My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Electro Giant Phoenix Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Electro Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Phoenix
Giant Snowball
Barbarians
Zap
Mortar
Barbarian Barrel
Mortar Barbarians Hunter
The Log
Barbarians Hunter
Earthquake
Mortar Barbarians
Arrows
Royal Delivery
Barbarians Hunter
Fireball
Mortar Barbarians Hunter
Poison
Mortar Barbarians Hunter Phoenix
Lightning
Mortar Hunter Phoenix
Rocket
Mortar Barbarians Hunter Phoenix

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Hunter Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Tornado Hunter Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Mortar Fireball Hunter Phoenix Golden Knight Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Tornado Mortar Fireball Hunter

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Fireball Tornado Hunter Golden Knight
Barbarians
Fireball
Tornado Mortar Golden Knight
Tornado
Fireball Electro Giant Mortar Hunter
Hunter
Mortar Tornado
Electro Giant
Tornado Golden Knight
Phoenix
Golden Knight
Electro Giant Mortar Fireball

Defense Synergies 1 7

Mortar
Fireball Tornado
Barbarians
Fireball
Tornado Mortar Golden Knight
Tornado
Fireball Mortar Hunter Electro Giant
Hunter
Tornado Golden Knight
Electro Giant
Tornado Golden Knight
Phoenix
Golden Knight
Fireball Hunter Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball Golden Knight
Barbarians Hunter Mortar Phoenix
Mortar Barbarians Tornado Hunter
Barbarians Hunter Mortar Phoenix
Barbarians Fireball Tornado
Fireball Tornado Hunter
Tornado Hunter Mortar Fireball Phoenix
Barbarians Fireball Electro Giant Phoenix Golden Knight
Barbarians Hunter Mortar Tornado Phoenix
Tornado Barbarians Hunter Phoenix
Barbarians Fireball Tornado Hunter Electro Giant
Hunter Fireball Tornado Phoenix
Mortar Barbarians Hunter Fireball
Fireball Mortar Barbarians Tornado Hunter Golden Knight
Barbarians Mortar Hunter Phoenix
Barbarians Tornado Mortar Fireball Hunter Electro Giant
Barbarians Mortar Fireball Tornado Hunter
Mortar Fireball Barbarians Tornado Hunter Golden Knight
Mortar Tornado Hunter Barbarians Fireball
Barbarians Mortar Tornado Hunter Phoenix
Barbarians Fireball Hunter Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Electro Giant
Fireball Mortar Hunter Phoenix
Barbarians Hunter Golden Knight
Hunter Barbarians Fireball Tornado Phoenix
Barbarians Hunter Phoenix
Fireball Electro Giant Tornado Hunter
Barbarians Fireball Hunter Phoenix
Barbarians Hunter Phoenix
Mortar Barbarians Fireball Tornado Phoenix
Barbarians Phoenix
Barbarians Hunter Phoenix Golden Knight
Barbarians Fireball Tornado Electro Giant Phoenix
Barbarians Fireball Hunter Golden Knight
Barbarians Fireball Electro Giant
Barbarians Electro Giant Phoenix Mortar Fireball Tornado Hunter Golden Knight
Barbarians Fireball Hunter Electro Giant Phoenix Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Golden Knight
Mortar Fireball Tornado Golden Knight
Fireball
Barbarians Fireball
Fireball Mortar
Fireball Electro Giant Tornado Hunter
Mortar Tornado
Fireball Tornado Hunter
Fireball Mortar Tornado Golden Knight
Fireball Tornado
Mortar Fireball Tornado Golden Knight
Fireball Tornado
Mortar Fireball Hunter Golden Knight
Mortar Fireball
Mortar Fireball
Mortar Fireball Hunter Golden Knight
Mortar Fireball
Mortar Fireball Tornado
Mortar Fireball Hunter
Mortar Fireball Tornado Electro Giant Golden Knight
Fireball
Fireball Tornado
Tornado
Mortar Barbarians Fireball
Tornado Electro Giant Mortar Fireball Hunter
Mortar Fireball Tornado Hunter Golden Knight
Fireball Mortar Tornado Golden Knight
Fireball Mortar Tornado Golden Knight
Fireball Tornado Hunter Electro Giant
Fireball Electro Giant
Fireball
Mortar Fireball Hunter
Fireball
Fireball
Barbarians Fireball
Fireball Tornado Hunter
Fireball
Fireball Hunter
Mortar Fireball
Fireball Tornado Electro Giant
Electro Giant Fireball Tornado Golden Knight
Fireball Tornado
Mortar Fireball Tornado Electro Giant Golden Knight

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