My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Rascals Ice Golem Zappies Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Ice Golem Zappies Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Rascals Ice Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel
Giant Snowball
Minions Zappies Goblin Barrel Princess
Zap
Minions Mortar Zappies Goblin Barrel Princess
Barbarian Barrel
Mortar Rascals Zappies Goblin Barrel Princess
The Log
Rascals Zappies Goblin Barrel Princess
Earthquake
Mortar Zappies Goblin Barrel
Arrows
Minions Rascals Zappies Goblin Barrel Princess
Royal Delivery
Minions Rascals Zappies Goblin Barrel Princess
Fireball
Minions Mortar Rascals Zappies Goblin Barrel Princess
Poison
Minions Mortar Rascals Zappies Princess
Lightning
Mortar Ice Golem
Rocket
Mortar Rascals

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Ice Golem Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Minions Goblin Barrel Princess Mortar Fireball Zappies Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Minions Goblin Barrel Princess

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mortar Rascals Ice Golem
Mortar
Minions Ice Golem Fireball Zappies
Rascals
Goblin Barrel Minions Zappies
Ice Golem
Goblin Barrel Minions Mortar Zappies
Fireball
Mortar Princess
Zappies
Mortar Rascals Ice Golem Goblin Barrel
Goblin Barrel
Rascals Ice Golem Zappies Princess
Princess
Fireball Goblin Barrel

Defense Synergies 1 12

Minions
Ice Golem Mortar Zappies
Mortar
Minions Ice Golem Fireball Zappies Princess
Rascals
Princess
Ice Golem
Minions Mortar Fireball Zappies Princess
Fireball
Mortar Ice Golem Zappies Princess
Zappies
Minions Mortar Ice Golem Fireball
Goblin Barrel
Princess
Mortar Rascals Ice Golem Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mortar Ice Golem Fireball Zappies
Minions Mortar Rascals Zappies
Mortar Minions Rascals Zappies
Minions Mortar Rascals Zappies
Fireball Princess
Fireball Minions Rascals Zappies
Minions Mortar Rascals Fireball Zappies Princess
Rascals Ice Golem Fireball
Zappies Minions Mortar Rascals Princess
Rascals Ice Golem Zappies
Minions Rascals Ice Golem Fireball Zappies Princess
Minions Rascals Fireball Zappies Princess
Mortar Minions Rascals Fireball Zappies
Fireball Minions Mortar Rascals Zappies Princess
Mortar Rascals Zappies
Mortar Rascals Fireball Zappies
Minions Mortar Rascals Fireball Zappies
Mortar Fireball Minions Rascals Zappies
Mortar Minions Rascals Ice Golem Fireball Zappies Princess
Mortar Zappies
Rascals Minions Fireball Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Ice Golem Fireball Zappies
Fireball Mortar Ice Golem
Zappies Minions Rascals Ice Golem
Rascals Ice Golem Fireball Zappies
Rascals Zappies
Fireball Minions Rascals Ice Golem Zappies Princess
Rascals Minions Ice Golem Fireball Zappies
Rascals Zappies
Minions Mortar Ice Golem Fireball Zappies
Zappies
Minions Rascals Zappies
Fireball
Rascals Ice Golem Fireball Zappies
Rascals Fireball Zappies Princess
Rascals Zappies Minions Mortar Ice Golem Fireball
Minions Rascals Ice Golem Fireball Zappies Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Mortar Rascals Ice Golem
Mortar Fireball Princess
Fireball
Rascals Ice Golem Fireball
Fireball Mortar
Fireball Minions Ice Golem Princess
Mortar Princess
Fireball Ice Golem Princess
Fireball Mortar
Minions Fireball
Mortar Fireball Princess
Fireball Princess
Mortar Ice Golem Fireball Princess
Minions Mortar Fireball Princess
Princess Mortar Ice Golem Fireball
Mortar Fireball Princess
Mortar Fireball Princess
Mortar Fireball
Minions
Mortar Fireball Princess
Mortar Fireball Princess
Minions Fireball
Fireball Princess
Mortar Fireball
Ice Golem Mortar Fireball Princess
Mortar Fireball Princess
Fireball Mortar Princess
Fireball Mortar
Ice Golem Fireball Princess
Minions Fireball Zappies
Fireball
Mortar Fireball
Fireball Zappies Princess
Fireball Princess
Minions Fireball Zappies Princess
Fireball Zappies Princess
Fireball
Fireball Rascals Princess
Mortar Ice Golem Fireball Princess
Fireball
Minions Rascals Fireball Zappies Princess
Fireball Zappies Princess
Mortar Fireball Princess

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: