My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 5 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Wizard Baby Dragon Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Baby Dragon Witch P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards
Giant Snowball
Minions Musketeer Guards Baby Dragon Witch Princess
Zap
Minions Guards Witch Princess
Barbarian Barrel
Musketeer Wizard Guards Witch Princess
The Log
Musketeer Guards Witch Princess
Earthquake
Guards Witch
Arrows
Minions Guards Witch Princess
Royal Delivery
Minions Musketeer Wizard Guards Baby Dragon Witch P.E.K.K.A Princess
Fireball
Minions Musketeer Wizard Baby Dragon Witch Princess
Poison
Minions Musketeer Wizard Guards Witch Princess
Lightning
Musketeer Wizard Baby Dragon Witch
Rocket
Musketeer Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Baby Dragon P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Guards Princess Musketeer Baby Dragon Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Guards Princess Musketeer

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Baby Dragon P.E.K.K.A
Musketeer
Baby Dragon P.E.K.K.A
Wizard
P.E.K.K.A
Guards
Baby Dragon
Minions Musketeer Witch P.E.K.K.A
Witch
Baby Dragon P.E.K.K.A
P.E.K.K.A
Minions Musketeer Wizard Baby Dragon Witch Princess
Princess
P.E.K.K.A

Defense Synergies 1 13

Minions
Musketeer Baby Dragon P.E.K.K.A
Musketeer
Guards Minions Baby Dragon P.E.K.K.A
Wizard
Guards P.E.K.K.A
Guards
Musketeer Wizard Baby Dragon Witch Princess
Baby Dragon
Minions Musketeer Guards Witch P.E.K.K.A
Witch
Guards Baby Dragon
P.E.K.K.A
Minions Musketeer Wizard Baby Dragon Princess
Princess
Guards P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer Wizard Baby Dragon
P.E.K.K.A Minions Musketeer Witch
Witch P.E.K.K.A Minions Musketeer
Witch P.E.K.K.A Minions Musketeer Guards
P.E.K.K.A Princess
Minions Musketeer Guards Baby Dragon
Minions Musketeer Wizard Baby Dragon Witch Princess
Musketeer Baby Dragon P.E.K.K.A
Witch P.E.K.K.A Minions Musketeer Princess
Guards Musketeer
Minions Guards Witch Musketeer Wizard Baby Dragon Princess
Minions Musketeer Wizard Baby Dragon Witch Princess
P.E.K.K.A Minions Musketeer Wizard Guards Witch
Wizard Minions Guards Baby Dragon Witch P.E.K.K.A Princess
P.E.K.K.A
P.E.K.K.A
Wizard Minions Musketeer Witch P.E.K.K.A
Minions Musketeer Wizard Guards Baby Dragon Witch
Wizard Baby Dragon Witch Minions Musketeer Guards Princess
P.E.K.K.A Musketeer
Wizard Minions Musketeer Guards Baby Dragon Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Witch P.E.K.K.A
Musketeer Wizard Baby Dragon
Guards P.E.K.K.A Minions Musketeer Witch
Guards P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Guards Witch
Wizard Minions Musketeer Baby Dragon Witch Princess
Guards P.E.K.K.A Minions Musketeer Witch
P.E.K.K.A
P.E.K.K.A Minions Baby Dragon Witch
Witch P.E.K.K.A Musketeer Guards
P.E.K.K.A Minions Musketeer Guards Witch
P.E.K.K.A Guards
P.E.K.K.A Wizard Guards Witch
Wizard Musketeer Baby Dragon Witch Princess
Guards Witch Minions Musketeer Baby Dragon P.E.K.K.A
Minions Musketeer Wizard Baby Dragon Witch P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Musketeer Guards Baby Dragon
Musketeer Baby Dragon Princess
Baby Dragon
Musketeer Guards
Wizard Baby Dragon
Wizard Minions Musketeer Baby Dragon Witch Princess
Musketeer Wizard Baby Dragon Witch Princess
Wizard Baby Dragon Princess
Wizard
Minions Musketeer Guards
Musketeer Wizard Princess
Musketeer Wizard Baby Dragon Princess
Musketeer Baby Dragon Princess
Minions Musketeer Baby Dragon Princess
Princess Musketeer Baby Dragon
Musketeer Wizard Baby Dragon Witch Princess
Musketeer Wizard Baby Dragon Princess
Minions
Musketeer Wizard Baby Dragon Princess
Wizard Baby Dragon Witch Princess
Minions Musketeer Baby Dragon
Wizard Princess
Musketeer
Musketeer Baby Dragon
Wizard Baby Dragon Witch Princess
Witch
Musketeer Wizard Baby Dragon Witch Princess
Musketeer Wizard Baby Dragon Witch Princess
Musketeer Baby Dragon
Musketeer Wizard Baby Dragon Witch Princess
Minions Musketeer Wizard Guards Witch
Musketeer Wizard
Princess
P.E.K.K.A
Wizard Princess
Minions Musketeer Guards Witch Princess
Musketeer Wizard Baby Dragon Witch Princess
Musketeer Wizard Baby Dragon Princess
Musketeer Wizard Baby Dragon Princess
Musketeer P.E.K.K.A
Minions Musketeer Guards Baby Dragon Witch Princess
Musketeer Witch Princess
Musketeer Baby Dragon Witch Princess

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