My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Valkyrie Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Hog Rider
Zap
Archers Mortar
Barbarian Barrel
Archers Knight Mortar Valkyrie Wizard Electro Wizard
The Log
Archers Hog Rider
Earthquake
Archers Mortar Hog Rider
Arrows
Archers
Royal Delivery
Archers Knight Valkyrie Hog Rider Wizard Electro Wizard
Fireball
Archers Mortar Hog Rider Wizard Electro Wizard
Poison
Archers Mortar Wizard Electro Wizard
Lightning
Knight Mortar Valkyrie Wizard Electro Wizard
Rocket
Mortar Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Mortar Valkyrie Hog Rider Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Knight Mortar

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Archers Knight Mortar Valkyrie
Archers
Knight Valkyrie Zap Mortar Hog Rider
Knight
Archers Mortar Hog Rider Zap Wizard Electro Wizard
Mortar
Knight Zap Archers Hog Rider
Valkyrie
Archers Hog Rider Zap Wizard Electro Wizard
Hog Rider
Zap Knight Valkyrie Archers Mortar Wizard Electro Wizard
Wizard
Knight Valkyrie Hog Rider
Electro Wizard
Zap Knight Valkyrie Hog Rider

Defense Synergies 4 14

Zap
Electro Wizard Archers Knight Mortar Valkyrie
Archers
Knight Valkyrie Zap Mortar Electro Wizard
Knight
Archers Electro Wizard Zap Mortar Wizard
Mortar
Zap Archers Knight Valkyrie Wizard Electro Wizard
Valkyrie
Archers Zap Mortar Wizard Electro Wizard
Hog Rider
Wizard
Knight Mortar Valkyrie Electro Wizard
Electro Wizard
Zap Knight Archers Mortar Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mortar Valkyrie Wizard Electro Wizard
Zap Knight Mortar Valkyrie Electro Wizard
Mortar Archers Knight Valkyrie Electro Wizard
Knight Mortar Valkyrie Electro Wizard
Valkyrie
Zap Archers Valkyrie Electro Wizard
Electro Wizard Zap Archers Mortar Wizard
Zap Valkyrie Electro Wizard
Mortar
Knight Archers Valkyrie Electro Wizard
Archers Valkyrie Electro Wizard Zap Knight Wizard
Zap Archers Wizard Electro Wizard
Mortar Zap Knight Valkyrie Wizard Electro Wizard
Valkyrie Wizard Zap Mortar Electro Wizard
Knight Mortar Electro Wizard
Zap Mortar Electro Wizard
Wizard Knight Mortar Valkyrie Electro Wizard
Mortar Zap Archers Knight Valkyrie Wizard Electro Wizard
Zap Mortar Valkyrie Wizard Archers Knight Electro Wizard
Mortar Electro Wizard
Valkyrie Wizard Archers Knight Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap Archers Electro Wizard
Electro Wizard Zap Archers Knight Mortar Valkyrie Wizard
Zap Knight Valkyrie Electro Wizard
Valkyrie Zap Knight Electro Wizard
Knight Valkyrie
Wizard Zap Archers Electro Wizard
Archers Knight Valkyrie Electro Wizard
Knight Valkyrie
Zap Electro Wizard Knight Mortar Valkyrie
Knight Valkyrie
Zap Valkyrie Electro Wizard
Knight Valkyrie Wizard
Wizard Archers Valkyrie
Electro Wizard Zap Archers Knight Mortar Valkyrie
Valkyrie Zap Archers Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Valkyrie
Mortar Zap Electro Wizard
Knight Valkyrie
Wizard Zap Mortar Valkyrie
Wizard Zap
Archers Mortar Wizard
Zap Wizard
Zap Mortar Wizard
Electro Wizard
Zap Knight Mortar Valkyrie Wizard Electro Wizard
Zap Archers Wizard
Knight Mortar
Mortar
Zap Mortar
Zap Mortar Wizard
Mortar Wizard
Mortar
Zap Archers Mortar Wizard Electro Wizard
Zap Mortar Valkyrie Wizard
Wizard
Zap Mortar
Zap Mortar Valkyrie Wizard
Mortar Zap Wizard Electro Wizard
Zap Mortar Wizard
Zap Mortar
Zap Archers Wizard Electro Wizard
Zap Electro Wizard Wizard
Zap Mortar Wizard
Zap Electro Wizard
Wizard
Zap Electro Wizard Archers
Zap Archers Wizard Electro Wizard
Knight Valkyrie Wizard Electro Wizard
Zap Mortar Wizard
Zap
Zap Electro Wizard
Zap Electro Wizard
Zap Mortar Electro Wizard

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