My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Rascals Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Giant Skeleton
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang Mortar
Barbarian Barrel
Goblin Gang Mortar Rascals Giant Skeleton
The Log
Goblin Gang Rascals Hog Rider Giant Skeleton
Earthquake
Goblin Gang Mortar Hog Rider
Arrows
Bats Goblin Gang Rascals
Royal Delivery
Bats Goblin Gang Rascals Hog Rider Giant Skeleton
Fireball
Goblin Gang Mortar Rascals Hog Rider
Poison
Bats Goblin Gang Mortar Rascals
Lightning
Mortar
Rocket
Mortar Rascals Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Goblin Gang Mortar Hog Rider Rascals Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Goblin Gang

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Giant Skeleton Zap Mortar Rascals
Zap
Arrows Hog Rider Bats Mortar Giant Skeleton
Arrows
Zap Hog Rider Mortar Giant Skeleton
Goblin Gang
Hog Rider Mortar Giant Skeleton
Mortar
Bats Zap Arrows Goblin Gang Hog Rider
Rascals
Bats Hog Rider
Hog Rider
Bats Zap Arrows Goblin Gang Mortar Rascals Giant Skeleton
Giant Skeleton
Bats Zap Arrows Goblin Gang Hog Rider

Defense Synergies 0 14

Bats
Zap Mortar Rascals Giant Skeleton
Zap
Bats Arrows Goblin Gang Mortar Rascals Giant Skeleton
Arrows
Zap Mortar Giant Skeleton
Goblin Gang
Zap Mortar Rascals Giant Skeleton
Mortar
Bats Zap Arrows Goblin Gang
Rascals
Bats Zap Goblin Gang
Hog Rider
Giant Skeleton
Bats Zap Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar
Bats Zap Goblin Gang Mortar Rascals
Goblin Gang Mortar Bats Rascals Giant Skeleton
Bats Goblin Gang Mortar Rascals
Arrows Giant Skeleton
Arrows Goblin Gang Bats Zap Rascals
Bats Zap Arrows Goblin Gang Mortar Rascals
Zap Arrows Rascals Giant Skeleton
Goblin Gang Mortar Rascals
Goblin Gang Rascals Giant Skeleton
Bats Goblin Gang Zap Arrows Rascals Giant Skeleton
Arrows Bats Zap Goblin Gang Rascals
Mortar Bats Zap Goblin Gang Rascals Giant Skeleton
Bats Zap Arrows Goblin Gang Mortar Rascals
Goblin Gang Mortar Rascals
Zap Goblin Gang Mortar Rascals
Bats Arrows Goblin Gang Mortar Rascals
Arrows Mortar Bats Zap Goblin Gang Rascals
Zap Arrows Mortar Bats Rascals Giant Skeleton
Mortar
Goblin Gang Rascals Bats Arrows Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Zap Giant Skeleton
Zap Arrows Goblin Gang Mortar
Goblin Gang Giant Skeleton Bats Zap Rascals
Goblin Gang Giant Skeleton Bats Zap Rascals
Giant Skeleton Goblin Gang Rascals
Arrows Bats Zap Goblin Gang Rascals
Goblin Gang Rascals Bats Giant Skeleton
Giant Skeleton Rascals
Zap Giant Skeleton Bats Mortar
Goblin Gang
Bats Rascals Giant Skeleton
Zap Arrows Giant Skeleton
Rascals Giant Skeleton Goblin Gang
Rascals
Goblin Gang Rascals Bats Zap Mortar Giant Skeleton
Bats Arrows Zap Rascals Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Rascals Giant Skeleton
Arrows Mortar Zap
Arrows Giant Skeleton
Arrows Rascals Giant Skeleton
Zap Arrows Mortar
Arrows Bats Zap
Arrows Mortar
Arrows Zap
Arrows Zap Mortar
Bats Goblin Gang
Zap Arrows Mortar
Zap Arrows
Mortar
Arrows Mortar
Zap Arrows Mortar
Zap Arrows Mortar
Arrows Mortar
Arrows Mortar
Bats
Zap Arrows Mortar
Zap Arrows Mortar
Giant Skeleton
Arrows
Zap Arrows Mortar
Zap Arrows Mortar
Arrows Mortar Zap
Zap Arrows Mortar
Zap Arrows Mortar
Bats Zap Arrows
Zap Bats
Zap Arrows Mortar
Zap Arrows
Giant Skeleton
Arrows
Zap Bats Goblin Gang
Zap Arrows
Arrows
Goblin Gang Rascals
Arrows Zap Mortar
Zap Arrows Giant Skeleton
Zap Bats Goblin Gang Rascals Giant Skeleton
Bats Zap
Zap Mortar Giant Skeleton

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