My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Zappies P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mortar Battle Healer P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Barrel
Giant Snowball
Minions Skeleton Barrel Zappies
Zap
Minions Skeleton Barrel Mortar Zappies
Barbarian Barrel
Skeleton Barrel Mortar Zappies
The Log
Skeleton Barrel Zappies
Earthquake
Mortar Zappies
Arrows
Minions Skeleton Barrel Zappies
Royal Delivery
Minions Skeleton Barrel Battle Healer Zappies P.E.K.K.A
Fireball
Minions Skeleton Barrel Mortar Battle Healer Zappies
Poison
Minions Skeleton Barrel Mortar Battle Healer Zappies
Lightning
Mortar Battle Healer
Rocket
Mortar Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Tornado Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Battle Healer Tornado Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Barrel Tornado Mortar Battle Healer Zappies Freeze P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Skeleton Barrel Tornado Mortar

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Skeleton Barrel Mortar Battle Healer P.E.K.K.A
Skeleton Barrel
Minions Mortar Battle Healer Zappies Tornado Freeze
Mortar
Minions Skeleton Barrel Battle Healer Zappies Tornado
Battle Healer
Minions Skeleton Barrel Mortar Zappies Tornado
Zappies
Skeleton Barrel Mortar Battle Healer P.E.K.K.A
Tornado
P.E.K.K.A Skeleton Barrel Mortar Battle Healer Freeze
Freeze
Skeleton Barrel Tornado
P.E.K.K.A
Tornado Minions Zappies

Defense Synergies 1 11

Minions
Mortar Battle Healer Zappies Freeze P.E.K.K.A
Skeleton Barrel
Mortar
Minions Zappies Tornado
Battle Healer
Minions Zappies Tornado
Zappies
Minions Mortar Battle Healer Tornado P.E.K.K.A
Tornado
P.E.K.K.A Mortar Battle Healer Zappies
Freeze
Minions
P.E.K.K.A
Tornado Minions Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Skeleton Barrel Mortar Zappies
P.E.K.K.A Minions Mortar Battle Healer Zappies
Mortar Tornado P.E.K.K.A Minions Zappies Freeze
P.E.K.K.A Minions Mortar Zappies
Battle Healer Tornado P.E.K.K.A
Tornado Freeze Minions Zappies
Minions Tornado Mortar Zappies Freeze
Skeleton Barrel Battle Healer P.E.K.K.A
Zappies P.E.K.K.A Minions Mortar Tornado
Tornado Battle Healer Zappies
Minions Zappies Tornado Freeze
Minions Zappies Tornado
Mortar P.E.K.K.A Minions Battle Healer Zappies Freeze
Minions Mortar Zappies Tornado Freeze P.E.K.K.A
P.E.K.K.A Mortar Zappies
Tornado Mortar Zappies Freeze P.E.K.K.A
Minions Mortar Zappies Tornado P.E.K.K.A
Mortar Minions Battle Healer Zappies Tornado
Mortar Tornado Freeze Minions Battle Healer Zappies
P.E.K.K.A Mortar Zappies Tornado
Minions Battle Healer Zappies P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Zappies P.E.K.K.A
Skeleton Barrel Mortar Battle Healer
Zappies P.E.K.K.A Minions Battle Healer
P.E.K.K.A Battle Healer Zappies Tornado
P.E.K.K.A Battle Healer Zappies
Minions Skeleton Barrel Zappies Tornado Freeze
P.E.K.K.A Minions Battle Healer Zappies
P.E.K.K.A Battle Healer Zappies
Freeze P.E.K.K.A Minions Mortar Zappies Tornado
P.E.K.K.A Zappies
P.E.K.K.A Minions Zappies
P.E.K.K.A Tornado
P.E.K.K.A Zappies
Zappies
Zappies Minions Mortar Battle Healer Tornado Freeze P.E.K.K.A
Minions Battle Healer Zappies Freeze P.E.K.K.A
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Mortar Freeze
Mortar Skeleton Barrel Tornado
Skeleton Barrel
Skeleton Barrel Freeze
Mortar
Minions Skeleton Barrel Tornado Freeze
Mortar Tornado
Skeleton Barrel Tornado Freeze
Skeleton Barrel Mortar Tornado
Minions Tornado
Skeleton Barrel Mortar Tornado
Tornado
Skeleton Barrel Mortar
Minions Skeleton Barrel Mortar Freeze
Skeleton Barrel Mortar
Skeleton Barrel Mortar
Skeleton Barrel Mortar
Mortar Tornado Freeze
Minions
Skeleton Barrel Mortar
Skeleton Barrel Mortar Tornado
Minions
Tornado
Tornado
Skeleton Barrel Mortar
Tornado Freeze Mortar
Mortar Skeleton Barrel Tornado
Skeleton Barrel Mortar Tornado
Skeleton Barrel Mortar Tornado
Tornado
Minions Skeleton Barrel Zappies Freeze
Mortar
Zappies Freeze
P.E.K.K.A
Skeleton Barrel Minions Zappies Freeze
Zappies Tornado
Freeze
Skeleton Barrel Mortar
Tornado
P.E.K.K.A
Minions Zappies Tornado Freeze
Zappies Tornado
Skeleton Barrel Mortar Tornado Freeze

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