My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mortar Barbarians Minion Horde

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Minion Horde
Giant Snowball
Spear Goblins Archers Cannon Barbarians Minion Horde
Zap
Spear Goblins Archers Cannon Mortar Minion Horde
Barbarian Barrel
Spear Goblins Archers Cannon Mortar Barbarians
The Log
Spear Goblins Archers Cannon Barbarians
Earthquake
Spear Goblins Archers Cannon Mortar Barbarians
Arrows
Spear Goblins Archers Minion Horde
Royal Delivery
Spear Goblins Archers Barbarians Minion Horde
Fireball
Archers Cannon Mortar Barbarians Minion Horde
Poison
Spear Goblins Archers Cannon Mortar Barbarians Minion Horde
Lightning
Cannon Mortar
Rocket
Mortar Barbarians Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Archers Cannon Mortar Fireball Barbarians Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Archers Cannon

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Mortar
Zap
Fireball Spear Goblins Archers Mortar Minion Horde
Archers
Zap Mortar
Cannon
Mortar
Spear Goblins Zap Archers Fireball
Barbarians
Minion Horde
Zap
Fireball
Zap Mortar

Defense Synergies 2 14

Spear Goblins
Zap Archers Cannon Mortar Barbarians
Zap
Cannon Fireball Spear Goblins Archers Mortar Barbarians Minion Horde
Archers
Spear Goblins Zap Cannon Mortar
Cannon
Zap Spear Goblins Archers Fireball
Mortar
Spear Goblins Zap Archers Fireball
Barbarians
Spear Goblins Zap Minion Horde
Minion Horde
Zap Barbarians
Fireball
Zap Cannon Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Cannon Mortar Minion Horde Fireball
Barbarians Minion Horde Zap Cannon Mortar
Cannon Mortar Barbarians Minion Horde Archers
Cannon Barbarians Minion Horde Mortar
Barbarians Fireball
Fireball Spear Goblins Zap Archers Cannon
Minion Horde Spear Goblins Zap Archers Cannon Mortar Fireball
Zap Cannon Barbarians Fireball
Cannon Barbarians Minion Horde Mortar
Spear Goblins Archers Cannon Barbarians Minion Horde
Archers Barbarians Minion Horde Spear Goblins Zap Cannon Fireball
Minion Horde Spear Goblins Zap Archers Fireball
Cannon Mortar Barbarians Minion Horde Zap Fireball
Fireball Zap Cannon Mortar Barbarians Minion Horde
Barbarians Cannon Mortar Minion Horde
Barbarians Minion Horde Zap Cannon Mortar Fireball
Barbarians Minion Horde Cannon Mortar Fireball
Cannon Mortar Fireball Spear Goblins Zap Archers Barbarians Minion Horde
Zap Mortar Spear Goblins Archers Cannon Barbarians Fireball
Barbarians Cannon Mortar
Spear Goblins Archers Cannon Barbarians Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Zap Archers Fireball
Fireball Zap Archers Mortar
Barbarians Spear Goblins Zap Minion Horde
Zap Barbarians Minion Horde Fireball
Barbarians Cannon Minion Horde
Fireball Zap Archers Minion Horde
Spear Goblins Archers Barbarians Minion Horde Fireball
Barbarians Minion Horde
Zap Minion Horde Spear Goblins Mortar Barbarians Fireball
Cannon Barbarians Minion Horde
Barbarians Minion Horde
Zap Barbarians Fireball
Barbarians Cannon Minion Horde Fireball
Archers Cannon Barbarians Minion Horde Fireball
Barbarians Spear Goblins Zap Archers Mortar Minion Horde Fireball
Zap Archers Cannon Barbarians Minion Horde Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Minion Horde
Mortar Fireball Zap
Minion Horde Fireball
Barbarians Fireball
Fireball Zap Mortar Minion Horde
Fireball Spear Goblins Zap Minion Horde
Archers Mortar Minion Horde
Fireball Zap
Fireball Zap Mortar
Minion Horde Fireball
Zap Mortar Minion Horde Fireball
Fireball Zap Archers
Mortar Fireball
Mortar Minion Horde Fireball
Zap Mortar Fireball
Spear Goblins Zap Mortar Minion Horde Fireball
Mortar Minion Horde Fireball
Mortar Fireball
Minion Horde
Zap Archers Mortar Fireball
Zap Mortar Fireball
Minion Horde Fireball
Fireball
Zap Mortar Barbarians Minion Horde Fireball
Zap Mortar Fireball
Minion Horde
Mortar Fireball Zap
Fireball Zap Mortar
Fireball Zap Mortar
Zap Archers Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde Fireball
Zap Mortar Minion Horde Fireball
Zap Minion Horde Fireball
Minion Horde
Fireball
Zap Minion Horde Spear Goblins Archers Barbarians Fireball
Fireball Zap Archers
Fireball
Fireball Minion Horde
Zap Mortar Fireball
Zap Fireball
Minion Horde
Zap Minion Horde Fireball
Zap Fireball
Zap Mortar Fireball

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