My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Valkyrie Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Giant
Giant Snowball
Goblins Bats Minions Musketeer
Zap
Goblins Bats Minions
Barbarian Barrel
Goblins Musketeer Valkyrie
The Log
Goblins Mini P.E.K.K.A Musketeer
Earthquake
Arrows
Goblins Bats Minions
Royal Delivery
Goblins Bats Minions Mini P.E.K.K.A Musketeer Valkyrie
Fireball
Minions Musketeer
Poison
Bats Minions Musketeer
Lightning
Mini P.E.K.K.A Musketeer Valkyrie
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Arrows Minions Mini P.E.K.K.A Musketeer Valkyrie Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Arrows Minions

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie Giant
Bats
Valkyrie Giant Minions Mini P.E.K.K.A
Arrows
Giant Mini P.E.K.K.A
Minions
Giant Bats Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Giant Bats Arrows Minions Musketeer Valkyrie
Musketeer
Valkyrie Giant Mini P.E.K.K.A
Valkyrie
Bats Musketeer Goblins Minions Mini P.E.K.K.A Giant
Giant
Bats Arrows Minions Mini P.E.K.K.A Musketeer Goblins Valkyrie

Defense Synergies 2 10

Goblins
Musketeer
Bats
Minions Mini P.E.K.K.A Musketeer Valkyrie
Arrows
Mini P.E.K.K.A Valkyrie
Minions
Valkyrie Bats Musketeer
Mini P.E.K.K.A
Bats Arrows Musketeer Valkyrie
Musketeer
Valkyrie Goblins Bats Minions Mini P.E.K.K.A
Valkyrie
Minions Musketeer Bats Arrows Mini P.E.K.K.A
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer Valkyrie
Mini P.E.K.K.A Goblins Bats Minions Musketeer Valkyrie
Mini P.E.K.K.A Goblins Bats Minions Musketeer Valkyrie
Mini P.E.K.K.A Goblins Bats Minions Musketeer Valkyrie
Arrows Mini P.E.K.K.A Valkyrie
Arrows Goblins Bats Minions Musketeer Valkyrie
Bats Minions Musketeer Arrows
Arrows Musketeer Valkyrie
Mini P.E.K.K.A Goblins Minions Musketeer
Goblins Mini P.E.K.K.A Musketeer Valkyrie
Goblins Bats Minions Valkyrie Arrows Musketeer
Arrows Minions Musketeer Bats
Mini P.E.K.K.A Bats Minions Musketeer Valkyrie
Valkyrie Goblins Bats Arrows Minions Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A
Goblins Bats Arrows Minions Mini P.E.K.K.A Musketeer Valkyrie
Arrows Goblins Bats Minions Musketeer Valkyrie
Arrows Valkyrie Bats Minions Musketeer
Mini P.E.K.K.A Musketeer
Valkyrie Goblins Bats Arrows Minions Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Goblins
Arrows Mini P.E.K.K.A Musketeer Valkyrie
Goblins Bats Minions Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie Bats Musketeer
Mini P.E.K.K.A Musketeer Valkyrie
Arrows Bats Minions Musketeer
Mini P.E.K.K.A Goblins Bats Minions Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie
Goblins Bats Minions Mini P.E.K.K.A Valkyrie
Musketeer
Bats Minions Mini P.E.K.K.A Musketeer Valkyrie
Arrows Valkyrie
Mini P.E.K.K.A Valkyrie
Musketeer Valkyrie
Goblins Bats Minions Mini P.E.K.K.A Musketeer Valkyrie
Bats Arrows Minions Valkyrie Mini P.E.K.K.A Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie
Arrows Musketeer
Arrows
Arrows Musketeer Valkyrie
Arrows Valkyrie
Arrows Bats Minions Musketeer
Arrows Musketeer
Arrows
Arrows
Goblins Bats Minions Mini P.E.K.K.A Musketeer
Arrows Musketeer Valkyrie
Arrows Musketeer
Musketeer
Arrows Minions Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows
Bats Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer
Arrows Valkyrie
Minions Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Valkyrie
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Bats Arrows Musketeer
Bats Minions Musketeer
Mini P.E.K.K.A
Arrows Musketeer
Arrows
Arrows
Bats Minions Musketeer
Arrows Musketeer
Arrows
Mini P.E.K.K.A Musketeer Valkyrie
Arrows Musketeer
Arrows
Musketeer
Bats Minions Musketeer
Bats Musketeer
Musketeer

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