My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Executioner Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Bowler Executioner Electro Giant Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Night Witch
Giant Snowball
Minions Baby Dragon Night Witch
Zap
Minions Night Witch
Barbarian Barrel
Executioner Magic Archer Night Witch
The Log
Earthquake
Arrows
Minions Night Witch
Royal Delivery
Minions Baby Dragon Bowler Executioner Magic Archer Night Witch
Fireball
Minions Baby Dragon Bowler Executioner Magic Archer Night Witch
Poison
Minions Executioner Magic Archer Night Witch
Lightning
Baby Dragon Bowler Executioner Magic Archer Night Witch
Rocket
Bowler Executioner Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon Executioner Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Baby Dragon Bowler Executioner Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Baby Dragon Bowler Executioner Electro Giant Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Baby Dragon Magic Archer Night Witch Bowler Executioner Rocket Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Minions Baby Dragon Magic Archer Night Witch

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Baby Dragon Bowler
Rocket
Electro Giant
Baby Dragon
Minions Bowler Electro Giant
Bowler
Minions Baby Dragon Executioner Magic Archer Night Witch
Executioner
Bowler
Electro Giant
Rocket Baby Dragon
Magic Archer
Bowler
Night Witch
Bowler

Defense Synergies 0 4

Minions
Baby Dragon Bowler
Rocket
Baby Dragon
Minions Bowler
Bowler
Minions Baby Dragon
Executioner
Electro Giant
Magic Archer
Night Witch
Night Witch
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Minions Baby Dragon Executioner Magic Archer
Minions Executioner Night Witch
Rocket Bowler Minions Executioner Night Witch
Night Witch Minions Bowler
Rocket Bowler
Bowler Minions Baby Dragon Executioner Magic Archer Night Witch
Minions Rocket Baby Dragon Executioner Magic Archer Night Witch
Rocket Bowler Baby Dragon Electro Giant Magic Archer
Minions Night Witch
Bowler Night Witch
Minions Executioner Baby Dragon Bowler Electro Giant Magic Archer Night Witch
Minions Executioner Baby Dragon Magic Archer Night Witch
Bowler Night Witch Minions Rocket
Rocket Bowler Executioner Minions Baby Dragon Magic Archer Night Witch
Rocket Bowler Electro Giant
Minions Bowler Executioner Night Witch
Minions Baby Dragon Bowler Executioner Magic Archer Night Witch
Baby Dragon Executioner Minions Bowler Magic Archer
Bowler Minions Baby Dragon Executioner Electro Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler Electro Giant
Rocket Baby Dragon Bowler Executioner Magic Archer
Minions Rocket Bowler
Rocket Bowler Night Witch
Bowler Executioner Night Witch
Rocket Executioner Electro Giant Minions Baby Dragon Magic Archer
Rocket Minions Bowler Night Witch
Rocket Minions Baby Dragon Magic Archer
Minions Bowler
Rocket Bowler Electro Giant
Rocket Bowler Executioner Night Witch
Baby Dragon Bowler Executioner Electro Giant Magic Archer
Electro Giant Minions Rocket Baby Dragon Bowler Executioner Magic Archer Night Witch
Minions Bowler Executioner Baby Dragon Electro Giant Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket Baby Dragon
Baby Dragon Bowler Executioner Magic Archer
Rocket Baby Dragon Magic Archer
Rocket
Rocket Executioner Baby Dragon Bowler Magic Archer
Executioner Electro Giant Minions Rocket Baby Dragon Magic Archer
Baby Dragon Bowler Executioner Magic Archer
Baby Dragon Bowler Executioner Magic Archer
Rocket Minions Bowler Night Witch
Rocket Bowler Magic Archer
Rocket Baby Dragon Executioner Magic Archer
Rocket Baby Dragon Bowler Executioner Magic Archer
Minions Rocket Baby Dragon Magic Archer
Baby Dragon Magic Archer
Rocket Baby Dragon Bowler Executioner Magic Archer
Magic Archer Rocket Baby Dragon Bowler Executioner
Rocket
Minions Rocket Night Witch
Rocket Baby Dragon Bowler Executioner Magic Archer
Rocket Baby Dragon Bowler Electro Giant Magic Archer
Rocket Minions Baby Dragon Bowler Magic Archer Night Witch
Rocket
Rocket Bowler
Rocket Baby Dragon
Electro Giant Baby Dragon Bowler Executioner Magic Archer
Baby Dragon Bowler Executioner Magic Archer
Baby Dragon Bowler Magic Archer
Rocket Baby Dragon Magic Archer
Baby Dragon Executioner Electro Giant Magic Archer Night Witch
Rocket Minions Electro Giant
Bowler Night Witch
Rocket Magic Archer Night Witch
Rocket Magic Archer
Rocket Bowler Magic Archer
Minions Rocket Magic Archer Night Witch
Rocket Baby Dragon Executioner Magic Archer
Rocket Baby Dragon Bowler Executioner Magic Archer
Baby Dragon Bowler Executioner Magic Archer
Rocket Electro Giant
Executioner
Electro Giant Minions Rocket Baby Dragon Bowler Magic Archer
Rocket Executioner Magic Archer
Rocket Baby Dragon Bowler Executioner Electro Giant Magic Archer

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