My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Dark Prince Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Dark Prince
Giant Snowball
Spear Goblins
Zap
Spear Goblins Dark Prince
Barbarian Barrel
Spear Goblins Dark Prince Executioner
The Log
Spear Goblins Dark Prince
Earthquake
Spear Goblins
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Dark Prince Executioner P.E.K.K.A
Fireball
Executioner
Poison
Spear Goblins Executioner
Lightning
Dark Prince Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Dark Prince Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Tornado Dark Prince Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Zap Tornado Fireball Dark Prince Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Spear Goblins Zap Tornado

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Dark Prince
Zap
Fireball Mirror Tornado P.E.K.K.A Spear Goblins Dark Prince Executioner
Fireball
Zap Mirror Tornado Dark Prince
Mirror
Zap Fireball Tornado
Tornado
Zap Fireball Executioner P.E.K.K.A Mirror Dark Prince
Dark Prince
Spear Goblins Zap Fireball Tornado Executioner
Executioner
Tornado Zap Dark Prince P.E.K.K.A
P.E.K.K.A
Zap Tornado Executioner

Defense Synergies 7 11

Spear Goblins
Zap Dark Prince P.E.K.K.A
Zap
Fireball Mirror Spear Goblins Tornado Dark Prince Executioner P.E.K.K.A
Fireball
Zap Mirror Tornado Dark Prince
Mirror
Zap Fireball Tornado Executioner
Tornado
Fireball Mirror Executioner P.E.K.K.A Zap Dark Prince
Dark Prince
Spear Goblins Zap Fireball Tornado Executioner
Executioner
Tornado Zap Mirror Dark Prince
P.E.K.K.A
Tornado Spear Goblins Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Fireball Executioner
P.E.K.K.A Zap Dark Prince Executioner
Tornado P.E.K.K.A Dark Prince Executioner
P.E.K.K.A Dark Prince
Fireball Tornado Dark Prince P.E.K.K.A
Fireball Tornado Spear Goblins Zap Dark Prince Executioner
Tornado Spear Goblins Zap Fireball Executioner
Zap Fireball P.E.K.K.A
P.E.K.K.A Tornado
Tornado Spear Goblins Dark Prince
Executioner Spear Goblins Zap Fireball Tornado Dark Prince
Executioner Spear Goblins Zap Fireball Tornado
P.E.K.K.A Zap Fireball Dark Prince
Fireball Executioner Zap Tornado Dark Prince P.E.K.K.A
P.E.K.K.A
Tornado Zap Fireball P.E.K.K.A
Fireball Tornado Dark Prince Executioner P.E.K.K.A
Fireball Spear Goblins Zap Tornado Dark Prince Executioner
Zap Tornado Executioner Spear Goblins Fireball Dark Prince
P.E.K.K.A Tornado
Dark Prince Spear Goblins Fireball Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Fireball Dark Prince P.E.K.K.A
Fireball Zap Executioner
P.E.K.K.A Spear Goblins Zap Dark Prince
Dark Prince P.E.K.K.A Zap Fireball Tornado
P.E.K.K.A Dark Prince Executioner
Fireball Executioner Zap Tornado
Dark Prince P.E.K.K.A Spear Goblins Fireball
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Spear Goblins Fireball Tornado Dark Prince
P.E.K.K.A
P.E.K.K.A Dark Prince
P.E.K.K.A Zap Fireball Tornado Dark Prince
Dark Prince P.E.K.K.A Fireball Executioner
Fireball Executioner
Spear Goblins Zap Fireball Tornado Dark Prince Executioner P.E.K.K.A
Executioner Zap Fireball Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado Executioner
Fireball
Fireball Dark Prince
Fireball Executioner Zap Dark Prince
Fireball Executioner Spear Goblins Zap Tornado
Tornado Executioner
Fireball Zap Tornado Executioner
Fireball Zap Tornado
Fireball Tornado
Zap Fireball Tornado Dark Prince
Fireball Zap Tornado Executioner
Fireball Executioner
Fireball
Zap Fireball
Spear Goblins Zap Fireball Executioner
Fireball Executioner
Fireball Tornado
Zap Fireball Dark Prince Executioner
Zap Fireball Tornado
Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Dark Prince Executioner
Fireball Zap Tornado Executioner
Fireball Zap Tornado
Fireball Zap Tornado
Zap Fireball Tornado Executioner
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Spear Goblins Fireball Dark Prince
Fireball Zap Tornado Executioner
Fireball
Fireball Dark Prince Executioner
Zap Fireball Executioner
Zap Fireball Tornado
Dark Prince Executioner P.E.K.K.A
Zap Fireball Tornado
Zap Fireball Tornado Executioner
Zap Fireball Tornado Dark Prince Executioner

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