My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Princess Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Princess Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Royal Hogs Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Hogs Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Hogs Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Royal Hogs Miner
Giant Snowball
Minions Royal Hogs Miner Princess
Zap
Minions Royal Giant Royal Hogs Princess
Barbarian Barrel
Royal Hogs Princess Ice Wizard Electro Wizard
The Log
Royal Giant Royal Hogs Princess
Earthquake
Royal Hogs
Arrows
Minions Royal Hogs Princess
Royal Delivery
Minions Royal Hogs Miner Princess Ice Wizard Electro Wizard
Fireball
Minions Royal Hogs Princess Ice Wizard Electro Wizard
Poison
Minions Royal Hogs Princess Ice Wizard Electro Wizard
Lightning
Ice Wizard Electro Wizard
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Miner Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Miner Princess Ice Wizard Electro Wizard Royal Hogs Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Minions Miner Princess

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Rage Miner Royal Hogs
Royal Giant
Minions Miner Ice Wizard Princess Electro Wizard
Royal Hogs
Minions Princess Electro Wizard
Rage
Minions Electro Wizard
Miner
Minions Royal Giant Electro Wizard
Princess
Royal Giant Royal Hogs
Ice Wizard
Royal Giant
Electro Wizard
Royal Giant Royal Hogs Rage Miner

Defense Synergies 0 3

Minions
Ice Wizard Electro Wizard
Royal Giant
Royal Hogs
Rage
Miner
Princess
Ice Wizard
Ice Wizard
Minions Princess
Electro Wizard
Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Electro Wizard
Minions Ice Wizard Electro Wizard
Minions Ice Wizard Electro Wizard
Minions Ice Wizard Electro Wizard
Princess
Minions Ice Wizard Electro Wizard
Minions Electro Wizard Princess Ice Wizard
Electro Wizard
Minions Princess Ice Wizard
Miner Ice Wizard Electro Wizard
Minions Ice Wizard Electro Wizard Princess
Minions Princess Ice Wizard Electro Wizard
Minions Ice Wizard Electro Wizard
Minions Princess Electro Wizard
Electro Wizard
Electro Wizard
Minions Electro Wizard
Minions Ice Wizard Electro Wizard
Minions Princess Ice Wizard Electro Wizard
Electro Wizard
Minions Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Wizard
Electro Wizard Miner
Minions Electro Wizard
Electro Wizard
Minions Princess Ice Wizard Electro Wizard
Minions Ice Wizard Electro Wizard
Electro Wizard Minions
Minions
Electro Wizard
Princess
Electro Wizard Minions
Minions Princess Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Miner Princess Ice Wizard Electro Wizard
Miner
Minions Princess Ice Wizard
Princess
Princess Ice Wizard
Miner
Minions Electro Wizard
Miner Princess Electro Wizard
Princess
Miner Princess
Minions Princess
Princess
Princess
Princess
Minions
Princess Electro Wizard
Miner Princess
Minions
Princess
Princess Ice Wizard
Miner Princess Ice Wizard Electro Wizard
Miner Princess
Miner
Princess Ice Wizard Electro Wizard
Electro Wizard Minions
Miner
Princess Electro Wizard
Princess
Electro Wizard Minions Princess
Princess Ice Wizard Electro Wizard
Miner Princess Electro Wizard
Princess
Minions Princess Electro Wizard
Princess Electro Wizard
Miner Princess Electro Wizard

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