortar The Log
Arrows Ice Wizard
Archers Arrows Mortar The Log
Arrows The Log Ice Wizard
Arrows The Log Mortar
Mini P.E.K.K.A
Arrows Knight Mortar The Log
Archers Arrows
Knight Mortar The Log
Arrows Mortar
Arrows Mortar The Log
Arrows Mortar The Log
Arrows Mortar The Log
Arrows Mortar
Mini P.E.K.K.A
Archers Arrows Mortar Mini P.E.K.K.A The Log
Arrows Mortar The Log
The Log
Arrows
The Log
Arrows Mortar The Log
Arrows The Log Mortar Ice Wizard
Arrows Mortar The Log Ice Wizard
Arrows Mortar The Log
Arrows Mortar The Log
Archers Arrows Ice Wizard
Mini P.E.K.K.A
Arrows Mortar The Log
Arrows
P.E.K.K.A
Arrows The Log
Archers
Archers Arrows Ice Wizard
Arrows The Log
Knight Mini P.E.K.K.A
Arrows The Log Mortar
Arrows
P.E.K.K.A
The Log
Mortar The Log

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