My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Barrel Clone
Giant Snowball
Minions Skeleton Barrel Clone Little Prince
Zap
Minions Skeleton Barrel Firecracker Clone Little Prince
Barbarian Barrel
Skeleton Barrel Firecracker Wizard Clone Little Prince
The Log
Skeleton Barrel Firecracker Clone Little Prince
Earthquake
Firecracker Clone
Arrows
Minions Skeleton Barrel Firecracker Clone Little Prince
Royal Delivery
Minions Skeleton Barrel Firecracker Wizard Clone Little Prince
Fireball
Minions Skeleton Barrel Firecracker Wizard Clone Little Prince
Poison
Minions Skeleton Barrel Firecracker Wizard Clone Little Prince
Lightning
Wizard Little Prince
Rocket
Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Minions Skeleton Barrel Firecracker Clone Little Prince Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Minions Skeleton Barrel

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Skeleton Barrel Firecracker Clone
Skeleton Barrel
Firecracker Clone Minions Mirror
Firecracker
Skeleton Barrel Minions Mirror
Wizard
Mirror
The Log Skeleton Barrel Firecracker
Clone
Skeleton Barrel Minions
The Log
Mirror Little Prince
Little Prince
The Log

Defense Synergies 1 6

Minions
Firecracker The Log
Skeleton Barrel
Firecracker
The Log Minions Mirror
Wizard
The Log
Mirror
Firecracker The Log
Clone
The Log
Firecracker Minions Wizard Mirror Little Prince
Little Prince
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Skeleton Barrel Firecracker Wizard The Log
Minions Firecracker The Log
Minions
Minions Firecracker
Firecracker The Log
The Log Minions Firecracker
Minions Firecracker Wizard Little Prince
Skeleton Barrel The Log
Minions
Firecracker Little Prince
Minions Firecracker Wizard The Log
Minions Firecracker Wizard
Minions Wizard The Log
Wizard Minions Firecracker The Log
The Log
Wizard Minions Firecracker
Minions Firecracker Wizard The Log Little Prince
Wizard The Log Minions Firecracker Little Prince
Wizard Minions Firecracker The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Barrel Firecracker Wizard The Log
Minions The Log
The Log
Firecracker Wizard Minions Skeleton Barrel
Minions
Minions Firecracker The Log
Minions
The Log
Wizard
Wizard Firecracker
Minions Firecracker The Log Little Prince
Minions Firecracker Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker The Log
Firecracker Skeleton Barrel The Log
Skeleton Barrel The Log
Skeleton Barrel Firecracker The Log
Wizard Firecracker The Log
Firecracker Wizard Minions Skeleton Barrel
Firecracker Wizard The Log
The Log Skeleton Barrel Firecracker Wizard
The Log Skeleton Barrel Firecracker Wizard
Minions
Firecracker Skeleton Barrel Wizard The Log
Firecracker Wizard
Skeleton Barrel Firecracker The Log
Minions Skeleton Barrel Firecracker
Skeleton Barrel Firecracker The Log
Skeleton Barrel Firecracker Wizard The Log
Skeleton Barrel Firecracker Wizard The Log
Minions
Skeleton Barrel Firecracker Wizard The Log
Skeleton Barrel Firecracker Wizard The Log Little Prince
Minions The Log
Wizard
The Log
Skeleton Barrel The Log
Firecracker The Log Wizard Little Prince
Firecracker The Log Skeleton Barrel Wizard
Skeleton Barrel Wizard The Log
Skeleton Barrel Firecracker The Log
Firecracker Wizard Little Prince
Minions Skeleton Barrel Firecracker Wizard
Wizard The Log
Firecracker
Firecracker Wizard The Log
Skeleton Barrel Minions
Firecracker Wizard
The Log
Firecracker Wizard
The Log Skeleton Barrel Firecracker Wizard
Firecracker
Minions Firecracker The Log
Firecracker
Skeleton Barrel Firecracker The Log Little Prince

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