My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Electro Wizard Mega Knight Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Mega Knight Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram
Giant Snowball
Minions Battle Ram
Zap
Minions Battle Ram Inferno Tower
Barbarian Barrel
Battle Ram Inferno Tower Electro Wizard
The Log
Battle Ram
Earthquake
Inferno Tower
Arrows
Minions
Royal Delivery
Minions Battle Ram Electro Wizard Boss Bandit
Fireball
Minions Battle Ram Inferno Tower Electro Wizard Boss Bandit
Poison
Minions Inferno Tower Electro Wizard Boss Bandit
Lightning
Battle Ram Inferno Tower Electro Wizard Boss Bandit
Rocket
Inferno Tower Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Inferno Tower Rage Mega Knight Boss Bandit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Minions Battle Ram Electro Wizard Inferno Tower Boss Bandit Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Minions Battle Ram

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Mega Knight Battle Ram
Battle Ram
The Log Minions Electro Wizard
Inferno Tower
Rage
Minions Electro Wizard
The Log
Battle Ram Mega Knight
Electro Wizard
Battle Ram Rage Mega Knight
Mega Knight
Minions The Log Electro Wizard
Boss Bandit

Defense Synergies 2 8

Minions
Inferno Tower The Log Electro Wizard Mega Knight
Battle Ram
Inferno Tower
The Log Electro Wizard Minions Mega Knight
Rage
The Log
Inferno Tower Minions Electro Wizard Mega Knight
Electro Wizard
Inferno Tower Minions The Log Mega Knight
Mega Knight
Minions Inferno Tower The Log Electro Wizard
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Inferno Tower The Log Electro Wizard
Inferno Tower Minions The Log Electro Wizard Mega Knight
Inferno Tower Mega Knight Minions Electro Wizard
Inferno Tower Minions Electro Wizard Mega Knight
The Log Mega Knight
The Log Minions Electro Wizard Mega Knight
Minions Inferno Tower Electro Wizard
Inferno Tower The Log Electro Wizard Mega Knight
Inferno Tower Minions
Inferno Tower Electro Wizard Mega Knight
Minions Electro Wizard The Log Mega Knight
Minions Inferno Tower Electro Wizard
Inferno Tower Mega Knight Minions The Log Electro Wizard
Mega Knight Minions The Log Electro Wizard
Inferno Tower Electro Wizard Mega Knight
Inferno Tower The Log Electro Wizard Mega Knight
Mega Knight Minions Inferno Tower Electro Wizard
Mega Knight Minions The Log Electro Wizard
The Log Minions Electro Wizard Mega Knight
Inferno Tower Electro Wizard
Mega Knight Minions The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Electro Wizard
Electro Wizard The Log Mega Knight
Mega Knight Minions Inferno Tower The Log Electro Wizard
Mega Knight Inferno Tower The Log Electro Wizard
Inferno Tower Mega Knight
Minions Electro Wizard
Minions Inferno Tower Electro Wizard
Inferno Tower Mega Knight
Electro Wizard Mega Knight Minions Inferno Tower The Log
Inferno Tower
Mega Knight Minions Inferno Tower
Mega Knight The Log Electro Wizard
Mega Knight Inferno Tower
Mega Knight
Inferno Tower Electro Wizard Minions The Log
Minions Mega Knight Inferno Tower The Log Electro Wizard
Inferno Tower Electro Wizard
Mega Knight
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Electro Wizard
The Log
The Log
The Log Mega Knight
Minions
The Log
The Log
The Log
Minions Electro Wizard
The Log Electro Wizard
The Log
Minions
The Log
The Log
The Log Mega Knight
Minions
The Log Electro Wizard Mega Knight
The Log Mega Knight
Minions The Log Mega Knight
The Log
The Log
The Log Mega Knight
The Log Electro Wizard
The Log Mega Knight
The Log
Electro Wizard
Electro Wizard Minions
The Log Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard Minions
Electro Wizard
The Log
Electro Wizard Mega Knight
The Log
Mega Knight
Minions The Log Electro Wizard
Electro Wizard
The Log Electro Wizard Mega Knight
Mega Knight

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