My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Elite Barbarians Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Balloon Inferno Dragon
Giant Snowball
Skeleton Army Balloon Inferno Dragon
Zap
Mortar Skeleton Army Balloon Inferno Dragon
Barbarian Barrel
Mortar Elite Barbarians Valkyrie Wizard Skeleton Army Electro Wizard
The Log
Elite Barbarians Skeleton Army
Earthquake
Mortar Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Valkyrie Wizard Skeleton Army Balloon Electro Wizard Inferno Dragon
Fireball
Mortar Elite Barbarians Wizard Skeleton Army Balloon Electro Wizard Inferno Dragon
Poison
Mortar Wizard Skeleton Army Balloon Electro Wizard
Lightning
Mortar Elite Barbarians Valkyrie Wizard Balloon Electro Wizard Inferno Dragon
Rocket
Mortar Elite Barbarians Valkyrie Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Mortar Valkyrie Electro Wizard Inferno Dragon Wizard Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Mortar Valkyrie Electro Wizard

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Elite Barbarians
Valkyrie Wizard
Valkyrie
Elite Barbarians Balloon Wizard Electro Wizard
Wizard
Elite Barbarians Valkyrie Balloon
Skeleton Army
Balloon
Valkyrie Wizard Electro Wizard
Electro Wizard
Valkyrie Balloon
Inferno Dragon

Defense Synergies 1 13

Mortar
Valkyrie Wizard Skeleton Army Electro Wizard Inferno Dragon
Elite Barbarians
Valkyrie Wizard
Valkyrie
Elite Barbarians Mortar Wizard Electro Wizard
Wizard
Mortar Elite Barbarians Valkyrie Skeleton Army Electro Wizard
Skeleton Army
Mortar Wizard Electro Wizard Inferno Dragon
Balloon
Electro Wizard
Mortar Valkyrie Wizard Skeleton Army Inferno Dragon
Inferno Dragon
Mortar Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Valkyrie Wizard Electro Wizard
Elite Barbarians Skeleton Army Inferno Dragon Mortar Valkyrie Electro Wizard
Mortar Skeleton Army Elite Barbarians Valkyrie Electro Wizard Inferno Dragon
Elite Barbarians Skeleton Army Inferno Dragon Mortar Valkyrie Electro Wizard
Elite Barbarians Valkyrie Skeleton Army
Skeleton Army Valkyrie Electro Wizard
Electro Wizard Inferno Dragon Mortar Wizard
Valkyrie Electro Wizard
Inferno Dragon Mortar Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Valkyrie Electro Wizard
Valkyrie Skeleton Army Electro Wizard Wizard
Inferno Dragon Wizard Electro Wizard
Mortar Skeleton Army Elite Barbarians Valkyrie Wizard Electro Wizard
Valkyrie Wizard Skeleton Army Mortar Electro Wizard
Elite Barbarians Skeleton Army Inferno Dragon Mortar Electro Wizard
Skeleton Army Mortar Elite Barbarians Electro Wizard Inferno Dragon
Wizard Mortar Elite Barbarians Valkyrie Skeleton Army Electro Wizard
Mortar Elite Barbarians Valkyrie Wizard Skeleton Army Electro Wizard
Mortar Valkyrie Wizard Electro Wizard Inferno Dragon
Mortar Elite Barbarians Electro Wizard Inferno Dragon
Valkyrie Wizard Skeleton Army Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Elite Barbarians Electro Wizard
Electro Wizard Mortar Elite Barbarians Valkyrie Wizard Inferno Dragon
Skeleton Army Elite Barbarians Valkyrie Electro Wizard
Valkyrie Skeleton Army Elite Barbarians Electro Wizard
Elite Barbarians Valkyrie Skeleton Army Inferno Dragon
Wizard Electro Wizard
Skeleton Army Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Valkyrie Skeleton Army Inferno Dragon
Electro Wizard Mortar Elite Barbarians Valkyrie Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Elite Barbarians Valkyrie
Skeleton Army Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Skeleton Army Valkyrie Wizard
Wizard Valkyrie Skeleton Army
Elite Barbarians Skeleton Army Electro Wizard Mortar Valkyrie Inferno Dragon
Valkyrie Elite Barbarians Wizard Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Valkyrie
Mortar Electro Wizard
Valkyrie
Wizard Mortar Valkyrie
Wizard
Mortar Wizard
Wizard
Mortar Wizard
Elite Barbarians Electro Wizard
Mortar Valkyrie Wizard Electro Wizard
Wizard
Mortar Elite Barbarians
Mortar
Mortar Elite Barbarians
Mortar Wizard
Mortar Wizard
Mortar
Mortar Wizard Electro Wizard
Mortar Valkyrie Wizard
Wizard
Mortar
Mortar Valkyrie Wizard
Inferno Dragon
Mortar Wizard Electro Wizard
Mortar Wizard
Mortar
Elite Barbarians Wizard Electro Wizard
Electro Wizard Wizard
Elite Barbarians
Mortar Wizard
Electro Wizard
Wizard
Electro Wizard Skeleton Army
Wizard Electro Wizard
Valkyrie Wizard Electro Wizard
Mortar Wizard
Elite Barbarians
Elite Barbarians Electro Wizard
Electro Wizard
Mortar Electro Wizard

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