Deck rating Rating

Defense Defensive potential Godly!
Attack Offensive potential Good
Versatility Deck versatility Godly!
Synergy Deck synergy Mediocre

1 problems 1 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner P.E.K.K.A

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Mini P.E.K.K.A

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Minions
Giant Snowball Minions
Zap Minions
Barbarian Barrel Wizard Executioner
The Log Mini P.E.K.K.A
Earthquake
Arrows Minions
Royal Delivery Minions Mini P.E.K.K.A Wizard Executioner P.E.K.K.A
Fireball Minions Wizard Executioner
Poison Minions Wizard Executioner
Lightning Mini P.E.K.K.A Wizard Executioner
Rocket Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Executioner The Log

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Minions Mini P.E.K.K.A Wizard Executioner Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror The Log Minions Mini P.E.K.K.A

Synergies   2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions + P.E.K.K.A Mini P.E.K.K.A
Mini P.E.K.K.A + The Log Minions Executioner
Wizard + P.E.K.K.A
Rocket +
+ The Log
+ P.E.K.K.A Mini P.E.K.K.A
+ Executioner Minions Wizard The Log
+ Mini P.E.K.K.A Mirror P.E.K.K.A

Counters   63 79

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Minions Executioner The Log
Executioner The Log Wizard Rocket Minions
The Log Wizard Executioner
The Log
Wizard Mini P.E.K.K.A P.E.K.K.A Executioner Minions Rocket
Wizard Executioner
Executioner Wizard Rocket Minions Mini P.E.K.K.A P.E.K.K.A The Log
Wizard Executioner Minions Rocket
P.E.K.K.A Rocket The Log Executioner Mini P.E.K.K.A Wizard
Mini P.E.K.K.A P.E.K.K.A The Log Wizard Minions
P.E.K.K.A Rocket Mini P.E.K.K.A The Log Minions Wizard Executioner
Executioner The Log Wizard
Wizard Executioner Minions
The Log Wizard Executioner
Executioner Wizard Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Minions
Minions The Log P.E.K.K.A Mini P.E.K.K.A Rocket Executioner
Rocket P.E.K.K.A Mini P.E.K.K.A The Log Minions Executioner
Minions Wizard P.E.K.K.A Executioner
Mini P.E.K.K.A P.E.K.K.A Executioner The Log Minions Wizard
Executioner The Log Rocket Wizard
Executioner Minions Wizard Rocket
Rocket Minions P.E.K.K.A
Executioner P.E.K.K.A The Log Wizard
P.E.K.K.A Minions Mini P.E.K.K.A
Rocket
Mini P.E.K.K.A P.E.K.K.A Minions
Executioner Rocket The Log
Minions
Mini P.E.K.K.A Wizard Executioner The Log Rocket
Executioner Wizard The Log Mini P.E.K.K.A P.E.K.K.A
Rocket
Rocket P.E.K.K.A Executioner Minions The Log
Rocket Wizard P.E.K.K.A
Executioner P.E.K.K.A Wizard The Log
The Log Minions Wizard Executioner
The Log Executioner Minions Wizard
Executioner Wizard Minions The Log
Executioner Wizard The Log
Minions Wizard Executioner
Executioner Rocket Wizard
The Log Minions Mini P.E.K.K.A P.E.K.K.A
Rocket Mini P.E.K.K.A The Log Minions P.E.K.K.A
Executioner Mini P.E.K.K.A Wizard Rocket The Log
Wizard Minions Rocket Executioner
P.E.K.K.A Minions Mini P.E.K.K.A Rocket
P.E.K.K.A Mini P.E.K.K.A Minions The Log Executioner Rocket
Rocket Minions Executioner Wizard
Mini P.E.K.K.A P.E.K.K.A Rocket Executioner
Mini P.E.K.K.A P.E.K.K.A Executioner
Rocket P.E.K.K.A Executioner Mini P.E.K.K.A Wizard Minions
Mini P.E.K.K.A P.E.K.K.A Executioner
Minions P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Minions
Mini P.E.K.K.A Minions P.E.K.K.A The Log Executioner
The Log Executioner Wizard Minions
Mini P.E.K.K.A P.E.K.K.A Minions Executioner
Wizard Executioner Rocket P.E.K.K.A Mini P.E.K.K.A Minions
Mini P.E.K.K.A Executioner Wizard P.E.K.K.A
Executioner Mini P.E.K.K.A Minions The Log
Executioner Rocket Minions Wizard P.E.K.K.A
Minions Rocket Wizard
P.E.K.K.A Wizard Executioner Mini P.E.K.K.A Minions
Mini P.E.K.K.A The Log Minions P.E.K.K.A Executioner Rocket
Rocket Wizard Mini P.E.K.K.A P.E.K.K.A The Log
Executioner Minions Wizard The Log
Rocket Mini P.E.K.K.A P.E.K.K.A Minions
Executioner Minions Wizard
P.E.K.K.A Minions Wizard Mini P.E.K.K.A

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Executioner Wizard The Log Minions
Wizard The Log Executioner
Wizard The Log Executioner Minions
Wizard Executioner The Log
Executioner Wizard Minions
The Log Executioner Wizard Mini P.E.K.K.A
Executioner Wizard The Log
Minions Mini P.E.K.K.A Wizard Executioner
Wizard Executioner Minions
Minions
The Log Wizard Executioner
Mini P.E.K.K.A
The Log Executioner Minions
Executioner Mini P.E.K.K.A