My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Ghost Fisherman Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Miner Fisherman Inferno Dragon
Giant Snowball
Minions Miner Fisherman Inferno Dragon
Zap
Minions Fisherman Inferno Dragon
Barbarian Barrel
Royal Ghost
The Log
Fisherman
Earthquake
Arrows
Minions
Royal Delivery
Minions Miner Royal Ghost Fisherman Inferno Dragon
Fireball
Minions Fisherman Inferno Dragon
Poison
Minions Fisherman
Lightning
Fisherman Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado The Log Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Miner Royal Ghost Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Tornado Miner Royal Ghost Fisherman Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Tornado Miner

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Miner Mega Knight Fisherman Inferno Dragon
Tornado
The Log Mega Knight
The Log
Tornado Miner Fisherman Mega Knight
Miner
Minions The Log Royal Ghost Inferno Dragon Mega Knight
Royal Ghost
Miner Fisherman Mega Knight
Fisherman
Minions The Log Royal Ghost Mega Knight
Inferno Dragon
Mega Knight Minions Miner
Mega Knight
Minions Inferno Dragon Tornado The Log Miner Royal Ghost Fisherman

Defense Synergies 0 15

Minions
The Log Fisherman Mega Knight
Tornado
The Log Inferno Dragon Mega Knight
The Log
Minions Tornado Miner Royal Ghost Fisherman Inferno Dragon Mega Knight
Miner
The Log Mega Knight
Royal Ghost
The Log Mega Knight
Fisherman
Minions The Log Mega Knight
Inferno Dragon
Tornado The Log Mega Knight
Mega Knight
Minions Tornado The Log Miner Royal Ghost Fisherman Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions The Log
Inferno Dragon Minions The Log Fisherman Mega Knight
Tornado Fisherman Mega Knight Minions Inferno Dragon
Inferno Dragon Minions Fisherman Mega Knight
Tornado The Log Mega Knight
Tornado The Log Minions Royal Ghost Mega Knight
Minions Tornado Inferno Dragon
The Log Mega Knight
Inferno Dragon Minions Tornado Fisherman
Tornado Miner Royal Ghost Fisherman Mega Knight
Minions Tornado The Log Royal Ghost Fisherman Mega Knight
Minions Inferno Dragon Tornado
Mega Knight Minions The Log
Mega Knight Minions Tornado The Log Royal Ghost
Inferno Dragon Mega Knight
Tornado The Log Fisherman Inferno Dragon Mega Knight
Mega Knight Minions Tornado Fisherman
Mega Knight Minions Tornado The Log Royal Ghost Fisherman
Tornado The Log Minions Royal Ghost Fisherman Inferno Dragon Mega Knight
Tornado Fisherman Inferno Dragon
Royal Ghost Mega Knight Minions The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Royal Ghost Fisherman
The Log Miner Royal Ghost Fisherman Inferno Dragon Mega Knight
Mega Knight Minions The Log Fisherman
Mega Knight Tornado The Log Fisherman
Fisherman Inferno Dragon Mega Knight
Minions Tornado
Minions
Mega Knight Fisherman Inferno Dragon
Mega Knight Minions Tornado The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Minions
Mega Knight Tornado The Log
Mega Knight
Mega Knight
Minions Tornado The Log Fisherman Inferno Dragon
Minions Mega Knight The Log Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost
Tornado The Log Miner Royal Ghost Fisherman
The Log Miner
The Log
The Log Mega Knight
Minions Tornado
Tornado The Log
The Log Tornado
The Log Miner Tornado Fisherman
Minions Tornado Fisherman
Miner Tornado The Log Fisherman
Tornado
The Log Miner Fisherman
Minions Fisherman
The Log Fisherman
The Log
The Log Mega Knight
Tornado
Minions Fisherman
The Log Fisherman Mega Knight
Tornado The Log Miner Mega Knight
Minions The Log Mega Knight
Tornado
Tornado The Log Fisherman
The Log
Tornado The Log Mega Knight
Fisherman Inferno Dragon
The Log Miner Tornado Royal Ghost Fisherman
Tornado The Log Miner Fisherman Mega Knight
Miner Tornado The Log Fisherman
Tornado
Minions
The Log Miner Mega Knight
Mega Knight
The Log
Minions
Tornado
The Log
Miner Mega Knight
The Log
Tornado
Mega Knight
Minions Tornado The Log
Tornado
Tornado The Log Miner Royal Ghost Mega Knight

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