My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Elixir Collector Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant
Giant Snowball
Minion Horde Baby Dragon Witch
Zap
Minion Horde Witch
Barbarian Barrel
Valkyrie Witch
The Log
Witch
Earthquake
Elixir Collector Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Valkyrie Baby Dragon Witch
Fireball
Minion Horde Elixir Collector Baby Dragon Witch
Poison
Minion Horde Elixir Collector Witch
Lightning
Valkyrie Elixir Collector Baby Dragon Witch
Rocket
Minion Horde Valkyrie Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Elixir Collector Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fireball Valkyrie Baby Dragon Minion Horde Giant Witch Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Fireball Valkyrie Baby Dragon

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Giant Mirror
Fireball
Mirror Giant Baby Dragon
Valkyrie
Giant Baby Dragon Witch
Giant
Minion Horde Fireball Valkyrie Baby Dragon Witch
Elixir Collector
Mirror
Fireball Minion Horde
Baby Dragon
Fireball Valkyrie Giant Witch
Witch
Valkyrie Giant Baby Dragon

Defense Synergies 2 5

Minion Horde
Mirror
Fireball
Mirror Valkyrie
Valkyrie
Fireball Mirror Baby Dragon Witch
Giant
Elixir Collector
Mirror
Minion Horde Fireball Valkyrie
Baby Dragon
Valkyrie Witch
Witch
Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Valkyrie Baby Dragon
Minion Horde Valkyrie Witch
Minion Horde Witch Valkyrie
Minion Horde Witch Valkyrie
Fireball Valkyrie
Fireball Valkyrie Baby Dragon
Minion Horde Fireball Baby Dragon Witch
Fireball Valkyrie Baby Dragon
Minion Horde Witch
Minion Horde Valkyrie
Minion Horde Valkyrie Witch Fireball Baby Dragon
Minion Horde Fireball Baby Dragon Witch
Minion Horde Fireball Valkyrie Witch
Fireball Valkyrie Minion Horde Baby Dragon Witch
Minion Horde
Minion Horde Fireball
Minion Horde Fireball Valkyrie Witch
Fireball Minion Horde Valkyrie Baby Dragon Witch
Valkyrie Baby Dragon Witch Fireball
Valkyrie Minion Horde Fireball Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Witch
Fireball Valkyrie Baby Dragon
Minion Horde Valkyrie Witch
Valkyrie Minion Horde Fireball
Minion Horde Valkyrie Witch
Fireball Minion Horde Baby Dragon Witch
Minion Horde Fireball Valkyrie Witch
Minion Horde Valkyrie
Minion Horde Fireball Valkyrie Baby Dragon Witch
Witch Minion Horde
Minion Horde Valkyrie Witch
Fireball Valkyrie
Minion Horde Fireball Valkyrie Witch
Minion Horde Fireball Valkyrie Baby Dragon Witch
Witch Minion Horde Fireball Valkyrie Baby Dragon
Valkyrie Minion Horde Fireball Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie Baby Dragon
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon
Fireball Valkyrie
Fireball Minion Horde Valkyrie Baby Dragon
Fireball Minion Horde Baby Dragon Witch
Minion Horde Baby Dragon Witch
Fireball Baby Dragon
Fireball
Minion Horde Fireball
Minion Horde Fireball Valkyrie
Fireball Baby Dragon
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon Witch
Minion Horde Fireball Baby Dragon
Fireball
Minion Horde
Fireball Baby Dragon
Fireball Valkyrie Baby Dragon Witch
Minion Horde Fireball Baby Dragon
Fireball
Minion Horde Fireball Baby Dragon
Fireball Valkyrie Baby Dragon Witch
Minion Horde Witch
Fireball Baby Dragon Witch
Fireball Baby Dragon Witch
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon Witch
Minion Horde Fireball Witch
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde
Fireball
Minion Horde Fireball Witch
Fireball Baby Dragon Witch
Fireball
Fireball Minion Horde Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball
Minion Horde
Minion Horde Fireball Baby Dragon Witch
Fireball Witch
Fireball Baby Dragon Witch

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