My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Hog Rider Skeleton Army
Giant Snowball
Minions Hog Rider Skeleton Army Princess
Zap
Minions Royal Giant Skeleton Army Princess
Barbarian Barrel
Wizard Skeleton Army Princess
The Log
Royal Giant Mini P.E.K.K.A Hog Rider Skeleton Army Princess
Earthquake
Hog Rider Skeleton Army
Arrows
Minions Skeleton Army Princess
Royal Delivery
Minions Mini P.E.K.K.A Hog Rider Wizard Skeleton Army Princess
Fireball
Minions Hog Rider Wizard Skeleton Army Princess
Poison
Minions Wizard Skeleton Army Princess
Lightning
Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Army Princess Mini P.E.K.K.A Hog Rider Wizard Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Skeleton Army Princess Mini P.E.K.K.A

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Hog Rider Mini P.E.K.K.A
Royal Giant
Minions Lightning Hog Rider Wizard Princess
Mini P.E.K.K.A
Minions Hog Rider Wizard Lightning Princess
Hog Rider
Minions Lightning Royal Giant Mini P.E.K.K.A Wizard Princess
Wizard
Royal Giant Mini P.E.K.K.A Hog Rider
Skeleton Army
Lightning
Royal Giant Hog Rider Mini P.E.K.K.A
Princess
Royal Giant Mini P.E.K.K.A Hog Rider

Defense Synergies 0 5

Minions
Royal Giant
Mini P.E.K.K.A
Wizard Skeleton Army Princess
Hog Rider
Wizard
Mini P.E.K.K.A Skeleton Army
Skeleton Army
Mini P.E.K.K.A Wizard Princess
Lightning
Princess
Mini P.E.K.K.A Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Wizard
Mini P.E.K.K.A Skeleton Army Minions
Mini P.E.K.K.A Skeleton Army Minions Lightning
Mini P.E.K.K.A Skeleton Army Minions
Lightning Mini P.E.K.K.A Skeleton Army Princess
Skeleton Army Minions
Minions Lightning Wizard Princess
Lightning
Mini P.E.K.K.A Minions Skeleton Army Princess
Skeleton Army Mini P.E.K.K.A
Minions Skeleton Army Wizard Princess
Minions Wizard Princess
Mini P.E.K.K.A Skeleton Army Minions Wizard Lightning
Wizard Skeleton Army Minions Mini P.E.K.K.A Princess
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A Lightning
Wizard Minions Mini P.E.K.K.A Skeleton Army
Minions Wizard Skeleton Army
Wizard Minions Princess
Mini P.E.K.K.A
Wizard Skeleton Army Minions Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Wizard Lightning
Skeleton Army Minions Mini P.E.K.K.A Lightning
Mini P.E.K.K.A Skeleton Army Lightning
Mini P.E.K.K.A Skeleton Army
Wizard Minions Princess
Mini P.E.K.K.A Skeleton Army Minions Lightning
Mini P.E.K.K.A Skeleton Army
Lightning Minions Mini P.E.K.K.A Skeleton Army
Skeleton Army
Minions Mini P.E.K.K.A
Skeleton Army Lightning
Mini P.E.K.K.A Skeleton Army Lightning Wizard
Wizard Skeleton Army Princess
Skeleton Army Minions Mini P.E.K.K.A Lightning
Minions Mini P.E.K.K.A Wizard Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Princess
Princess
Lightning
Lightning
Wizard
Wizard Minions Princess
Wizard Princess
Wizard Lightning Princess
Wizard Lightning
Lightning Minions Mini P.E.K.K.A
Lightning Wizard Princess
Lightning Wizard Princess
Lightning Princess
Lightning Minions Princess
Lightning Princess
Lightning Wizard Princess
Lightning Wizard Princess
Lightning
Minions Mini P.E.K.K.A Lightning
Lightning Mini P.E.K.K.A Wizard Princess
Lightning Wizard Princess
Lightning Minions
Lightning Wizard Princess
Lightning
Lightning
Wizard Princess
Wizard Lightning Princess
Lightning Wizard Princess
Lightning
Lightning Wizard Princess
Lightning Minions Wizard
Lightning Mini P.E.K.K.A
Lightning Wizard
Lightning Princess
Wizard Lightning Princess
Lightning Minions Skeleton Army Princess
Lightning Wizard Princess
Lightning Mini P.E.K.K.A Wizard Princess
Wizard Lightning Princess
Lightning
Minions Lightning Princess
Lightning Princess
Lightning Princess

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