My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Battle Ram Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Royal Giant Battle Ram Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Battle Ram
Giant Snowball
Fire Spirit Battle Ram
Zap
Fire Spirit Mortar Royal Giant Battle Ram
Barbarian Barrel
Fire Spirit Mortar Battle Ram Wizard Royal Ghost
The Log
Fire Spirit Royal Giant Battle Ram
Earthquake
Mortar
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Battle Ram Wizard Royal Ghost
Fireball
Mortar Battle Ram Wizard
Poison
Mortar Wizard
Lightning
Mortar Battle Ram Wizard
Rocket
Mortar Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar Earthquake Wizard The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Earthquake Royal Ghost Mortar Battle Ram Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Earthquake Royal Ghost

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Mortar Battle Ram
Mortar
Royal Giant Fire Spirit The Log
Royal Giant
Fire Spirit Mortar Earthquake Wizard The Log Royal Ghost
Earthquake
Royal Giant Battle Ram The Log
Battle Ram
The Log Fire Spirit Earthquake Royal Ghost
Wizard
Royal Giant Royal Ghost
The Log
Battle Ram Mortar Royal Giant Earthquake
Royal Ghost
Royal Giant Battle Ram Wizard

Defense Synergies 0 8

Fire Spirit
The Log
Mortar
Earthquake Wizard The Log
Royal Giant
Earthquake
Mortar The Log
Battle Ram
Wizard
Mortar The Log Royal Ghost
The Log
Fire Spirit Mortar Earthquake Wizard Royal Ghost
Royal Ghost
Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Mortar Wizard The Log
Mortar The Log
Mortar Fire Spirit
Mortar
Earthquake The Log
The Log Fire Spirit Earthquake Royal Ghost
Fire Spirit Mortar Wizard
Earthquake The Log
Mortar
Fire Spirit Royal Ghost
Earthquake Wizard The Log Royal Ghost
Wizard
Mortar Fire Spirit Earthquake Wizard The Log
Fire Spirit Wizard Mortar Earthquake The Log Royal Ghost
Mortar
Mortar The Log
Wizard Mortar
Fire Spirit Mortar Wizard The Log Royal Ghost
Mortar Earthquake Wizard The Log Fire Spirit Royal Ghost
Mortar
Wizard Royal Ghost Fire Spirit Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Ghost
Mortar Wizard The Log Royal Ghost
The Log
The Log
Fire Spirit Wizard
Mortar The Log
The Log
Wizard
Wizard
Mortar The Log
Earthquake Wizard The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Mortar The Log Royal Ghost
Mortar The Log Royal Ghost
Earthquake The Log
Earthquake The Log
Wizard Fire Spirit Mortar Earthquake The Log
Wizard Fire Spirit
Fire Spirit Mortar Earthquake Wizard The Log
Earthquake The Log Fire Spirit Wizard
The Log Mortar Wizard
Fire Spirit
Mortar Earthquake Wizard The Log
Fire Spirit Wizard
Earthquake Fire Spirit Mortar The Log
Earthquake Mortar
Earthquake Mortar The Log
Earthquake Mortar Wizard The Log
Earthquake Mortar Wizard The Log
Mortar Earthquake
Fire Spirit Mortar Earthquake Wizard The Log
Fire Spirit Mortar Earthquake Wizard The Log
Earthquake The Log
Wizard
The Log
Earthquake Mortar The Log
Earthquake The Log Fire Spirit Mortar Wizard
Mortar The Log Earthquake Wizard Royal Ghost
Mortar Wizard The Log
Mortar The Log
Fire Spirit Wizard
Wizard
Mortar Earthquake Wizard The Log
Earthquake Wizard The Log
Earthquake Fire Spirit
Fire Spirit Wizard
The Log
Wizard
The Log Mortar Earthquake Wizard
The Log
Mortar The Log Royal Ghost

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