My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Balloon Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon
Giant Snowball
Minions Balloon Lumberjack
Zap
Minions Balloon
Barbarian Barrel
Tesla Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Tesla
Arrows
Minions
Royal Delivery
Minions Balloon Electro Wizard Lumberjack
Fireball
Minions Tesla Balloon Electro Wizard Lumberjack
Poison
Minions Balloon Electro Wizard
Lightning
Tesla Balloon Electro Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Tesla Fireball Freeze Electro Wizard Lumberjack Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Minions Tesla Fireball Freeze

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Balloon Lumberjack
Tesla
Fireball
Freeze Electro Wizard Mega Knight
Freeze
Balloon Fireball
Balloon
Freeze Lumberjack Minions Electro Wizard Mega Knight
Electro Wizard
Fireball Balloon Lumberjack Mega Knight
Lumberjack
Balloon Minions Electro Wizard Mega Knight
Mega Knight
Minions Fireball Balloon Electro Wizard Lumberjack

Defense Synergies 0 16

Minions
Tesla Freeze Electro Wizard Lumberjack Mega Knight
Tesla
Minions Fireball Electro Wizard
Fireball
Tesla Freeze Electro Wizard Lumberjack Mega Knight
Freeze
Minions Fireball Electro Wizard Lumberjack Mega Knight
Balloon
Electro Wizard
Minions Tesla Fireball Freeze Lumberjack Mega Knight
Lumberjack
Minions Fireball Freeze Electro Wizard
Mega Knight
Minions Fireball Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Fireball Electro Wizard
Lumberjack Minions Tesla Electro Wizard Mega Knight
Tesla Lumberjack Mega Knight Minions Freeze Electro Wizard
Tesla Lumberjack Minions Electro Wizard Mega Knight
Fireball Lumberjack Mega Knight
Fireball Freeze Minions Tesla Electro Wizard Lumberjack Mega Knight
Minions Tesla Electro Wizard Fireball Freeze
Tesla Fireball Electro Wizard Mega Knight
Tesla Minions Lumberjack
Tesla Electro Wizard Lumberjack Mega Knight
Minions Electro Wizard Tesla Fireball Freeze Lumberjack Mega Knight
Minions Tesla Fireball Electro Wizard
Tesla Lumberjack Mega Knight Minions Fireball Freeze Electro Wizard
Fireball Mega Knight Minions Tesla Freeze Electro Wizard Lumberjack
Tesla Electro Wizard Lumberjack Mega Knight
Tesla Fireball Freeze Electro Wizard Lumberjack Mega Knight
Tesla Mega Knight Minions Fireball Electro Wizard Lumberjack
Tesla Fireball Mega Knight Minions Electro Wizard Lumberjack
Freeze Minions Tesla Fireball Electro Wizard Lumberjack Mega Knight
Tesla Electro Wizard Lumberjack
Mega Knight Minions Tesla Fireball Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Tesla Fireball Electro Wizard
Fireball Electro Wizard Tesla Lumberjack Mega Knight
Lumberjack Mega Knight Minions Electro Wizard
Lumberjack Mega Knight Tesla Fireball Electro Wizard
Tesla Lumberjack Mega Knight
Fireball Minions Tesla Freeze Electro Wizard
Minions Tesla Fireball Electro Wizard Lumberjack
Mega Knight Tesla Lumberjack
Freeze Electro Wizard Mega Knight Minions Fireball
Tesla
Mega Knight Minions Tesla Lumberjack
Mega Knight Fireball Electro Wizard
Mega Knight Tesla Fireball Lumberjack
Tesla Fireball Mega Knight
Tesla Electro Wizard Minions Fireball Freeze Lumberjack
Minions Mega Knight Tesla Fireball Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Electro Wizard
Fireball
Fireball Freeze
Fireball Mega Knight
Fireball Minions Freeze
Fireball Freeze
Fireball
Minions Fireball Electro Wizard Lumberjack
Fireball Electro Wizard
Fireball
Fireball
Minions Fireball Freeze
Fireball
Fireball
Fireball Mega Knight
Fireball Freeze
Minions
Fireball Electro Wizard Mega Knight
Fireball Mega Knight
Minions Fireball Mega Knight
Fireball
Fireball
Freeze Fireball Mega Knight
Fireball Electro Wizard
Fireball Mega Knight
Fireball
Fireball Electro Wizard
Electro Wizard Minions Fireball Freeze
Fireball
Fireball Mega Knight
Fireball Freeze Electro Wizard
Mega Knight
Fireball
Electro Wizard Minions Fireball Freeze
Fireball Electro Wizard
Freeze
Fireball
Fireball Electro Wizard Lumberjack Mega Knight
Fireball
Fireball
Mega Knight
Minions Fireball Freeze Electro Wizard
Fireball Electro Wizard
Fireball Freeze Electro Wizard Mega Knight

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